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Wizard/Cleric

Posted: Fri Aug 01, 2008 8:02 am
by EliteNuker
I'm wondering which skills i should add for both of these i started farmin with wizard but i haven't added or know what skills i'm going to add for both the trees.

I need help :banghead:

Re: Wizard/Cleric

Posted: Fri Aug 01, 2008 8:22 am
by takolin
Wiz:

Needed:

The natural spirit tree
Intelligence
LC/LT (LC can be delevelled after you get LT)
magic bound
Earth shock
Earth barrier
Mesh root
Earth quake
Earth fence
Ice bolt
Ice wind
Invisible
Frozen spear
Blizzard
Fire bolt
Fire blow
Meteor
Salamander blow
Lightning shock
Charged wind
Teleport
Lightning impact
Charged squall
Aerial teleport


Optional
Everything else.
There are some nice wizard guides who can help you getting further.

Ground charge/rave: Does nice damage, but you're forced being close to your target, something I don't prefer as a wiz.
Root: you'll get mesh root later. Can be useful though if you need to stop something while not having time to deal with it. Like a mob running towards your cleric.
Mana drain/drought: I guess you can use it vs Chinese chars who're on snow shield.
Crystal invisible: Good if you want to conceal your whole pt, but invisible lasts longer and uses less MP
Fire/lava trap: great if you can place it at the correct place while being invisible.
Detect: useful to detect other wizards who are invisible but that's the end