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What does INT really do?
Posted: Thu May 25, 2006 6:27 pm
by Ironchef
By that, I mean, to what mathematical extent does INT improve your force skills? I'm having difficulty measuring given my short experience playing. I'm aware that some elemental magic attacks rely on INT for their damage, just as physical skills rely on STR.
I'd also like to know if INT helps heal more than it does in the FORCE skills (heal). Or is it just attributed towards damage/offensive effects?
So how bout it? Has some brilliant wizard/geek figured out the math and can that be produced here in this thread? Thanks.
Posted: Thu May 25, 2006 6:32 pm
by HakuFudomine
int gives you 3 things:
1. more MP
2. more magical dmg
3. more magical def
The force tree is a support skill tree which does not give any dmg output thus is not linked to int in any way. A str char can be just as effective using the force skills. But the force skills is mroe useful to a int build cause of 2 things:
1. the passive increases your total mp which allows you to cast mroe of your spells with a heavier mp cost
2. most of the force skills later on become very mp intensive and with a str char it would be a waste to use them. MP is better spent on dmg skills. (ie. weapon skills)
Posted: Thu May 25, 2006 8:23 pm
by Ironchef
Again, what does INT do "specifically" to those force skills? I am asking the difference between having 50INT and 100INT and using a force skill?
Is there NO attributes within the force skills that draw from the amount of your INT? I'm aware of there being a bonus when using fire skills that is based on your INT. This is why I'm asking.
Posted: Thu May 25, 2006 9:50 pm
by Antione
int doesn't affect how much you heal, its the lvl of healing skill you have