I got the Rogue skills planned out
but i still need help on the Cleric Skills
I was thinking about keeping my cleric at 40 and then lv my mastery as i am
so it would be like cleric mastery 40 and rogue mastery 80
skills for cleric
Healing Cycle
Recovery Division
Reverse
Reverse Obligation
Healing
Bless Spell
Faith
Also do u think light armor will work or should i go robe
Do you think this will be good?
Help with Cleric Subclass
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Faded
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Help with Cleric Subclass
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SoulRise- lv 2x Rogue
- Psylonite
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You forgot these:
Holy Word/Spell for immunity
Charity; required for Holy Word/Spell
You might also want these:
Recovery/Group Recovery/Holy Recovery-- instantly heals a huge amount of HP and more effective than the "healing" equivalent spells
Heaven Glare/Flash-- binds opponent for 10 seconds
Glut Healing-- AoE absolute damage attack. Not exactly sure if having less INT makes it hit on the lower end, but it could be useful for spiking someone with low HP/heavy defense buff.
Glory/Favor Armor-- if you wear LA and want to be able to take a little more damage when busy casting Cleric buffs
As for LA vs Robe, it depends on what you need (e.g., LA if you PvP tons of STR builds). LA is for better physical tanking and some stronger buffs from charity; Robe is for stronger healing from faith, more magic defense with high +X and magical reinforce, and 10% more speed and 10% less MP usage than LA.
Holy Word/Spell for immunity
Charity; required for Holy Word/Spell
You might also want these:
Recovery/Group Recovery/Holy Recovery-- instantly heals a huge amount of HP and more effective than the "healing" equivalent spells
Heaven Glare/Flash-- binds opponent for 10 seconds
Glut Healing-- AoE absolute damage attack. Not exactly sure if having less INT makes it hit on the lower end, but it could be useful for spiking someone with low HP/heavy defense buff.
Glory/Favor Armor-- if you wear LA and want to be able to take a little more damage when busy casting Cleric buffs
As for LA vs Robe, it depends on what you need (e.g., LA if you PvP tons of STR builds). LA is for better physical tanking and some stronger buffs from charity; Robe is for stronger healing from faith, more magic defense with high +X and magical reinforce, and 10% more speed and 10% less MP usage than LA.
The reply from Psylonite was pretty accurate. Only thing is, that he assumes that you're gonna be using the Cleric for party play. Offcourse this works together with a bard, but otherwise you ain't got enough mana.
Just your call. I've got the same build, but I'm only gonna take the cleric skills that are usefull for solo play. Then, when I hit the cap, I can always fill in the rest of the cleric skills.
Oh yeah. I ain't at lvl 40 yet, but I think it would be wise to keep your cleric skills up to your level or maybe slightly lower (let's say around a max of 10 levels lower).
Just your call. I've got the same build, but I'm only gonna take the cleric skills that are usefull for solo play. Then, when I hit the cap, I can always fill in the rest of the cleric skills.
Oh yeah. I ain't at lvl 40 yet, but I think it would be wise to keep your cleric skills up to your level or maybe slightly lower (let's say around a max of 10 levels lower).
heh im 45 lvl rouge/cleric [skills on 40 lvl both]
IDK why you need robe, coz if you use DD/CE your defense is a quite low, drastically increase damage that you take.
And i have only that skills:
- Healing Circle - asssaving skill
- Recorvery Division - now i have 2,1k mana with stuff, and ill need use autopot after cast but with 42 lvl cleric rod it heals 400-750 hp (something like that) per 5 seconds. 5 mins of autopoting ^^
- Reverse - up to 60 lvl i can ress
- Bless Spell - omg this is sooo good skill. If you have cleric with better bless level alow him to cast bless, after that cast your (first stronger, after that weaker), 2 bless stay on all party members per 45 sec but... defs increase very good
- Faith and Charity - for get good skills is required big wasting of sps on that one (not exactly, Charity give WORKING passive on buffs)
- Body Bless Spell - cans onself when you running from horde of mobs , or on friend from party if there isnt any cleric / is cleric with robe. Why? Coz Charity work only when you have light armor, so you can give much more defense than that cleric
Now ill put points on this buff that increase magical defense and in Heaven Glare/Flash - this is hell a ysefull on pvp, im sure you cant heal from that status and someone cant come near you.
Healing is for full intel cleric, you will be quickly out of mana when you heal. And much more farming too
Now i m on -4 from 40 lvl I increased it. At 44 i'ved enought sps for increase all necessary xbow skills (this one on 44 lvl) and for increase bless spell/body bless/holy word/prereq from 44 lvl too.
BTW: I can suggest you to dont increase mastery level when you dont have any very usefull skill on it. And always calculate how much sp you still need.
EX: I haved mastery on 35 lvl coz on that one i get upgrades for all atacks and some buffs, After that i increased my gap till 40 lvl - on that level i getting this shot with KD, from cleric - recorvery division - and from now i can kill 3-4 lvl more gigants alone. From 42 to now I grind on ujigis/mujigis (2 hits)
IDK why you need robe, coz if you use DD/CE your defense is a quite low, drastically increase damage that you take.
And i have only that skills:
- Healing Circle - asssaving skill
- Recorvery Division - now i have 2,1k mana with stuff, and ill need use autopot after cast but with 42 lvl cleric rod it heals 400-750 hp (something like that) per 5 seconds. 5 mins of autopoting ^^
- Reverse - up to 60 lvl i can ress
- Bless Spell - omg this is sooo good skill. If you have cleric with better bless level alow him to cast bless, after that cast your (first stronger, after that weaker), 2 bless stay on all party members per 45 sec but... defs increase very good
- Faith and Charity - for get good skills is required big wasting of sps on that one (not exactly, Charity give WORKING passive on buffs)
- Body Bless Spell - cans onself when you running from horde of mobs , or on friend from party if there isnt any cleric / is cleric with robe. Why? Coz Charity work only when you have light armor, so you can give much more defense than that cleric
Now ill put points on this buff that increase magical defense and in Heaven Glare/Flash - this is hell a ysefull on pvp, im sure you cant heal from that status and someone cant come near you.
Healing is for full intel cleric, you will be quickly out of mana when you heal. And much more farming too
BTW: I can suggest you to dont increase mastery level when you dont have any very usefull skill on it. And always calculate how much sp you still need.
EX: I haved mastery on 35 lvl coz on that one i get upgrades for all atacks and some buffs, After that i increased my gap till 40 lvl - on that level i getting this shot with KD, from cleric - recorvery division - and from now i can kill 3-4 lvl more gigants alone. From 42 to now I grind on ujigis/mujigis (2 hits)
kicksaw wrote:- Recorvery Division - now i have 2,1k mana with stuff, and ill need use autopot after cast but with 42 lvl cleric rod it heals 400-750 hp (something like that) per 5 seconds. 5 mins of autopoting ^^
Hmm...that really sucks...so that means you'll have to use a pot every 5 mins...hmm...well saves some pots on hp.
Oh yeah...one thing I believe you got wrong. It's great to have a lvl 42 cleric rod, but what's the point of that? To get those 400-750 hp every 5 seconds, you can't switch to daggers or xbow, because then you'll get much less hp.