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[GUIDE]: Nuker Guide

Posted: Mon May 29, 2006 11:00 pm
by RaiKiRii
Name: teh Nuke
Other names: Armageddon (falling meteors and lightning bolts)

The basis of a nuker is to do as much damage as possible in the shortest amount of time. Heaviest hitting class in the game, but also the most fragile.
Fastest leveler in the game

Random Factoids:

- a nuker in armor holding sword+shield can tank a str blader in garment.. that is until lvl 68 :X curse that double stab
- nukes do not crit.
- nukers are a luck based 1 v 1 build. They excel in group combat though because of the sheer amount of AOE at higher levels.
- you will die alot on group war. (because every will gank you first), just get a nice tanker to go in before you.
- a wolf is useless for nukers, if i could i would just keep mine for show as apuppy and not have it grow ^^

Stat points:
keep magical balance at 90%+ to be a NUKER nuker. Anything below that, use nukes as an opener when far away, then use melee attacks.

I have a strong feeling that Full INTs will not have enough HP later in the game. Screenshots show them having around 7-8000 HP (depending on if you get the HP Passive) at lvl 90. The Hp Passive stops at lvl 60, meaning the spears lose their advantage of extra padding at that level. I have noticed in kSRO that nukers after lvl 60 have realized that 90% magic balance is enough to still wreak havoc BUT have some HP to back it up and survive a hit or 2.

Difference between a Sword\Spear:
Sword+shield:

- block factor can safe your life (has saved me many times)
- extra defense (shield is like an extra piece of armor)
- investing into the bicheon skill tree gives the knockdown skill, which can be life saving as well.
- if you decide to go with the sword tree, KD + Stab is your best friend

Spear:

- higher damage than the sword
- investing into the heuksal tree gives a nice hp bonus.
- nice skill that can stun opponents, allowing either to run away or the execution of another nuke
[basically i use spear for pve and sword+shield for pvp]


Armor or Garm?
- whatever you want until hotan, or get pass the dead ravine, then armor from then on.
- another thing i like is STR statted armor, and with new alchemy system, HP statted armor. alot of nukers like + int stuff, but my take on this is that you already do so much dmg... should be around 95%+ for a pure int, why not get more hp? when in armor in str statted gear, you can take a lot more hits, and wont die from a crit.


Skills Required (for Armageddon build AKA Chain Nuker)

Which Imbue?
Fire or Light imbue are the best to choose because they do the most damage.

Buffs?

Lightning Tree:
Must Piercing force: (magical damage +)
Concentration series: (parry ratio +)

choose either:

Fire:
Fire Protection Series (magic defense +)
OR
Ice:
Frost Guard Series (physical defense +)
Frost Nova Series (AOE Freeze)

Which Nuke?

Thunderbolt Series is a should have, because you're already investing into the lightning tree.

then depending on which buffs you choose, you either get

Flame Wave Series (high damage, small AOE attack at later levels)
or
Snow Storm Series (lower damage, but large AOE attack at later levels)

also get the passive skills for whichever tree you decide to go with



OPTIONAL SKILLS:

Hawk Training Series from Pacheon tree: (attack rating +)
this skill will allow nukes to hit more at the top of their range, useful because nukes have such a great variance in the damage they do

personally i think one of the strongest nuker's masteries will look like
Bicheon: 60
Heuksal: 60
Fire: 90
Lightning: 90
or
Heuksal: 60
Ice: 65
Fire: 90
Light: 85


oh BTW, as long as you have fire and light, you can really put whatever you want for the remaining masteries. spear for more hp, sword for more block ratio,. ice for defense. mix and match, have fun.. nukers are all about support :) and heavy hitting


update history:
7/18/06 - took out pacheon as a optional skill tree


credibility: 6x Nuker on Xian.
i don't claim to be an expert on nuking..
sad to say that i enjoy analyzing this game more than i like playing lol, and this is some of what i have come up with

Posted: Tue May 30, 2006 6:27 am
by Tour Guide
hey Rai! :)

Thanks! Good guide. Useful information. A+

Posted: Tue May 30, 2006 1:35 pm
by jetjetjetjet
hm. why not have 100 on both fire and light, and the rest 100 on anything else :D

Posted: Wed May 31, 2006 4:58 am
by RaiKiRii
lol im assuming 90 cap. it it was 100, it'd be different

lol btw haight is awesome x3

Posted: Sat Jun 24, 2006 11:42 am
by RaiKiRii
and i bump from the nuker topics i've been seeing here

Posted: Sat Jun 24, 2006 1:03 pm
by whY-2G
i saw this guide before within this forums...it has good points toO think about if your a nuker...
esp about havin 90% mage balance is enough after lvl 60...something toO think about later on with your build...
& about amour havin +STR instead of +INT...

Posted: Sat Jun 24, 2006 11:41 pm
by klrp
Great guide! :)

Posted: Mon Jun 26, 2006 11:51 am
by RaiKiRii
another thing is, with this new alchemy, i've seen korean nukers with 11k o.O

str 3-4 on each equip + hp bonus on each one.. = one very VERY deadly nuker.

Posted: Fri Jun 30, 2006 4:11 am
by Irukandji
bump for the people looking for guides

think this should be stickied :roll:

Posted: Sat Jul 01, 2006 2:06 am
by XuChu
good job o' great master..

possitive: very juicy information :D
negative:
fire imbue why? use thunder imbue . if your gonna tell me it will attract too many mobs.
1: i use thunder imbue and have never died of it.
2: your nukes are multiple targets anyways makes no difference.
3: why do you think fire glaive lvls slower?because they cant get alot of monster multiple attacking it at the same time.

also if you didnt know.

fire imbue does hit more but less stable,while thunder imbue is more stable and if reduce parry it will hit more than fire imbue counting the fact that mobs do not carry universals

Posted: Sat Jul 01, 2006 2:52 am
by ShizKnight
Fire Glavie levels slower because they are melee, and can not do as much damage. NOT because it can't attract as many.

Posted: Sat Jul 01, 2006 4:31 am
by XuChu
ShizKnight wrote:Fire Glavie levels slower because they are melee, and can not do as much damage. NOT because it can't attract as many.

true but also cuz they cant attract as many.theres a difference between killing 3 mobs and 1 mob at a time

Posted: Sat Jul 01, 2006 7:08 am
by donteatdog
XuChu wrote:good job o' great master..

possitive: very juicy information :D
negative:
fire imbue why? use thunder imbue . if your gonna tell me it will attract too many mobs.
1: i use thunder imbue and have never died of it.
2: your nukes are multiple targets anyways makes no difference.
3: why do you think fire glaive lvls slower?because they cant get alot of monster multiple attacking it at the same time.

also if you didnt know.

fire imbue does hit more but less stable,while thunder imbue is more stable and if reduce parry it will hit more than fire imbue counting the fact that mobs do not carry universals


Unless you're 5 levels higher than the mobs in the caves, good luck using light imbue. Nukes hit multiple targets anyways? True, but theres a difference between pulling 3 mobs and possibly pulling 6. Dont know why you're talking about glaves, since they CAN tank. And unless you're fighting a champion or a giant, parry effect is useless if you 1hit or 1hit+shout mobs anyways.

Posted: Sat Jul 01, 2006 8:34 am
by RaiKiRii
XuChu wrote:good job o' great master..

possitive: very juicy information :D
negative:
fire imbue why? use thunder imbue . if your gonna tell me it will attract too many mobs.
1: i use thunder imbue and have never died of it.
2: your nukes are multiple targets anyways makes no difference.
3: why do you think fire glaive lvls slower?because they cant get alot of monster multiple attacking it at the same time.

also if you didnt know.

fire imbue does hit more but less stable,while thunder imbue is more stable and if reduce parry it will hit more than fire imbue counting the fact that mobs do not carry universals


lol you havn't been grinding in the cave sir.

would you rather aggro 2-3 things with the thunder nuke, or would you rather aggro 9 things? with the lightning imbue.

reduce parry does NOT matter on a mob. if you're a nuker they should die within 1 nuke , if not then 1 nuke + lionshout. it might be worth it for a giant, however i avoid giants like the plague unless i have zerk because they're a waste of time without it.

Posted: Sun Jul 02, 2006 7:45 am
by XuChu
RaiKiRii wrote:
XuChu wrote:good job o' great master..

possitive: very juicy information :D
negative:
fire imbue why? use thunder imbue . if your gonna tell me it will attract too many mobs.
1: i use thunder imbue and have never died of it.
2: your nukes are multiple targets anyways makes no difference.
3: why do you think fire glaive lvls slower?because they cant get alot of monster multiple attacking it at the same time.

also if you didnt know.

fire imbue does hit more but less stable,while thunder imbue is more stable and if reduce parry it will hit more than fire imbue counting the fact that mobs do not carry universals


lol you havn't been grinding in the cave sir.

would you rather aggro 2-3 things with the thunder nuke, or would you rather aggro 9 things? with the lightning imbue.

reduce parry does NOT matter on a mob. if you're a nuker they should die within 1 nuke , if not then 1 nuke + lionshout. it might be worth it for a giant, however i avoid giants like the plague unless i have zerk because they're a waste of time without it.


where did u get the idea of thunder imbue attracting more?

Posted: Sun Jul 02, 2006 10:23 am
by woutR
XuChu wrote:
ShizKnight wrote:Fire Glavie levels slower because they are melee, and can not do as much damage. NOT because it can't attract as many.

true but also cuz they cant attract as many.theres a difference between killing 3 mobs and 1 mob at a time

just because you are brainless and don't know how to lure more mobs doesn't mean that the majority doesn't know how to lure much mobs.

Posted: Sun Jul 02, 2006 1:20 pm
by SuicideGrl
stickied :) thanks, raik.

Posted: Tue Jul 04, 2006 3:45 am
by XuChu
woutR wrote:
XuChu wrote:
ShizKnight wrote:Fire Glavie levels slower because they are melee, and can not do as much damage. NOT because it can't attract as many.

true but also cuz they cant attract as many.theres a difference between killing 3 mobs and 1 mob at a time

just because you are brainless and don't know how to lure more mobs doesn't mean that the majority doesn't know how to lure much mobs.


ahmmmm very friendly indeed......btw walking around for mobs isnt luring just incase you didnt know :D

Posted: Tue Jul 04, 2006 5:07 am
by microcosm
XuChu wrote:
woutR wrote:
XuChu wrote:
ShizKnight wrote:Fire Glavie levels slower because they are melee, and can not do as much damage. NOT because it can't attract as many.

true but also cuz they cant attract as many.theres a difference between killing 3 mobs and 1 mob at a time

just because you are brainless and don't know how to lure more mobs doesn't mean that the majority doesn't know how to lure much mobs.


ahmmmm very friendly indeed......btw walking around for mobs isnt luring just incase you didnt know :D

They mean "mobbing" as in Youre attacking one monster with lightning and ACCIDENTALLY hit a lot of others, making them aggro you
and therefore KILLING you because of your lack of HP.
ALTHOUGH if you LOOK out for mobs and BE CAREFUL of aggroing mobs, then you can use lightning imbue NO PROBLEM.
btw im low lvl, but xuchu, lightning is the one that is less stable, and fire is the one that has a higher base damage.

Posted: Wed Jul 05, 2006 5:39 am
by XuChu
hmmm well i tested it out of ten at weasels :D

fire was less stable than lightning ...... (imbue wise i only used imbue no nuke.....)

Posted: Wed Jul 05, 2006 9:52 am
by antiy4ho0
Nice guide Raik! Oh and uh..yeah the guy that said glaives can't lure monsters hasn't looked at the glaive tree lately, I have 5 AoE attacks, two are ranged and have lvl 1 shock lion shout and cold wave arrest which makes 4 ranged attacks, plus 3 other AoE attacks. A glaive could aggro a whole cave room (Not sure what that has to do with this awesome nuking guide though :D )

Posted: Thu Jul 13, 2006 12:05 pm
by RaiKiRii
thanks ^_^. sorry guys lol i've been hardcore grinding.. i'll update this guide within the week on grinding, early, mid, and end game stuff. bunch of things that have been on my mind about nukers :)

Posted: Fri Jul 14, 2006 4:41 pm
by IguanaRampage
awesome guide thanks! Really helped. But if I wanted to go all 3 forces and do that 60 spear-65 cold-85light-90fire build, should i just use spear or will i have the flexibility to use sword, assuming that my magical balance is at 90%. Will sword be as effective if I dont have ANY sword skills to back it up, including passive? Thanks. :D Really nice guide

Posted: Fri Jul 14, 2006 9:57 pm
by antiy4ho0
IguanaRampage wrote:awesome guide thanks! Really helped. But if I wanted to go all 3 forces and do that 60 spear-65 cold-85light-90fire build, should i just use spear or will i have the flexibility to use sword, assuming that my magical balance is at 90%. Will sword be as effective if I dont have ANY sword skills to back it up, including passive? Thanks. :D Really nice guide


Guildie of mine is kinda in the same situation. She has a real hard time just nuking without using skills, but if shes using a spear then she can kill me in two hits, using a nuke then ghost spear mars. The problem is, with the spear I can kill her in two hits too (and I'm a couple levels below her as a STR glaive). With the sword/shield it takes like 4-6 nukes to kill without having sword skills. Now if she had k/d+Stab I think she could kill me pretty quick. Not to mention the passive would be really helpful keeping her alive.

Posted: Sat Jul 15, 2006 2:28 am
by NoLimits
I think what XuChu means is that using the lightning imbue on nukes does not attract mobs beyond those naturally affected by the area effect of the 3rd fire nuke or multiple targets of the lightning nuke. So if you don't invest in any attacking weapon skills, there's no worry of aggroing more monsters using lightning imbue than the usual. For my nuker, the combo I use is lightning imbue > lightning nuke > fire nuke > shout with the fire nuke omitted sometimes depending on the amount of hp left.

Posted: Sat Jul 15, 2006 8:19 am
by RaiKiRii
o.O but i think it does.. i invested into lvl 1 light imbue just to test it, and if there is enough concentration, it WILL aggro.

Posted: Sat Jul 15, 2006 2:45 pm
by NoLimits
Well, I'll just say that in all the times I used it, it never did. I'm pretty sure I would have noticed it too, because the first few lvls that I got my nuke, I farmed with it by herding a lot of mobs together and firing off some nukes. It only damaged the first 3 it hit, which was unfortunate when I had a group of more than 3. Maybe they changed some things since the last few patches.

Posted: Sat Jul 15, 2006 6:33 pm
by IguanaRampage
antiy4ho0 wrote:Guildie of mine is kinda in the same situation. She has a real hard time just nuking without using skills, but if shes using a spear then she can kill me in two hits, using a nuke then ghost spear mars. The problem is, with the spear I can kill her in two hits too (and I'm a couple levels below her as a STR glaive). With the sword/shield it takes like 4-6 nukes to kill without having sword skills. Now if she had k/d+Stab I think she could kill me pretty quick. Not to mention the passive would be really helpful keeping her alive.

Yeah but i think Ill just so spear and if i keep dying as a spear nuker I'll hybridize myself because I wont have enough mastery room with all 3 forces, spear, and sword. Also too much sp farming. Thanks for help though. :D

Posted: Sun Jul 16, 2006 7:23 pm
by joecool
[quote=RaiKiRii]i don't claim to be an expert on nuking..
sad to say that i enjoy analyzing this game more than i like playing lol, and this is some of what i have come up with[/quote]
LOL
ROFLCOPTER.
Dude thats great because this game is so beautiful and someone should be analyzing it! I hope you submit comments / ideas to JoyMax regaurding what you like and dislike about the game to enhance the game and what you think should be added as well.

Posted: Mon Jul 17, 2006 11:36 am
by NoLimits
Nevermind, just did a short little test today with my nuker, and the lightning imbue does attract other nearby mobs.