Wizard Bard or Cleric
Posted: Tue Jan 01, 2008 2:39 pm
I've spent sometime wondering which is better.
I've heard taking Noise, Moving March, and maxing all Wizard except for Lightning can be handled with a 2-3 gap, or 0 with SP Ticket.
It probably takes more of a 3-5 gap as a Wizard/Cleric, 1-3 with SP Ticket.
Bard - 1 Shot 1 Kill. 1 Hit 1 Death. But in all seriousness this rely s heavily on outside help and Invisible kills. With a 0 Gap and an unmatched ability to solo PvE. I stress the 1 Hit 1 Death part, especially if you have Life Control/Turnover on.
Cleric - It gets Bless Spell, Immunity, and Light Armor but other than the Light Armor you can get all of that with outside help and it will be better from outside help because you get the Str and Int buffs also(35 Str is a significant amount of Extra Health). This allows for a stronger small group ability but even in small groups you are going to kill people quickly and waste most buffs other than the Blessings and Immunity. It has the secondary ability to be a Cleric with Blessings, Group Healing, and Healing Cycle. Your Wizarding ability isn't helped and with Bless Spell you can still be easily killed. It mostly shines in its ability to switch to Cleric Rod and Shield, Use Blessings and Healing Cycle on itself, and ->POSSIBLY<- be able to run away before you die.
So basically the summary is... Bard is REALLYYYYYYYY GOOD at PvE and Cleric has the ability to keep itself alive, to a degree...(You basicly have a Shield and Healing Cycle keeping you alive after Bless Spell). I've seen so many Wizard/Bards so something must be working. But when I look at kSRO they have a whopping 0 Wizard/Bards or they all just use Drug of Typhoon for some reason.(I think it's mostly because they need both Wizards and Clerics to support their Glaviers). I'm also going to say that Wizard/Bards rap up a good bit of balance only missing a good defense. I know I pointed out a lot of the downfalls of the Cleric side but if I didn't I don't think many people would even consider it without thinking it over for a few hours...
I've heard taking Noise, Moving March, and maxing all Wizard except for Lightning can be handled with a 2-3 gap, or 0 with SP Ticket.
It probably takes more of a 3-5 gap as a Wizard/Cleric, 1-3 with SP Ticket.
Bard - 1 Shot 1 Kill. 1 Hit 1 Death. But in all seriousness this rely s heavily on outside help and Invisible kills. With a 0 Gap and an unmatched ability to solo PvE. I stress the 1 Hit 1 Death part, especially if you have Life Control/Turnover on.
Cleric - It gets Bless Spell, Immunity, and Light Armor but other than the Light Armor you can get all of that with outside help and it will be better from outside help because you get the Str and Int buffs also(35 Str is a significant amount of Extra Health). This allows for a stronger small group ability but even in small groups you are going to kill people quickly and waste most buffs other than the Blessings and Immunity. It has the secondary ability to be a Cleric with Blessings, Group Healing, and Healing Cycle. Your Wizarding ability isn't helped and with Bless Spell you can still be easily killed. It mostly shines in its ability to switch to Cleric Rod and Shield, Use Blessings and Healing Cycle on itself, and ->POSSIBLY<- be able to run away before you die.
So basically the summary is... Bard is REALLYYYYYYYY GOOD at PvE and Cleric has the ability to keep itself alive, to a degree...(You basicly have a Shield and Healing Cycle keeping you alive after Bless Spell). I've seen so many Wizard/Bards so something must be working. But when I look at kSRO they have a whopping 0 Wizard/Bards or they all just use Drug of Typhoon for some reason.(I think it's mostly because they need both Wizards and Clerics to support their Glaviers). I'm also going to say that Wizard/Bards rap up a good bit of balance only missing a good defense. I know I pointed out a lot of the downfalls of the Cleric side but if I didn't I don't think many people would even consider it without thinking it over for a few hours...