Explain the viability in dual classing a Euro character...
Posted: Mon Jan 28, 2008 8:17 pm
I just recently started playing iSRO and I created a European.
I'm wondering though how having 2 classes works for a European?
I've went warrior/cleric so far and have made it to level 13 (I have 12 mastery in warrior and 9 in cleric. I also blew some masteries on wizard to try out a nuke).
However, I can't keep up my cleric buffs (or my warrior buffs) if I swap to the opposing weapon type, just like I can't cast a heal if I have my dual axes out.
Are they just so you have solo viability (as a warrior who can heal himself between killing monsters) and play as a cleric in a party?
Sometimes it allows me to swap weapons while in the middle of combat, and other times it says that it's not allowed.
I also started a Chinese character and I see how well the magic type skills synchronize with the physical weapon types (you add your magic element to the weapon and then use your weapon specials for much more damage).
Thanks!
Edit: Also how can you unlearn masteries?
I'm wondering though how having 2 classes works for a European?
I've went warrior/cleric so far and have made it to level 13 (I have 12 mastery in warrior and 9 in cleric. I also blew some masteries on wizard to try out a nuke).
However, I can't keep up my cleric buffs (or my warrior buffs) if I swap to the opposing weapon type, just like I can't cast a heal if I have my dual axes out.
Are they just so you have solo viability (as a warrior who can heal himself between killing monsters) and play as a cleric in a party?
Sometimes it allows me to swap weapons while in the middle of combat, and other times it says that it's not allowed.
I also started a Chinese character and I see how well the magic type skills synchronize with the physical weapon types (you add your magic element to the weapon and then use your weapon specials for much more damage).
Thanks!
Edit: Also how can you unlearn masteries?