raphaell666 wrote:evilpeta wrote:88 fire is ok. just don't touch those weapon trees.
on your other topic i explained blade/glaive in some detail, you'll just have to compare and see what you like most bro.
imo, both have good points. blade/glaive can be defensive if you're in trouble and has kd-stab. but bow/glaive has higher dps and ranged hits. i don't see why one dual would be better than the other, if you know how to play it one can be just as good as the other.
read up and make a choice, i'm not gonna choose for you

Absolutely agree.

Reducing those 2 mastery levels in fire is really the most recommended one as you are a STR, and there's not a best dual, it just depends on the person using/skilling it.
And about your above posts,
evilpeta, just one detail: phantoming away with a lvl 32 ghost walk wouldn't be that helpful as it's rather short.
There are quite a lot of different combinations that can be used with dual builds, the person using it can discover and try some by himself, it'd make it even more fun using the build, instead of using some already thought out by someone else.

definitely, i kinda went on a rush there since he didn't really ask me for combo guidance
in no way have i discouraged (or meant to discourage) people to make combinations on their own, i mean, whatever works for you keep doing it!

but of course this is a forum after all and i'm allowed to speak my mind out. giving someone a headstart of 'already thought of' combos, or at least think of a combo that would work in some situations i think is something very helpful; because if you think about someone who has absolutely no idea what he's doing, he has all those skills and a
dual build but absolutely NO idea when to switch or how to do it. he will be a total mess! emphasis on the dual part because theyre by far the most trickiest chinese builds, so it requires practice and experience to master.
most of these builds i've commented about i've already been through in the past 3 years and it seems like a walk in the park to show their pros, cons, combos and whatnot. and my information seems kind of old and rotten. but (i dont wanna brag but) i've been there done that. lol
also, looking at the phantom part, that is something you'll gain through experience. know when to phantom (while your opponent is executing a skill) so you can gain extra time. for example if you're fighting a s/s nuker you might wanna phantom just after you stand up of being kd'd or whiel the guy is nuking.
sure it's a small distance but it definitiley gives you the time for an antidevil if you perform it correctly. although you can always use a wall if you wanna be sure you'll pull off the anti before the opponent jumps all over you.
putting that aside, i thought of phantom as a part of Intention's build, he mentioned he wanted phantom so bad. so if he likes it so much he might as well look for some use for it in pvp!
