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[Skill] Vital Increase
Posted: Mon Jun 02, 2008 3:12 pm
by ziuf
Hello,
When Warrior use this skill his HP is incresed, and physical/magical damage are decreased by 35%.
But the question is : how a warrior can make magical damage ?
Required weapon : 1H/2H Sword or dual axe... no one make magical damage ...
Is it a mistake in the skill description?
Thanks

Re: [Skill] Vital Increase
Posted: Mon Jun 02, 2008 3:15 pm
by __ViRuS__
ziuf wrote:Hello,
When Warrior use this skill his HP is incresed, and physical/magical damage are decreased by 35%.
But the question is : how a warrior can make magical damage ?
Required weapon : 1H/2H Sword or dual axe... no one make magical damage ...
Is it a mistake in the skill description?
Thanks

maybe a wizard....etc (euro int)
use warrior as a sub and use this skill so it decrease
Re: [Skill] Vital Increase
Posted: Mon Jun 02, 2008 3:30 pm
by ziuf
I think as you , but required items have only physical damage,so if we switch for cleric/warlock-rod or staff, vital increase will be canceled.
Re: [Skill] Vital Increase
Posted: Mon Jun 02, 2008 4:27 pm
by Panu
joymax prolly made the skill say reduces mag/phy attack just to make it feel balanced.
Re: [Skill] Vital Increase
Posted: Mon Jun 02, 2008 5:37 pm
by __ViRuS__
_Panu_ wrote:joymax prolly made the skill say reduces mag/phy attack just to make it feel balanced.
maybe yes
ziuf wrote:I think as you , but required items have only physical damage,so if we switch for cleric/warlock-rod or staff, vital increase will be canceled.
well i didnt know that
Re: [Skill] Vital Increase
Posted: Tue Jun 03, 2008 5:10 am
by Blinxx
you i guess it's only there for a simple reason, a mistake?

the only way i know how that's used is from warrior/cleric combo build.
switch to cleric rod/shield > bless spell > change to 1h sword > Vital increase
a survivability for euros, though it may have some other way to use.
don't know them yet >.<
Re: [Skill] Vital Increase
Posted: Tue Jun 03, 2008 6:59 am
by -.-
its for the dots/recovery division/healing spells too
anything that you can cast as int sub and can switch over to warrior and it stays
Re: [Skill] Vital Increase
Posted: Tue Jun 03, 2008 7:10 am
by Phix
if your tanking a 8 man party its good otherwise it just plain sux

thaats all i know about it
Re: [Skill] Vital Increase
Posted: Tue Jun 03, 2008 9:04 am
by ziuf
This skill is usefull when I make party with 2 wizzards with pain quota + magical/physical fence.It's very helpfull when I have to tank giant party 10 level above (I'm 2H/Cleric)
But I'm just curious to know how this skill reduce magical damage

Re: [Skill] Vital Increase
Posted: Tue Jun 03, 2008 9:23 am
by welcomes
-.- wrote:its for the dots/recovery division/healing spells too
anything that you can cast as int sub and can switch over to warrior and it stays
Maybe that would consider as a mag. attack..
ziuf wrote:When Warrior use this skill his HP is incresed, and physical/magical damage are decreased by 35%.
It also increases the aggro 300% for the warrior.
Re: [Skill] Vital Increase
Posted: Tue Jun 03, 2008 10:52 pm
by nicolasvc2
i never noticed i tink its just a litle mistake
Re: [Skill] Vital Increase
Posted: Wed Jun 04, 2008 5:16 pm
by JKMB
With prem or avatar items u increase mag and phy dmg by 10% i belive, idk if u would do mag dmg with prem and a warrior wep or not, but it could be for this reason
Re: [Skill] Vital Increase
Posted: Wed Jun 04, 2008 11:45 pm
by _Scarlett_
It's a typo, which is to be expected from Joymax. Euros are either physical or magical, not both like their chinese counterparts. Once equipted with a warrior weapon (1h, 2h, dual axe) you can only do physical damage, never magical dmg.