Pinoy_Archer wrote:I want a whole no system or gameplay.
Some suggestions:*No more Mobs
*Just Jangan & Const.
*Everyone starts as lvl 32 and Murderer.
*Item drops upon death is 100%.
*Stack every consumables to 500 or 1000+.
*NPC noob shity items.
*SP requirements ÷ 3 or 4.
*Remove stall - use consignment system.
*Just SOS - no more Nova, Moon and specially Sun rare items.
*Extend Euro cooldowns.
*Euro has more shittier items at NPC's
*No pick-up pets.
*100% to ALL rates.
*Alchemy will only be sold in the SITE.
**CTF every 30 mins.
**Battle Arena starts 15 mins. after CTF starts.
**Fortress War everyday. Yes, EVERYDAY.
**Special server traderun events 2 Wizard Hunter GM's vs 2 Wizard Thief, each GM will aid their respected jobs.
**GM special SOS Drop events at town.
Update:WTF are you thinking?:
Full player face-to-face combat with high risks. High Risks is what makes the game more enjoyable.1. Just Jangan and Const. / No Mobs / FW everyday / Starts @ Lv 32. - These(4 subjects) are connected to each other. Gold will be scarce, no mobs all throughout the entire Jangan and Const. Map to grind with so no other source of gaining gold(except consignment, but what will you sell when you're fresh out from a new character?), thus at this new play style having trade runs are imminent. Starting with Lv32 will bring the chance to hop in directly to do some trades. The point of having to remove the other maps is to increase the value of the gold when reaching from JN>Const or Vice-versa. Seams simple right? No. A 1* trade shall have the same problems of a 5* trade(NPC Thief spawns, high lvl Thief, etc...) So it would be practical to go with a 5* instead.
Wait, wait, wait. You want to us to go trading w/o money? Are you stupid? That's why I have the next to discuss below.
2. CTF every 30 mins. / Battle Arena every 15 mins. after CTF starts / FW everyday - As a new player your first concern is "how the hell would I lvl up?". This would be the whole reason why CTF would be so damn important in this new system. I've played Aurora PSro and all my buddies even me would only go online every 2 hours just for CTF. Cuz in Aurora CTF == 5 hours of hand grinding(Tested and Proven, please dont argue with me). Also, the mobs hit like pussies so dieing wont be a huge problem. We usually TP back when al the mobs are killed, its up to them if they want to kill the opponents or wait for another CTF or BA to come.
What about Battle Arena? I remembered the good'ol days at GNGWC events where GM send players to a cave then grind their asses to some SOS drops. I WANT IT BACK, so let it be BA to fill its purpose. I've seen BA videos a lot and i can see a hell lot of item drops. Remove the gold, remove the alchemy shit, and JUST SOS DROPS. YES SOS DROPS, LOTS AND LOTS OF SOS DROPS. When the even ends, use all the items you need then either sell them to NPC or add them in the Consignment for gold. And when you like something you see at the consignment use the gold you earned from it and buy your desire item at the consignment.
WTH with you and the Consignment? shuuush. Later. Lastly, FW Everyday.
This is BS, why everyday? Just look above, at my reason no.1. Gold is scarce, re-potting would be like a painful way to spend money. Hence for guilds/unions to have gold for their members or personal use harboring the fortress would be another way to supplement ones needs.
You still haven't answered the question. The higher the Risk, the better the fun. Also, lets face it, the Rates are MAX so what the point of being a high level player on a guild w/o putting it into good use? Also, everyone can join the events since all players starts as Lv32 there would be no reason why not to join?
3. Stack Everything to 500 or 1000 / SP requirements ÷ 3 or 4 / Remove Stall - use consignment / No Pick-up pests / Alchemy sold at site. - Stack Items and SP requirements are self explanatory since the birth of sro eveyone has to face the problem of repotting and Sp requirements. BuuUUUUuuttt~ Remove stall - use consignment.
Okey this is just utterly stupid. Nope. Server traffic is a huge issue, not to mention that it put strains to the servers.
But why?. To free up space. If you have enough of the day and is satisfied, then set everything at the consignment and logout. 1st benefit. You dont have to peek at your char if you anything has been sold, hence your attention is divided. 2nd. Consignment offers more than 10 spaces. 3rd. (Everyone's benefit) You can login smoothly and traffic is on Minimum. Since no more stallers, cuz stallers=AFK people, AFK people=Useless piece of shit that takes space. No Pick-up pets, its just plain unfair, even at iSro itself its unfair. Better dont have them at all. Alchemy would be sold at site. First, there is no reason why would you do alchemy since everytime you die 1 item drops. But if your ballsy enough to do so then help yourself at the site, they offer tons and cheap alchemy stuff there. like 100 weap Elix. for 2 bucks or sumthing.(this decision are on the hands of the InG Gm's or Site Gm's). Attacking Pet can also be sold there, but whats the point of having a pet.
4. Extend Euro CD's / Euro's have shittier items at NPC - Face it, they're OP, and when you them at lvl32 they're not squishy. Specially if they have a Cleric in their party. So having their NPC sell them shittier items make a lot of difference. Funfacts: I played as a Warlock/Cleric on Aurora, so dont tell me I'm biased or shit.
The Ultimate Fk'ed Up Question:
5. Start as Murderer / Drop item upon death is 100%. - This is the cream of the cake. My ultimate stupidest idea ever made. Starting as a Murder would give you second thoughts on going out beyond the castle walls. My whole idea of "Full player face-to-face combat with high risks. High Risks is what makes the game more enjoyable." wouldn't be put into full effect if there's no risk. This is where "Drop item upon death comes to play" when you kill the other player his drop would be your trophy, wither you give it back to him or let him offer something in return for his stupidness for opposing your fury, or sell it at the consignment for money. Apply this throughout all the events and you'll have your mind working for a strategy to stay safe and kill at the same time. If your opponent is ignorant of the situation and you have the advantage then kill him for the item, wither is at CTF, BA, FW, Drop item upon death surely be a huge game turner.
But still why murderer? so you can gain exp, sp, and or zerk balls from the opponent, no need of waring capes or shit, but mostly becuz i want people to have PVP's all the time, and only way to fuel ones urge to fight another guy who goes out the wall is for prize that might drop when he dies. But honestly the reason behind why drop item is because people kill themselves(waste their lives) just to be best because of their pimped-up items. If one player +5 its item and drops it from a battle, its his lost of having to spend all his time at such a thing instead of learning ways to enjoy. Being good at a game is not solely based in your item, but its your tactics on controlling the game with your advantages. If he lost his pimped +5 item then let it be a lesson to be wiser next time and stick on what you have, and be better at finding ways to improve your playstyle. This style will REVOLUTIONIZE the way people play since there will be less to few people who will take the risk of pimping their gear cuz of the 100% drop. Bonus:
Since drop upon death is High, you might as well save for a 2nd set of gears and weapons.I hope my idea might come through and I can convince you guys to agree. People will be more imaginative with builds, be active while testing other playstyles and learn the deep meaning of brotherhood with the challenges facing with FW.
Final Words. This is total out-most Chaos. But it would be hella fun wouldn't it?~Pinoy_Archer
G'nyt guys 12AM here
