0.4 is almost done...just need some touch up here and there and have my typos and sp errors reduce to almost 0.
Some facinating discoveries after computing total SP needed to learn skill.
Conclusion of project
Total SP needed to Learn All...(including those not commonly used skills)
1. Heuksal Skill ~ 75,425 SP needed
2. Bicheon Skill ~ 100,046 SP needed
3. Pacheon Skill ~ 62,682 SP needed
Why Bicheon need so many, because of the chain combo variant which branches out to 4 combo (more dmg) and 5 combo (lesser dmg).
Why Pacheon is lesser because, they arent much variant of bow skill required to learn all of them.
Note :- Some may thought of SP farming till it reaches 30k cap. For me I dont really think so, unless u have plenty of time to spend or this is already your 2nd character. All you need is initially farm around 1.5k ~ 3k (maybe even more) and save it. I call this Buffer SP. Continue to add more around 400 ~ 600 (higher the level SP goes higher)SP above...
Depending on how many skill u plan to add or master, e.g. currently at a lightning/ice spearman at lvl 25 (refer to my excel chart)
That means u need to pump your spear, ligtning and ice mastery 1 level higher and then pump 3 skills that eligible to learn.
You can actually foresee the next level how many SP u need to harvest and whether or not u wanna make use of ur Buffer SP to speed things up.
Spend the extra SP wisely. Keep mastery level low around 3-4 different. Once spend, repeat cycle again and again as u level.
Continue to SP farm as your character progress, use these extra points to pump ur skills...this will stop until lvl X (a level which u feel ur strong enuf for everything). Then, decide wheter to spend ur Buffer SP or not. Your call.
For those having problem opening excel file, there's a free Office like software called
www.openoffice.org; U can try download and use it. I'm using them too in my laptop.
What Do I think about Pure Build vs Hybrid?
1. Pure Int good for items hunters, pve based characters, work well in team PVP, ...suitable for those who enjoy fast Pve (always get ur giants even tho u get KS) and working as a team players. Can be non-weapon dependant at first few level...u can even SP farm without using ur prime weapon all u need is a strong imbue spell. E.g. Raid Super Mob together with guildies is fun having Pure Int around.
The first hit PVP strategy is your upmost priority as it will determine whether u live for the next battle or not. First hit simply means, u get to hit them first...learn skill that will help u obtain first hit to survive.
Very cost effective for First character. It helps support your 2nd character (kill fast e.g. get SOS deposit warehouse for future character) and so on...
2. Pure Str build good for PVP and tanking activities. Very useful in raid tanking/guild war tanking. Cost effective in potting hp. Need to reserve on force skill efficiency. Tough to build at first, but enjoy later as ur level progress. Weapon dependant most of the time becoz rely on weapon skill to deal damage.
Suitable for seasoned PVP lovers or 2nd character.
3. Hybrid build (1:2 and 2:1) ~ These build are multi-purpose, suitable for first character as well as u get to try and learn skill and can afford to make mistakes here and there.
This build however, is more gear and SP dependant which means u need to best of SP (all skill must be optimum to get the best dmg) and gear to buff up ur challenge as level progresses extra stats item will be ur fav. Those that have hybrid best to SP farm early stage of the game u gonna need all the skills u gonna get.
Very tactical in using them support/defender class character because, u live longer than ur Pure Int guildies and have more MP compared to ur Pure Str guildies.
Conclusion?
Pure str frontline, hybrid defense mid-fielder, Pure int range nuker.
You may lose ur battles...but u must win the WAR!
Drumrolls...0.4 is coming
