Holy wrote:This'll take long, Venture is perfect if you see it in the Way like Peoples told "A simple Server just with 5x-10x Rates would be enough" in 2010 well then it is.
The thing that still pisses me off about the Community itself is, everyone wanted a bit higher Rates, getting rid of Bots/Goldbots and enjoy Silkroad how it was meant to be.
What now? 98% of the Community Bots, half of it has their own Goldbots and on top of that, everyone plays on 500x Rate Servers.
Silkroad was never made for High Rates, you can see that in the Item Mall.
Several Items like EXP Tickets and such things are useless (They brought the most Money for Joymax next to Premium and Globals/Dresses or whatever exists in there...)
By raising the Rates over 5x, those Items become useless and because of that, a Server is missing Money which leads to the Death of it.
I heard a nice Sentence from an old Player on ECSRO (Dunno the Name anymore....) : "If those Files are released, the Community will die as the Game will" (Guess that was like that...)
That Player was right at the end, when I see the Community now ... you can't make your own Content anymore otherwise Peoples will rip it off from the PK2 Files and claim it as if they made that Content themselves.
What could save a Server now is by having another PK2 Structure, instead of having BMS Files you could take .DAE Files (COLLADA Format for Models), instead of having .BAN Files you could take .FBX Files (Animation Files).
So if other Server Owner want to steal those Files they can't use them and just trash these...
The same example happened on Venture, Venture had those nice Dress Items and someone figured out how to convert these "Models" correctly so you can implement these on your Server.
What happens next? Whoops, released everywhere ... Sad Community.
Using a different file format would only be a temporary solution, as someone can just convert them back to the original format. And by design, the silkroad client needs to be able to read its data files, so even if they don't manage to convert them back, they can simply use your client and let it connect to their server for example. As long as the game is run on the client-end, it is simply impossible to protect your resource files, unless we start streaming our gameclient, this will always be the case. (and streaming for a game like silkroad would only case major disadvantages, it is not worth the trouble)