Euro vs. Chinese balance
Posted: Wed Feb 06, 2008 5:36 am
Ok... so there have been some 120-cap skill trees out there lately, and word has it that Chinese skill-lvl cap will still be 300.
So, is SRO gonna be even less balanced than now?
Skill-wise:
Chiense Nuker: needs 360 (>300) skill lvls to get fire-lit-ice capped.
Euro Wizard: needs 120 skill lvls to get fire-lit-ice-earth capped. (lit has equivalent to ghostwalk)
All char builds:
Euro == crazy skills and buffs, two trees give them speed and damage-output
Chinese == constantly restricted by that 300 skill lvl cap... have to choose between defence and offence and speed (@ later lvls)
Damage-wise:
Euro damage = 1.5~2 * Chinese damage
AND... they have too many stun/KD/Knock-back skills...
Quick skill execution... much faster than average Chinese char's...
Tactical superiority:
invisible/stealth... vs... snow-shield... (firefly and stuff have short range... useless)
I wonder how your enemies can hit you if they can't even see you... plus... you get to choose when to strike
on the other hand, the Chinese char can only wait and guess at his/her fate(plus his 120 sec limit on snow shield)... When do I turn it on?... can't the Euro just wait it out and then anihilate the Chinese when his snow shield is down?
Summary:
A good game should be balanced.
Chinese chars make up half the game... or are supposed to... but give me one reason why a Chinese char would be of any use past lvl 90. (even str bow/glaive)
Euro hit harder - we've all seen Wizards running around outside DW 1-hitting everybody
Euro have element of surprise
Euro have a healer class that's actually playable (and that actually does effective healing)
Euro have good mobility (bard)
and soon...
Euro will have MORE SKILLS to use than Chinese... and don't forget, each of their skills is more powerful than the Chinese couter-part...
does JoyMax plan to balance this out with just a pot-delay?
lets face it... lv60 Rogue with damage buff on (kills their defence) can kill a lv69+ Chinese BLADER. (yes, you can find that vid on YouTube, I was quite shocked when my friend first showed it to me) That's a freakin BLADER we are talking about dudes... All done in about 3 seconds...
SRO pots are not INSTANT HEAL (as in... click and u get HP)... Of what good is pot-spamming if the first pot doesn't even take effect before you are dead?
I'm not a botter, so I can't just start a new char as if it doesn't hurt!
I've played for a long time on my int s/s, and i've already had to give up fire for ice (although there is the 0% freeze/frost bug)...
Did the game designers not even THINK when they added the Euro update?
They should at least take away the Chinese skill-lvl cap (and maybe increase our skills' damage percentage to something close to the Euros')
Their pot-delay system is just NOT working... it makes the game TOO HARD to balance!
Why not just remove Euro pot-delay or give Chinese the pot-delay too? and then they can make the chars equal!
So, is SRO gonna be even less balanced than now?
Skill-wise:
Chiense Nuker: needs 360 (>300) skill lvls to get fire-lit-ice capped.
Euro Wizard: needs 120 skill lvls to get fire-lit-ice-earth capped. (lit has equivalent to ghostwalk)
All char builds:
Euro == crazy skills and buffs, two trees give them speed and damage-output
Chinese == constantly restricted by that 300 skill lvl cap... have to choose between defence and offence and speed (@ later lvls)
Damage-wise:
Euro damage = 1.5~2 * Chinese damage
AND... they have too many stun/KD/Knock-back skills...
Quick skill execution... much faster than average Chinese char's...
Tactical superiority:
invisible/stealth... vs... snow-shield... (firefly and stuff have short range... useless)
I wonder how your enemies can hit you if they can't even see you... plus... you get to choose when to strike
on the other hand, the Chinese char can only wait and guess at his/her fate(plus his 120 sec limit on snow shield)... When do I turn it on?... can't the Euro just wait it out and then anihilate the Chinese when his snow shield is down?
Summary:
A good game should be balanced.
Chinese chars make up half the game... or are supposed to... but give me one reason why a Chinese char would be of any use past lvl 90. (even str bow/glaive)
Euro hit harder - we've all seen Wizards running around outside DW 1-hitting everybody
Euro have element of surprise
Euro have a healer class that's actually playable (and that actually does effective healing)
Euro have good mobility (bard)
and soon...
Euro will have MORE SKILLS to use than Chinese... and don't forget, each of their skills is more powerful than the Chinese couter-part...
does JoyMax plan to balance this out with just a pot-delay?
lets face it... lv60 Rogue with damage buff on (kills their defence) can kill a lv69+ Chinese BLADER. (yes, you can find that vid on YouTube, I was quite shocked when my friend first showed it to me) That's a freakin BLADER we are talking about dudes... All done in about 3 seconds...
SRO pots are not INSTANT HEAL (as in... click and u get HP)... Of what good is pot-spamming if the first pot doesn't even take effect before you are dead?
I'm not a botter, so I can't just start a new char as if it doesn't hurt!
I've played for a long time on my int s/s, and i've already had to give up fire for ice (although there is the 0% freeze/frost bug)...
Did the game designers not even THINK when they added the Euro update?
They should at least take away the Chinese skill-lvl cap (and maybe increase our skills' damage percentage to something close to the Euros')
Their pot-delay system is just NOT working... it makes the game TOO HARD to balance!
Why not just remove Euro pot-delay or give Chinese the pot-delay too? and then they can make the chars equal!