Silkroad 2

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Bartic
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Silkroad 2

Post by Bartic »

I know there already is a thread about SRO2, but I don't know if the OP is active anymore and thus if he could update the first post. I was just browsing Epvpers, and there was this thread about SRO2. It seems that it is confirmed (I don't if this is true). Here are some screenshots:

Spoiler!


Pics #2:
Spoiler!


Some more information:

04/09/2013 - Pictures confirmed real as of srocn.com

04/09/2013 - ?????2??????????-????R-???? ????? -???? - Says you can use old iSRO accounts on SRO 2. (hinting to closure of sro 1 when sro 2 opens?

http://ol.tgbus.com/news/csxw/201308/1405650.shtml



Would you try it?
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Re: Silkroad 2

Post by Toast »

Graphically that looks kinda not that bad. Gameplay wise, I'm sure it'll still be awful
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Re: Silkroad 2

Post by Bartic »

It looks like skill system isn't the same as SRO. I would definitely at least try this.
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Re: Silkroad 2

Post by omier »

This does look legit. I notice the berserker gauge and the design of the minimap is similar. But the UI looks bad imo. Graphics do remind me of SRO's graphics. Don't know what's up with the upside down pyramid though. :D The HP amounts are kinda ridiculous for a lvl60 character. Looks like the cap is 60 atm, just the way CSRO started. KSRO had way lower caps though. It's interesting that we haven't gotten anything from the korean version yet. The pics seem to have european characters in them on some pics but if I understand the notice correctly the test phase will have only Chinese in the beginning.

This is weird though:
At the same time, Zhuo ETS continues consultations with world-mode technology, in the hope of the original "Silkroad" Users can "Silkroad 2" to continue to use the original account (the test period must activate).

I don't see how they could have some sort of transfer there. I suppose we will be able to use the same accs but the characters shouldn't be transferable imo. I'd much rather start from the bottom again because otherwise the current state of SRO would be preserved ingame which is bad.

What I also found interesting:
"Silkroad 2 ", the commercial trade abound, tea, silk and porcelain Datang circulation of goods to Central Asia, and Western Persian spice trade to Datang jewelry , each caravan , all represent a huge benefit . Players in the game , you can choose bodyguard and swept off two camps, personal bodyguard to protect the caravan to get through the experience and equipment, swept off to get through a lot of property looted caravan . What is the selection order guardian caravan , or lose everything looted wealth , justice, evil is only an idea in the player .

This kinda sounds like there will be actual trading again. Like a real TCF. This gives me hope.

And this:
"Silkroad 2" offers an open copy of the system dynamics . Dynamic replication and dynamic difficulty level design, can match different players combined to provide a balanced type , equipment type and a copy of Stone type three categories , general , hell and nightmares three difficulty levels . In addition , dynamic replication using a random map generator , players enter each copy of the content is different, every time there is a new challenge experience.

I don't know what this is, but it seems interesting.

But this is big news. So it's not that far away after all. I'm still hoping for WASD. Also I noticed there wasn't any skillbar on the bottom. I wonder what's up with that. The engine seems to be rather good aswell judging by the article. Oh and I'm hoping they keep the mastery system. I don't like classes.
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Re: Silkroad 2

Post by Bartic »

Sanktum wrote:This does look legit. I notice the berserker gauge and the design of the minimap is similar. But the UI looks bad imo. Graphics do remind me of SRO's graphics. Don't know what's up with the upside down pyramid though. :D The HP amounts are kinda ridiculous for a lvl60 character. Looks like the cap is 60 atm, just the way CSRO started. KSRO had way lower caps though. It's interesting that we haven't gotten anything from the korean version yet. The pics seem to have european characters in them on some pics but if I understand the notice correctly the test phase will have only Chinese in the beginning.


I think kSRO started with cap 60, too.

This is weird though:
At the same time, Zhuo ETS continues consultations with world-mode technology, in the hope of the original "Silkroad" Users can "Silkroad 2" to continue to use the original account (the test period must activate).

I don't see how they could have some sort of transfer there. I suppose we will be able to use the same accs but the characters shouldn't be transferable imo. I'd much rather start from the bottom again because otherwise the current state of SRO would be preserved ingame which is bad.


Probably just an account, I don't think characters or items are transferable.

What I also found interesting:
"Silkroad 2 ", the commercial trade abound, tea, silk and porcelain Datang circulation of goods to Central Asia, and Western Persian spice trade to Datang jewelry , each caravan , all represent a huge benefit . Players in the game , you can choose bodyguard and swept off two camps, personal bodyguard to protect the caravan to get through the experience and equipment, swept off to get through a lot of property looted caravan . What is the selection order guardian caravan , or lose everything looted wealth , justice, evil is only an idea in the player .

This kinda sounds like there will be actual trading again. Like a real TCF. This gives me hope.


I think the last picture in first spoiler shows trading. There is elephant and there is a character that appears to be attacking the elephant.

And this:
"Silkroad 2" offers an open copy of the system dynamics . Dynamic replication and dynamic difficulty level design, can match different players combined to provide a balanced type , equipment type and a copy of Stone type three categories , general , hell and nightmares three difficulty levels . In addition , dynamic replication using a random map generator , players enter each copy of the content is different, every time there is a new challenge experience.

I don't know what this is, but it seems interesting.


Same here.

But this is big news. So it's not that far away after all. I'm still hoping for WASD. Also I noticed there wasn't any skillbar on the bottom. I wonder what's up with that. The engine seems to be rather good aswell judging by the article. Oh and I'm hoping they keep the mastery system. I don't like classes.


I hope for WASD too, and I don't like classes. This skill system would be good if SRO2 would feature WASD movement.
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Re: Silkroad 2

Post by sibiumarius »

Bartic wrote:I know there already is a thread about SRO2, but I don't know if the OP is active anymore and thus if he could update the first post. I was just browsing Epvpers, and there was this thread about SRO2. It seems that it is confirmed (I don't if this is true). Here are some screenshots:

Spoiler!


Pics #2:
Spoiler!


Some more information:

04/09/2013 - Pictures confirmed real as of srocn.com

04/09/2013 - ?????2??????????-????R-???? ????? -???? - Says you can use old iSRO accounts on SRO 2. (hinting to closure of sro 1 when sro 2 opens?

http://ol.tgbus.com/news/csxw/201308/1405650.shtml



Would you try it?


Thats what blizzard gave us for diablo 3 :) they released the game after 5 years :)
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Re: Silkroad 2

Post by omier »

http://news.766.com/2013zh/2013-09/04/2120444.shtml

Of course, it's dynamic loading and dynamic scenes seamless seamless distributed server architecture will also allow "Silkroad 2" has a super large seamless map for players to show full-size Perfect Silk Road!


Does this mean that it's one big map without loading?
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Re: Silkroad 2

Post by Oxyclean »

this looks preeeetttty sweet, definitely gonna try it
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Re: Silkroad 2

Post by Bartic »

sibiumarius wrote:Thats what blizzard gave us for diablo 3 :) they released the game after 5 years :)


Let's hope this one will be different. :)

Sanktum wrote:http://news.766.com/2013zh/2013-09/04/2120444.shtml

Of course, it's dynamic loading and dynamic scenes seamless seamless distributed server architecture will also allow "Silkroad 2" has a super large seamless map for players to show full-size Perfect Silk Road!


Does this mean that it's one big map without loading?


I don't know, could be. We'll just have to wait for more details.

Link to the Epvpers thread, so you can follow: http://www.elitepvpers.com/forum/privat ... ssion.html

P. S. I like that giant sword and that staff a lot. Looks cool.
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Re: Silkroad 2

Post by Bananaman »

looks cool, it would be nice if they followed the new business model of micro transactions (league of Legends style) instead of raising the cap every 6 months until it takes 50,001 years to cap.

The coudl sell different looking transports, theif, hunter, and trading suits, regular avatars and skins, those giant behemoths for trading, and diffrent skins of those. . .(Imagine trading on some giant land-dragon snake thing, that would be rediculously awesome.) Peopel WILL buy stuff like that, and really all you need to do is hire the artists, to pump out new cosmetic content every two weeks, and you have yourself a business. . .if I were rich, I would do that, just make a copy of it (that has enough changes to be "legally different") and just do that. it would be amazing :)

they'd never have to raise the level cap again. the only grind would be getting enouh money to by those cosmetic items which people would sell for money. they could just take out pots entirely, and have grinding be only done on a team basis ala guild wars style. they could sell all KINDS of stuff. . .they could have it so that if you get the last level weapon set (which isn't that much powerful that the next to last set, but takes a bit of grind to get) you can customize how that looks too(from buying silk etc)

they obviously have the fan base (and they know this) they have the potential to make something really really amazing.


. . . .but then this is Joymax we're talking about here. . .
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Re: Silkroad 2

Post by omier »

I think this is kind of in the wrong section though.
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Re: Silkroad 2

Post by Vaya »

graphics looks disappointing for a 2014 game.
not excited at all
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Re: Silkroad 2

Post by Gaigemasta »

I'm glad that the graphics are better because it will keep most developing countries from playing this game.
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Re: Silkroad 2

Post by _Bisu_ »

This looks below any modern mmo, now imagine seeing those screens under different title. I would forget about them after 5 min.

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Re: Silkroad 2

Post by Tasdik »

How could I ever not try Sro2?

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Re: Silkroad 2

Post by Aristedis »

looks like they changed the skill system and killed it for me.. i'm in sro all for the pvp.. it'll be like every other mmo if they change it to how it looks. but it could be just different animations and i'm overreacting..

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Re: Silkroad 2

Post by Rawr »

This looks fucking horrible in every aspect.
Somebody go ahead and get 100% confirmation that this is legit so I can go ahead and just leave this dead game alone for good.


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Re: Silkroad 2

Post by Bartic »

Sanktum wrote:I think this is kind of in the wrong section though.


It's Other SRO versions, SRO2 is other version of SRO. :D But yeah, I know what you mean, I just posted this here because most of the people on SRF visit this subforum.

They're thinking about people with low specs computers, that's probably why graphics aren't maxed out.
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Re: Silkroad 2

Post by Flinch »

Bad graphics. Low spec? It's 2013, in 2014 a low spec would be at least an i3/i5. Tbh, it looks awfull, however, it might be some pre-alpha shit cuz i've seen the video of alpha sro and it looked awfull.

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Re: Silkroad 2

Post by omier »

That's probably not how it will look like at launch. An MMO doesn't start with the graphics.
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Re: Silkroad 2

Post by Bartic »

Flinch wrote:Bad graphics. Low spec? It's 2013, in 2014 a low spec would be at least an i3/i5. Tbh, it looks awfull, however, it might be some pre-alpha shit cuz i've seen the video of alpha sro and it looked awfull.


Yeah, but not everyone lives in a first world country.
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Re: Silkroad 2

Post by ltsune »

You have to remember that these are probably alpha-pictures. Remember how alpha/pre-alpha pictures of the current Silkroad version looked?


I'm really excited for this, but I DO hope they keep the mastery system and the skill system. It is part of what makes Silkroad what it is, really :)
Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active
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Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive


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Re: Silkroad 2

Post by Hideoki »

they dont have i3/i5's or beyond in turkey! so go figure lol!
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Re: Silkroad 2

Post by Vaya »

lots of people here upgraded to sandy/ivy bridge, but they still don't believe in graphics cards, most computer shops don't even sell them.
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Re: Silkroad 2

Post by Aventus »

Lets QQ about the graphics after we find out if the actual gameplay is any good. Cause im pretty sure most of us didnt leave SRO because of the bad graphics.

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Re: Silkroad 2

Post by Bartic »

Aventus wrote:Lets QQ about the graphics after we find out if the actual gameplay is any good. Cause im pretty sure most of us didnt leave SRO because of the bad graphics.


Word. I never really cared about graphics (but I'd like at least a 3D game), but the gameplay. We all loved triangular conflict, but it was never really profitable on iSRO.
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Re: Silkroad 2

Post by ltsune »

It seems to me that in Silroad 2, Europeans and Chinese characters will be sorta mixed up.
By looking at their website, I got this about classes:

Weapons: Sword
Equipment: Heavy Armor
Fighting Style: Today's Knight, has not only a rank or position title. For those with a demon monster battle bravery of the soldiers, people are willing to call them knights because they are truly safeguard the rights of the Roman Empire of faith and existence.


Weapons: Stay tuned!
Equipment: Stay tuned!
Fighting Style: stay tuned!


Weapons: Stay tuned!
Equipment: Stay tuned!
Fighting Style: stay tuned!

Weapons: Staves
Equipment: Light Armor
Fighting style: People in countless blood and tears in only mastered the Master forbidden technique used, but also from the presence of the Master once told Stone Crazy forbidden technique and follow, imperial war machine evolved into an indispensable component. Powerful mage finished Knights unable to complete many tasks, creating endless empire worth.


Weapons: Bow
Equipment: tabard
Fighting Style: come without a trace, go and shadowless, and then silence, retreat trace. In combat, every shot is the ultimate life and death decision. Looks like a dark shadow off the cold, but their empire loyalists, compassion for the world, for the demons of hatred is far better than ordinary people.


Weapons: Pole
Equipment: Armor
Fighting Style: Speaking of Swordsman origins can be traced back to ancient assassin army, it is a good use of ancient art, allied special forces invaded plunder. Wild and uninhibited indulgence is Swordsman their rules of survival on the battlefield. Ancient assassin blood continues to flow now the brilliant Persian


The "Pole" weapon seems like a blade, and the two "Stay Tuned" seems like a rogue and a glaive/two-handed class.


Oh, and also! I don't know if this has been mentioned, but they actually talk about their international strategy here:
" Silkroad 2 "Chinese mainland official website will be released in the near future, while the globalization strategy has been launched in Europe, America, Korea, Japan and other countries starting eleven operational cooperation, and to create a world-class cultural masterpiece online. More detailed information, please pay attention to the media follow-up reports. Let us look forward to " Silkroad 2 "formally launched, adding a new chapter of the Silk Road grand!



This shall be interesting :sohappy:



NOTE: WE MAY HAVE A RELEASE DATE RIGHT HERE:
http://www.xskhome.com/zq/slucshuaoa/

It says December 30, 2013!
Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active
PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive
Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive


Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM
I'm on the drums, beaches!

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Re: Silkroad 2

Post by omier »

^Where's the class info?
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Re: Silkroad 2

Post by ltsune »

I got it all from the official website: http://www.sronew.com
Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active
PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive
Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive


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I'm on the drums, beaches!

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Re: Silkroad 2

Post by Rawr »

Unless there are NA or middle-east servers, cosmetic item mall, and decent exp rates I won't bother.
P2P with the above would be a win if they banned exploiters/botters...which of course they won't. :giveup:

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