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STR glaiver for 90 gap
Posted: Tue Dec 04, 2007 5:05 am
by zZh4ku
any1 doing
90 heuksal
90 fire main imbue
90 light grass walk + phantom
20 ice i guess.. passive?
Posted: Tue Dec 04, 2007 5:24 am
by Temptation
No use of getting 20 levels of ice for the passive. Don't do much really.
Posted: Tue Dec 04, 2007 7:05 am
by ryanh55
so I am not a glaiver but I think this still applies. I am a pacheon, fire, light, planning on the 90 cap.
What do I do with the other 30 points.... I was thinking adding 20 from force for the INT passive... and maybe adding the lvl 17 res ability. or should I put all 30 in it? should I add it to ICE? just save it and dont put any points into either one?
Posted: Tue Dec 04, 2007 7:10 am
by Juicy
u dont need to have ur masteries 300/300
Posted: Tue Dec 04, 2007 7:22 am
by DragonEngine
When I make a glaiver I will plan for 150 heuksal 81 fire 69 lightning.
Posted: Tue Dec 04, 2007 8:17 am
by Foloroth
20 or 30 in ice for small mana shield would be good too,that's probably what I'll do @ 90. Or force as someone said.
Posted: Tue Dec 04, 2007 9:44 am
by wicked
DragonEngine wrote:When I make a glaiver I will plan for 150 heuksal 81 fire 69 lightning.
.... 150 cap is serious for ppl who dont got a life.
Imagine, to reach lv80 ppl complaining about "how long it takes"
So imagine for lv150 its just insane.
Re: STR glaiver for 90 gap
Posted: Tue Dec 04, 2007 11:07 am
by bakafish
zZh4ku wrote:any1 doing
90 heuksal
90 fire main imbue
90 light grass walk + phantom
20 ice i guess.. passive?
90 cold 30 light in my opinion, don't need much from Light mastery but grass walk which could most likely replaced with drugs of wind/typhoon.
Posted: Wed Dec 05, 2007 5:54 am
by zZh4ku
why ice so high?
drugs are expensive :X
i thought 20 ice for Passives.. which are better than nothing..
Re: STR glaiver for 90 gap
Posted: Wed Dec 05, 2007 7:52 am
by Fat_Smurf
BakaFish wrote:zZh4ku wrote:any1 doing
90 heuksal
90 fire main imbue
90 light grass walk + phantom
20 ice i guess.. passive?
90 cold 30 light in my opinion, don't need much from Light mastery but grass walk which could most likely replaced with drugs of wind/typhoon.
mag damage is mor important then stupid phys buff imo
Posted: Wed Dec 05, 2007 8:15 am
by Deacon
I keep cold at 30. Just for the buffs. Each different is one imo.
Then again Heuksal + light + Fire = 90

Posted: Wed Dec 05, 2007 3:17 pm
by Braka
zZh4ku wrote:why ice so high?
drugs are expensive :X
i thought 20 ice for Passives.. which are better than nothing..
u need to stop saying its for passive , its not for the passive but for the skill "Snow Shield" which takes a %age of absorbtion
Posted: Wed Dec 05, 2007 6:13 pm
by justaskphil
Heuk/fire/light = 90, cold =30
after that, drop cold at 100 cap for Heuk/fire/light = 100.
110 cap, it's time to make a choice - delvl fire or light for each following cap raise.
So 110 Heuk/fire 80 light or 110 Heuk/light 80 fire.
Plan on 2 masteries at 150 cap. Plan A: Heuk/fire 150/150 - you'll have to buy Drugs of typhoon though. Plan B: Heuk/light 150/150, but no more flame shield for status reduce/immunity. We all have a little while to think about that decision, hehe.
Posted: Wed Dec 05, 2007 9:51 pm
by imp3r10
ryanh55 wrote:so I am not a glaiver but I think this still applies. I am a pacheon, fire, light, planning on the 90 cap.
What do I do with the other 30 points.... I was thinking adding 20 from force for the INT passive... and maybe adding the lvl 17 res ability. or should I put all 30 in it? should I add it to ICE? just save it and dont put any points into either one?
lol so you can res lvl 20s?
what help will that do?
Posted: Wed Dec 05, 2007 9:56 pm
by ontaria
imp3r10 wrote:ryanh55 wrote:so I am not a glaiver but I think this still applies. I am a pacheon, fire, light, planning on the 90 cap.
What do I do with the other 30 points.... I was thinking adding 20 from force for the INT passive... and maybe adding the lvl 17 res ability. or should I put all 30 in it? should I add it to ICE? just save it and dont put any points into either one?
lol so you can res lvl 20s?
what help will that do?
I think you can res up to lvl 27 with that, I think...and if you put all 30 into force your can res your academy members and use harmony therapy to pwrlvl them at ongs

Posted: Thu Dec 06, 2007 7:09 am
by ryanh55
res is res... at least it is something...still have not made up my mind
thanks for all your opinions
Re: STR glaiver for 90 gap
Posted: Fri Dec 07, 2007 5:27 pm
by Ultimeaciax
Fat_Smurf wrote:BakaFish wrote:zZh4ku wrote:any1 doing
90 heuksal
90 fire main imbue
90 light grass walk + phantom
20 ice i guess.. passive?
90 cold 30 light in my opinion, don't need much from Light mastery but grass walk which could most likely replaced with drugs of wind/typhoon.
mag damage is mor important then stupid phys buff imo
I have my Lightning at 70 and Magical damage 16% increase barely do any good... The parry ratio is pretty useless as well, as it increases barely 1 point each time it lvls up and consumes thousands of sp...I'll just have my set parry ratio increase 100% to make up for it. The most useful of lightning is its Grasswalk, but that can be replaced with the expensive speed drug.