This does look legit. I notice the berserker gauge and the design of the minimap is similar. But the UI looks bad imo. Graphics do remind me of SRO's graphics. Don't know what's up with the upside down pyramid though.

The HP amounts are kinda ridiculous for a lvl60 character. Looks like the cap is 60 atm, just the way CSRO started. KSRO had way lower caps though. It's interesting that we haven't gotten anything from the korean version yet. The pics seem to have european characters in them on some pics but if I understand the notice correctly the test phase will have only Chinese in the beginning.
This is weird though:
At the same time, Zhuo ETS continues consultations with world-mode technology, in the hope of the original "Silkroad" Users can "Silkroad 2" to continue to use the original account (the test period must activate).
I don't see how they could have some sort of transfer there. I suppose we will be able to use the same accs but the characters shouldn't be transferable imo. I'd much rather start from the bottom again because otherwise the current state of SRO would be preserved ingame which is bad.
What I also found interesting:
"Silkroad 2 ", the commercial trade abound, tea, silk and porcelain Datang circulation of goods to Central Asia, and Western Persian spice trade to Datang jewelry , each caravan , all represent a huge benefit . Players in the game , you can choose bodyguard and swept off two camps, personal bodyguard to protect the caravan to get through the experience and equipment, swept off to get through a lot of property looted caravan . What is the selection order guardian caravan , or lose everything looted wealth , justice, evil is only an idea in the player .
This kinda sounds like there will be actual trading again. Like a real TCF. This gives me hope.
And this:
"Silkroad 2" offers an open copy of the system dynamics . Dynamic replication and dynamic difficulty level design, can match different players combined to provide a balanced type , equipment type and a copy of Stone type three categories , general , hell and nightmares three difficulty levels . In addition , dynamic replication using a random map generator , players enter each copy of the content is different, every time there is a new challenge experience.
I don't know what this is, but it seems interesting.
But this is big news. So it's not that far away after all. I'm still hoping for WASD. Also I noticed there wasn't any skillbar on the bottom. I wonder what's up with that. The engine seems to be rather good aswell judging by the article. Oh and I'm hoping they keep the mastery system. I don't like classes.