Silkroad Salvation Is No More.

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Balderdash
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Re: Silkroad Salvation

Post by Balderdash »

Uhh... There is a level 70 cap, not 72. There will not be moon or sun weapons of the final tier, only sos. Maybe there arent as many people around who remember the old caps I guess?

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mkzr
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Re: Silkroad Salvation

Post by mkzr »

Sounds kinda intresting,

Nachal farming ftw?:D

Might try it out!
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[TS]=Hark=[TS]
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Re: Silkroad Salvation

Post by [TS]=Hark=[TS] »

Balderdash wrote:Uhh... There is a level 70 cap, not 72. There will not be moon or sun weapons of the final tier, only sos. Maybe there arent as many people around who remember the old caps I guess?


i started with 80 cap so no, i did not know. but if sun and moon are still lvl 64 to be used why would they not be in the game? i am sure they did not change the drop tables to exclude them.
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Balderdash
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Re: Silkroad Salvation

Post by Balderdash »

Actually yes, they did. Only sos was available at both the 60 and 70 cap.

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Diptera
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Re: Silkroad Salvation

Post by Diptera »

[TS]=Hark=[TS] wrote:
Balderdash wrote:Uhh... There is a level 70 cap, not 72. There will not be moon or sun weapons of the final tier, only sos. Maybe there arent as many people around who remember the old caps I guess?


i started with 80 cap so no, i did not know. but if sun and moon are still lvl 64 to be used why would they not be in the game? i am sure they did not change the drop tables to exclude them.

from what I can tell that's exactly what they did.

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XMoshe
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Re: Silkroad Salvation

Post by XMoshe »

If it's like iSRO's 70 cap then there are indeed no Moon/Sun weapons. If vSRO was different then they will have to change it o.O 80 cap brought Sun weapons, what a glorious cap *cough cough*
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Krevidy
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Re: Silkroad Salvation

Post by Krevidy »

Representing SuddenDeath on Salvation Silkroad, good to see my legit buddies from Venus/Azteca again!

Some memories:





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VskLancer
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Re: Silkroad Salvation

Post by VskLancer »

Balderdash wrote:Kal Online = 1 (never went public)
This is an old school Korean game, one that some members of Avalon played before Silkroad.


I used to play kal before sro, HallofFame guild :sohappy: great game back then.

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Diptera
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Re: Silkroad Salvation

Post by Diptera »

VskLancer wrote:
Balderdash wrote:Kal Online = 1 (never went public)
This is an old school Korean game, one that some members of Avalon played before Silkroad.


I used to play kal before sro, HallofFame guild :sohappy: great game back then.


An assassin is nearby! still gives me nightmares.

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ShiningBow
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Re: Silkroad Salvation

Post by ShiningBow »

mkzr wrote:Sounds kinda intresting,

Nachal farming ftw?:D

Might try it out!



No DW, although i liked the caves :(
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Balderdash
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Re: Silkroad Salvation

Post by Balderdash »

Diptera wrote:
VskLancer wrote:
Balderdash wrote:Kal Online = 1 (never went public)
This is an old school Korean game, one that some members of Avalon played before Silkroad.


I used to play kal before sro, HallofFame guild :sohappy: great game back then.


An assassin is nearby! still gives me nightmares.


ROFL! I know!!! I remember people hiding under the ground and killing people from below.

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omier
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Re: Silkroad Salvation

Post by omier »

So China is 1-40. What about the other areas? And are there any Euro areas?
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Balderdash
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Re: Silkroad Salvation

Post by Balderdash »

Euros need more room because of parties so they arent altered. The only other change is the jangan caves are gone, the portal goes straight to Medusa. There is too much area, so people get isolated and lost, the caves at jangan are dumb and oversized.

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omier
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Re: Silkroad Salvation

Post by omier »

But what lvl mobs are there in Western China and Tarim Basin?
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Tasdik
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Re: Silkroad Salvation

Post by Tasdik »

DW area has been deactivated entirely.

Not only is DW an ugly area, but it also spreads people out too far.

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Diptera
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Re: Silkroad Salvation

Post by Diptera »

Image

found this on the salvation site

and this:

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Lempi
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Re: Silkroad Salvation

Post by Lempi »

Hmm.
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Balderdash
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Re: Silkroad Salvation

Post by Balderdash »

We just think there is too much space. If mobs spawns are low and spread out over a large area, people are isolated and even though there may be a healthy population, they never rub together. Finding other people, getting to know them, seeing them where they train is how we meet new people and get to know them. That makes a community. We are trying to reduce duplicated and outsized areas and dramatically increasing the spawns in the ones we keep.

We want people to PLAY. Capping is not really the goal of gaming, being around other people is. Making strong guilds, forming rivalries, winning wars and trade goods... THAT is the reason we played back when everyone still actually played by hand. We are working to bring that old feeling back and the seemingly odd changes we are enacting are strategies to keep the added content we like but eliminate the roadblocks to good gaming that some of that content caused.

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Oxyclean
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Re: Silkroad Salvation

Post by Oxyclean »

i'll be here, so yeah it will be good
Tasdik wrote:Lesson: dont leave sro. The worlds a dangerous place.

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Deadfear
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Re: Silkroad Salvation

Post by Deadfear »

Balderdash wrote:We just think there is too much space. If mobs spawns are low and spread out over a large area, people are isolated and even though there may be a healthy population, they never rub together. Finding other people, getting to know them, seeing them where they train is how we meet new people and get to know them. That makes a community. We are trying to reduce duplicated and outsized areas and dramatically increasing the spawns in the ones we keep.

We want people to PLAY. Capping is not really the goal of gaming, being around other people is. Making strong guilds, forming rivalries, winning wars and trade goods... THAT is the reason we played back when everyone still actually played by hand. We are working to bring that old feeling back and the seemingly odd changes we are enacting are strategies to keep the added content we like but eliminate the roadblocks to good gaming that some of that content caused.

You sure do say "we" a lot.
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Balderdash
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Re: Silkroad Salvation

Post by Balderdash »

Deadfear wrote:You sure do say "we" a lot.


That should tell you something.

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Natsuyo
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Re: Silkroad Salvation

Post by Natsuyo »

So, I was wondering, is it possible for you guys to bring back the PvP capes? :sohappy: :sohappy: :sohappy: I just don't like those silly swords above my head as much as I enjoyed my capes.

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iztupido
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Re: Silkroad Salvation

Post by iztupido »

Natsuyo wrote:So, I was wondering, is it possible for you guys to bring back the PvP capes? :sohappy: :sohappy: :sohappy: I just don't like those silly swords above my head as much as I enjoyed my capes.


True and Cool story bro. And no suns mates, suns & moons were only introduced at cap 80. The glorious cap where I quitted after euros were introduced :)
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XesoS
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Re: Silkroad Salvation

Post by XesoS »

Count me in :) Finally Something worth playing :) i hope Server is stable and not laggy like other 10 Psro servers .

Fortress War Available ?
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Krevidy
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Re: Silkroad Salvation

Post by Krevidy »

XesoS wrote:Count me in :) Finally Something worth playing :) i hope Server is stable and not laggy like other 10 Psro servers .

Fortress War Available ?

Fortress war will be working, and the oldskool PvP capes are also implemented.

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Fauntleroy
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Re: Silkroad Salvation

Post by Fauntleroy »

Oxyclean wrote:i'll be here, so yeah it will be good

Good boy, nice to troll with you.
Im hav best worior woalock ïn serwer.
Sûlkroad witout turqs ys byq joke.

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Braka
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Re: Silkroad Salvation

Post by Braka »

question regarding bower , i read someware about books being changed in skills etc to be like higher cap but dmg being inline with 70 cap , how many kb books will bower hv at 70 cap on here?
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omier
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Re: Silkroad Salvation

Post by omier »

Tasdik wrote:DW area has been deactivated entirely.

Not only is DW an ugly area, but it also spreads people out too far.

Fck. :soosad: Western China is one of my favourite areas. :(
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Balderdash
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Re: Silkroad Salvation

Post by Balderdash »

Braka wrote:question regarding bower , i read someware about books being changed in skills etc to be like higher cap but dmg being inline with 70 cap , how many kb books will bower hv at 70 cap on here?


That is the kind of technical stuff I am not so knowledgeable about. You should post on http://silkroadsalvation.com and ask Fly directly. He is the one who is altering the skills, so he could tell you exactly what he is doing.

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AkillerNXC
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Re: Silkroad Salvation

Post by AkillerNXC »

http://silkroadsalvation.com/showthread ... -Changelog

That's a link to the changelog. So far thats what has been implemented. Question about the jangan tomb though, will there still be the other uniques? The tiger, turtle, bird, and whatnot? And the other snake biatch. lol. And the fire spear guy?

Roc mountain is also gone, which was the worst place ever anyways. It sucked, and was useless.
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