Page 1 of 1

New skill. That I made up :)

Posted: Fri Jun 16, 2006 4:37 am
by M4d3d1nch1n4
Ok ok, so from my experience from Maplestory :D

Mages have this skill called Magic Guard in which whenever its activated 80% of the damage you take is taken off of mp and you yourself only take 20% of the damage.

I know this would be cheap if everyone had it so I was thinking you start out taking 80% dmg and using mp to buffer the other 20% and as you lvl up the skill the % changes to 20% and 80%.

I think this would be really useful for nukers.


Your thoughts?

Posted: Fri Jun 16, 2006 4:54 am
by Sp@rrow
im not really sure what your trying to say... :?

Posted: Fri Jun 16, 2006 5:17 am
by M4d3d1nch1n4
OK OK, so basically its a buff where every time you take dmg from a monster, you only take 20% of that and the rest is taken away from your mp.

So say you took 100dmg from a yeowa.

If you had magic guard on, your hp would decrease by 20 while your mp would decrease by 80.

Posted: Fri Jun 16, 2006 5:21 am
by NatsumeAya
Wouldn't that be unfair to STR builds?

Make it so that if you use this buff, you can't nuke.. :p

Posted: Fri Jun 16, 2006 5:31 am
by M4d3d1nch1n4
But then I guess str builds can use it too.

Its just weaker for str builds becaues of the skills int attributes.

If str builds had the same skill as int, then it would be the exact same as it is now.

Make the str version a bit weaker and ints have some chance when it comes to dueling.

Posted: Fri Jun 16, 2006 6:31 am
by Irukandji
arn't nukers and str eventually equal [or so i've heard] in high levels?

woudn't this make nukers way overpowered?

Posted: Fri Jun 16, 2006 7:59 am
by NatsumeAya
I don't know.. It just sounds too one sided for me.. So PRO INT builds..

I think Pure Int and Str builds are equal..

Str builds have higher HP but lower damage.
Int builds have lower HP but higher damage.

This skill would mean that Int builds can take more than or equal damage than Str builds.. Thus, an unfair skill. ^_^

Posted: Fri Jun 16, 2006 8:53 am
by JackB4u3r
For everybody who doono what he actually wants to say, here is a little explanation:

The magic that he wants to be added in game is Mana Shield, it absorbs a % (percentage) of dmg into mana. Some of you could know it from Warcraft III: The Frozen Throne. :D :D

The idea is not bad, but it's also way too powerful. In WoW there is a balance, for example mages can not have soo much mana so that they are invincible (ccan take no HP dmg) with this magic. But if here a int. builder would use this with a lot of MP potions... That would be too strong. :) :)

Posted: Fri Jun 16, 2006 8:54 am
by kitary
EEW !!! Maplestory EEWW!!

Go wash your mouth with soap

EEWW!!

Posted: Fri Jun 16, 2006 11:19 am
by Bakemaster
Actually the first time I encountered this type of skill was in the original Diablo. And we have several skills like this: mountain shield, fire wall, ice wall. You just can't move while using them.

Posted: Fri Jun 16, 2006 11:26 am
by yotom
Wont the tankers use this skill as well making them pratically invincible? since all tree r open 2 all players?

Posted: Fri Jun 16, 2006 3:45 pm
by M4d3d1nch1n4
Mehh, just a thought lol.

@Kitary. Lol. Yes I know MapleStory = bad. but just a game when I don't feel like playing SRO. Music is so corny and yet addicting.

Posted: Fri Jun 16, 2006 9:19 pm
by Irukandji
im an ex-player, i can't believe i played for a while

i havn't been playing for almost 2 months and my firends havn't caught up yet :banghead:

Posted: Sat Jun 17, 2006 6:30 am
by thekwong
what a jip from diablo 2, not maple story! (es..!)

Posted: Sat Jun 17, 2006 9:03 am
by ngtess
i support this.
ALL rpgs have this.
^^ altho unoriginal but who cares.

Posted: Sat Jun 17, 2006 9:36 am
by woutR
but silkroad isn't the type of game where you have skills like for xx seconds you have + xx % dmg ( attribute str )
If you want those skills go play guild wars or wow

Posted: Sat Jun 17, 2006 7:36 pm
by DragonTalon
NatsumeAya wrote:I don't know.. It just sounds too one sided for me.. So PRO INT builds..

I think Pure Int and Str builds are equal..

Str builds have higher HP but lower damage.
Int builds have lower HP but higher damage.

This skill would mean that Int builds can take more than or equal damage than Str builds.. Thus, an unfair skill. ^_^
Since pure str does lower damage does that mean they have disadvantages killing monsters/people? Or do they just do lower damage than nukers cause im going full str and i dont wanna get pwned by every monster/person i see

Posted: Sat Jun 17, 2006 8:49 pm
by antix
This sounds like a good idea too me. But.. that is just because I am very pro INT.

@M4d3d1nch1n4: What level, server, and version of MS are you on? I used to player gMS with a Lv 31 and a Lv 48 on jMS! Woot Japanese verion FTW!

Posted: Sat Jun 17, 2006 10:36 pm
by blocklandmac
NatsumeAya wrote:I don't know.. It just sounds too one sided for me.. So PRO INT builds..

I think Pure Int and Str builds are equal..

Str builds have higher HP but lower damage.
Int builds have lower HP but higher damage.

This skill would mean that Int builds can take more than or equal damage than Str builds.. Thus, an unfair skill. ^_^


Add a skill that lets you use skills using HP, but make the skills cost twice as much... :roll:

Posted: Sat Jun 17, 2006 10:42 pm
by BlindSpear
I dont think that the game is balanced cauz when a STR char
do a critical hit they can actually do more damage them a INT...

Posted: Sun Jun 18, 2006 12:03 am
by Misaklo
actually this skill would be self balancing for int characters, pretty useless for str though. becasue if a str build crit you, or just hit yyou or wtv, the next hit would pretty much wipe out your MP, thus you are totally weak.

well thats how i saw it.

Posted: Mon Jun 19, 2006 3:25 am
by Enjoi
i didn't get ur point. :?

Posted: Wed Jun 28, 2006 3:31 am
by Killun
Great_Master wrote:For everybody who doono what he actually wants to say, here is a little explanation:

The magic that he wants to be added in game is Mana Shield, it absorbs a % (percentage) of dmg into mana. Some of you could know it from Warcraft III: The Frozen Throne. :D :D

The idea is not bad, but it's also way too powerful. In WoW there is a balance, for example mages can not have soo much mana so that they are invincible (ccan take no HP dmg) with this magic. But if here a int. builder would use this with a lot of MP potions... That would be too strong. :) :)


It's in loads of games, i dunno where it is from, but the oldest place with it is ragnarok online, in which there are several cards(which are like gems in d2 in which u socket em into items) that move damage into ur mp instead of hp, and i THINK that the wiz has a skill for it as well... energy coat i think it was called...

Posted: Wed Jun 28, 2006 3:36 am
by Ice771x
killun must be like. god. or something. cus he can raise the dead.

Posted: Thu Jun 29, 2006 3:17 am
by microcosm
The coat would actually make int players out of mp like misaklo said..
in ms, for example getting hit by a c.log would pretty much wipe out all mp so you cant attack..sorta pointless, survive but no attack, no tele
btw ms = the sux0rz. cant believe i played either.. :banghead: