DymerNetwork Ch[Devias Official re-release] - [Cap 80]

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Synchro
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DymerNetwork Ch[Devias Official re-release] - [Cap 80]

Post by Synchro »

Image


Basic Description:

Dymer Network introduces you to the Official remake of Devias Online, with new Areas, new Uniques, new Seals, new Quests and new Titles! All the features ingame are tested and functional to guarantee you the most stable and entertaining gameplay you can achieve out of the originally first 80 Cap Server that came on the scene and which is here to stay.


Ingame Specifications:

Server Status: Image
Website Status : Image
Cap: 80
Experience/Skill Point Rates: x70
Regions Enabled: Abyss Maze, Abyss Cave, Dymer Hall, Donwhang, Jangan, Roc, Hotan, Temple.
Drop Rate: x15 (rate increased for parties, instances and event zones)
Alchemy Rate: x0.8
Job Rate: x80
Gold Drop Rate: x5
Silks per Hour: 2 => 3(after the 1st month active)
Skill Points: 100k
Starter Pack: 1 Stack of 1k HP/MP Pots, 20 Speed Pots, 1 Wedding Avatar and Hat, 11 Reverse Returns.
Website: Dymer Network Home Page
Facebook: Dymer Network Facebook
Registration Page: Dymer Network Register
Official Client:
4Shared
Google Docs
WeTransfer
Mega
Files.fm


Server Features:

FW enabled (JG, Bandit, Hotan).
Working Guild Icons.
CTF enabled.
Elixirs, Potions, Stones and much more can be stacked to a high amount.
Disabled Advanced Elixirs.
Disabled Devil & Angel Spirit.
Removed Vigor grains(25%) from the NPC.
Removed Job penalty.
Removed Consignment Merchants.
Only Jangan, Donwhang Hotan and Roc Mountain(mobs adjusted to lvl 80) are enabled.
Changed Cerberus and Captain Ivy spawn area.
Unique respawntimes lowered.
Special items dropping at Uniques.
Jobtitles for the top jobbers of the week(Inc. Thief-CheatChecking Mechanism)
All new avatars enabled.
Daily Events
Ingame live support in following languages: English, German, Spanish, Turkish, Arabic
Mercenaries working!
Job Temple enabled(adjusted to lvl80).
Alot of droppable silk stuff so that everyone can become a good player even without donating.
Modified map(important places of our server added on the ingame map)
Uniques can spawn literally anywhere on their assigned region (Randomized Spawns).
New Uniques added: Dymer, Abyss Wizard, Abyss Witch, Str/Int Uniques of the Abyss Maze, Underworld Spirit and Lost Spirit.
New Quests added to achieve temporal titles ingame that boost your berzerker damage depending on the hardness of the Title.
Added new Abyss Cave and Abyss Maze with their respective special closed-in features for those who undertake the challenge of going into them.
Scripted Events that will let you participate easily and get rewarded automatically by following the instructions given by the GMs whenever a Event is started.
New Seals are added with different achievement possibilities.
Seal of Dymer pieces are now sold for different groups of coin amounts that will mean that you will get different ways of achieving this equipment, but always keeping you active on enough systems at once to keep everyone doing something.
Automatic Title updaters implemented for the limited edition titles as Ghost Busters or Unique Hunters. The lose of a title will get you back to your latest achieved title if the title achieved earlier is meant to remain on your character.
Weekly Roc Spawn.
Job Alias is automatically the same as your character's name.


Start Items:

100k sp
5m Gold
1 Wedding Avatar (Dress / Hat)
11 Reverse Scrolls


Dymer Special Shop:
Spoiler!



Seal of Dymer Shop:
Spoiler!



New Quests:
Spoiler!



Abyss Maze:
Spoiler!



Coin System:
Spoiler!



Title Grant-Back System:
Spoiler!



Oblivion Realm:
Spoiler!



Silks per Hour:
Spoiler!



Leveling Assistance:
Spoiler!



Daily and Weekly Events:
Spoiler!



Blood of Dymer Seal:

Spoiler!



Master Skills:
Spoiler!



New Temple Entrance:
Spoiler!



Ingame Screens:
Spoiler!



Upcoming Updates:
Spoiler!



We would like to thank to Sirius (an anonymous friend) who helped us save the project after Insane literally tore it apart for fun. The clientsided work was achieved by Simulation, the database by Silverlight and the website by ATX-Visions and Silverlight's brother for the background. Thanks to all of those who have supported us since the beginning and who kept advising us about what should be changed gameplay-wise. We hope that you all enjoy this fresh start for a such long-running server that went through so much trouble...hopefully it's all over and the time of peace has finally arrived for you here.

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iSnoOze
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Re: DymerNetwork Ch[Devias Official re-release] - [Cap 80]

Post by iSnoOze »

Has no GM's, No events, No jobbing, No pvp, Pure 24/7 botting. Absolutely garbage. Played there for 3 weeks and jobbed maybe 3 times and struggled to find pvp every day. So many botters, waste of time. SOD takes over a month of farming (botting) to be able to actually get it, so it puts non botters are a significant disadvantage.

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XesoS
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Re: DymerNetwork Ch[Devias Official re-release] - [Cap 80]

Post by XesoS »

i have plyed on Devias alot of activity but also alot of botters . time i was there there was alot jobbing going on . I dont know how is it going now but goodluck with it
Image
thanks to Mirosuke

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Tasdik
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Re: DymerNetwork Ch[Devias Official re-release] - [Cap 80]

Post by Tasdik »

iSnoOze wrote:Has no GM's, No events, No jobbing, No pvp, Pure 24/7 botting. Absolutely garbage. Played there for 3 weeks and jobbed maybe 3 times and struggled to find pvp every day. So many botters, waste of time. SOD takes over a month of farming (botting) to be able to actually get it, so it puts non botters are a significant disadvantage.

Aw dayum, that ownage.

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