Wello27 wrote:Make the XP rate 20x and SP rate 30x or whatever it is so for example, Chinese can level with 3 gap, so 3 gap is equivalent to a 5 gap.
Modify the drops so that it doesn't drop crap like arrows and potions. Just have it drop gold/items/alchemy IMO.
The files doesn't have the option for set Exp and SP rate individually, at least not on the config, but we might will find a way to do it, the _RefLevel table cointains also some kind of number that is related with the SP formula, once we figure out how it exactly works for sure we will put the SP rate higher, we wanted to do it at the beginning but we didn't announced it because we are not sure yet if it is possible.
About the drops, we can disable the arrows/bolt drops without problem, also the potions, the idea sounds nice, but maybe rogues/bowers will complaint. We will think about it.
Kronos wrote:A legit only private server sure seems tempting, but i am still not really sure, if you can meet my expectations there. On almost every private server there were bots sooner or later. Also about the rates, i'd prefer to have them a little lower. Legits don't play for being at the level cap, they are playing because it's fun to level until you get there. I'd suggest having like 10x exp rates at most (that's already quite a lot) and make the sp rates twice as much as the exp rates (so that would be 20x sp rates with 10x exp rates).
Every private server was managed by chinese people who wanted money only. We are not looking for a huge community and a huge income, instead, we look for an active and friendly community which actually enjoys the gameplay. I can promess you that bots won't be accepted never on the server, and people using illegal programs will get punished. About the rates, it is a hard choice, we were thinking about put them as x15 at the beginning, but since it's cap 110 most of the fun happens at the highest levels (job cave, pharaon tomb, advanced party play system, etc.). Once we collect more ideas and think about how to set everything we will think again about the rates. Due to the servers coming up lately with insane rates, will be hard to bring some players to our server if we set them too low, legit players enjoy also the "high rate servers" fever, which is not a good idea for a long-term and successful server.
About the SP rate, the same thing as I told the guy above, we are working on it, if it is possible we will increase them over the exp rates.
Kronos wrote:To stop the pleveling and the high level unique whoring, i'd suggest that you always hit only 1 dmg., when you attack a monster that's more than 10 levels lower than you. Like this higher level people can't kill low level pt monsters or uniques and lv.1X-2X people could actually get a chance to kill Tiger Girl.
Hmm, well, Silkroad is not set to work like that, but I will ask our coder about it, he might can do it.
About unique killing, don't worry, the special zones have already, appart of strong monsters for make the low level users play together in order to grind faster, an unique spawning every 1 hour or so (we have not decided the time yet), only players from the same level range of the unique can actually teleport to those zones, so high levels can't ks low level mobs or uniques.
Current special zones are set like this:
- Lost Mountain:
* Lv range: 20~40
* Mob level range: 38+, all strong monsters (same as the ones spawned from the pandora boxes)
* Endless monster spawn on the zone
* Unique: Strong Uruchi
- Sacred Waterfalls (S):
* Lv range: 40~60
* Mob level range: 49+, all strong monsters (same as the ones spawned from the pandora boxes)
* Endless monster spawn on the zone
* Unique: Strong Isyutaru
- Sacred Waterfalls (M):
* Lv range: 60~80
* Mob level range: 58+, all strong monsters (same as the ones spawned from the pandora boxes)
* Endless monster spawn on the zone
* Unique: Strong Lord Yarkan
- Sacred Waterfalls (L):
* Lv range: 80~100
* Mob level range: 79+, all strong monsters (same as the ones spawned from the pandora boxes)
* Endless monster spawn on the zone
* Unique: Devil Shaitan (lv 100)
That is already set, we only have to set minor fixes with the mob spawn rate, once its done we will find for testers here for the zones, since for survive on those zones you will need to party play, if you stay alone you will die pretty fast. People out of that level range won't be able to teleport there. The teleport will be totally free btw.
Wello27 wrote:That sounds awesome to me.
I think 20x is fine, but really, should increase the SP rate. I really don't want to level with 5-9 gap.
Also for NPC silk items, at the very least are you going to include grab pets? Everything else I don't care about, but if you had grab pets for like million gold @ NPC, that would be orgasmic. Though would hurt your donations a bit, but silk whores will buy up anything like the costumes etc so still would do fine IMO. Reverse scrolls etc as item mall exclusive etc be fine by me

For now we only have think about adding the damage scrolls and some vehicles to the NPC, and not only gold would be needed to purchase them, but also any kind of coin (Arena/Iron/Copper/Silver/Gold coins) or even Honor points. Not sure if we should add grab pets too, since all have the same function, the only difference is the skin, maybe one with less days than normal or something. We are not looking for money, but we would like to get enough for pay the hosting bills. We will think about it.
Thank you all for your suggestions, keep them flowing! ^^
EDIT: An screen of the Sacred Waterfalls (L) map, we are using the un-used air garden arena maps.
http://img687.imageshack.us/img687/4593 ... 362518.jpg