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Parry Question
Posted: Wed May 17, 2006 11:56 am
by Kystel
are the Parry passive + Concentration ( parry buff) worth getting?
It sure is quite alot of sp to max out the buff ~ 8k sp
but the passive is only 1.6k sp to max out
Posted: Wed May 17, 2006 12:34 pm
by antix
Do not get them. To my knowledge parry is not even in the game yet, so the passive and concentration skills are worthless. I already have them because I did not know they were not implemented untill I had already leveled them up.
Posted: Wed May 17, 2006 2:06 pm
by kitary
men stop reading guides from 1988 , parry is in the game , and
its pretty effective at redusing damage at higher skill lvl's ,
Posted: Wed May 17, 2006 2:22 pm
by theCoder
kitary wrote:men stop reading guides from 1988 , parry is in the game , and
its pretty effective at redusing damage at higher skill lvl's ,
I had heard that it wasn't implemented, yet, also. Is there a reference I can point others to for this, to settle the arguments?
Posted: Wed May 17, 2006 2:22 pm
by STINGER
Any extra Parry is good..........is max a must? NO.......if you have the SP and can get it high then get it.
The passive doesnt add near as much parry as the buff.......
I would think OPINION, that Light at 32-52 wiht Grasswalk and Concentration would be very solid and doable for most people that have farmed SP......level 32 is kind of tuff without farming.
Posted: Wed May 17, 2006 4:44 pm
by Kard
No offense but the parry is implemented/not implemented argument is really old and tiring. Instead of hearing word of mouth and contemplating, take my suggestion: go experiment.
Build a character that would use the lightning parry passive and buff. Don't add to the lightning passive until you hit level 30. Now go experiment without buffs and without passive. Obtain data. Now get concentration buff and passive and go kill the same sample amount to obtain data. Tabulate data and find a co-relation. From there, you will manage to find your deductions as to weather it works or it doesn't work.
Keep in mind that what parry means in one game may not necessarily means the same thing in another game.
Your best bet is to shoot this question to Joymax and get a direct answer when they release it in the Q&A.
Posted: Wed May 17, 2006 10:15 pm
by plexiq
@Kard:
I wrote down a total of 400 Hits,
100 Hits with/without parry buff against Earth Ghost
100 Hits with/without parry buff against Black Robber
Buff was +17 Parry, i was LVL39 at that time
Using unpaired t-test on those samples would *NOT* show any significant differences in average damage received.
Posted: Thu May 18, 2006 3:11 am
by Kard
Dont forget that your build matters too. If you are a STR character, you will be taking minimal damage from a mob that does physical damage. If you are an INT character, you will take minimal damage from a mob that does magical damage.
Lightning passive gives parry. No offense but when you include a variable in a standard, the experiment is going to give you results that are off. What you want is a standard that does not include the variable and then another setup that includes the variable. In this case, you want to see damages received from a mob that gives sizeable damage when you are without passive and without buff and compare it to having the passive and buff.
I've seen and read people who say they have done it. Some say they don't see any changes, some say they see significant changes. I'm done with the discussion (wasn't intended at you, just a general statement)
Posted: Thu May 18, 2006 6:16 am
by plexiq
Lightning passive gives parry. No offense but when you include a variable in a standard, the experiment is going to give you results that are off. What you want is a standard that does not include the variable and then another setup that includes the variable. In this case, you want to see damages received from a mob that gives sizeable damage when you are without passive and without buff and compare it to having the passive and buff.
I was testing if +17 parry rate changes the recieved damage under these conditions significantly. The test conditions were perfectly equal, only difference between the samples is the +17 parry rate.
My expectations were that +17 parry would reduce the average received damage. But from the tests i would say that +17 parry on LVL39 Str char w/ Garment does *not* change the received damage from black robbers and earth ghosts.
Dont forget that your build matters too. If you are a STR character, you will be taking minimal damage from a mob that does physical damage. If you are an INT character, you will take minimal damage from a mob that does magical damage.
Damage received is about 177 mean with a sd of 19. We can see that the damage is by no means "constant", ie: im not taking minimum damage all the time. If hypothethis with parry changing the damage distribution is true, i would expect the damage to be distributed different w/ the parry buff, nah?
Maybe you can point out my mistake, cause im still not seeing it

Posted: Thu May 18, 2006 7:56 pm
by Kew
so how is this:
conc. lv3: +17 parry. i also have the passive, but that dont matters in this test
was testing on mujigis (just turned green to me), cos it came into my mind when i passed one. so i put up a harmony circle and let the mob attack me
noted down the dmg and draw the line after 30 hits, ignoring crits only. so it was 30 hits with the buff and 30 without it, the same mob hammering on my head all the time
without the buff the avg. dmg was 160 with it it was 152
ok, not much difference. im a str char, so mujigis just dont bring it. so i took off all my armor to make the numbers go higher
without the buff: 917, with it: 787 (avg)
now thats a well noticable difference if you ask me. ill test it on some mag. dmg mobs if i come across some near my lvl. i bet the difference would be greater if i had a higher lvl of the skill, but i dont plan to lvl lightning any higher
Posted: Thu May 18, 2006 8:59 pm
by plexiq
The no-armor idea is interesting. I'll try to verify this later.
Posted: Fri May 19, 2006 1:30 am
by donteatdog
ChuoLee wrote:so how is this:
conc. lv3: +17 parry. i also have the passive, but that dont matters in this test
was testing on mujigis (just turned green to me), cos it came into my mind when i passed one. so i put up a harmony circle and let the mob attack me
noted down the dmg and draw the line after 30 hits, ignoring crits only. so it was 30 hits with the buff and 30 without it, the same mob hammering on my head all the time

without the buff the avg. dmg was 160 with it it was 152
ok, not much difference. im a str char, so mujigis just dont bring it. so i took off all my armor to make the numbers go higher
without the buff: 917, with it: 787 (avg)
now thats a well noticable difference if you ask me. ill test it on some mag. dmg mobs if i come across some near my lvl. i bet the difference would be greater if i had a higher lvl of the skill, but i dont plan to lvl lightning any higher
Thanks for testing parry

Posted: Fri May 26, 2006 6:08 pm
by Ice_Warrior
hey guys none of you even mentioned what parry ratio does, what it does is decrease the dmg ur opponent does on u, similar to the ice buf buff kinda weird, if u look at ur armour it also has a parry ratio, it just increases that, if ur full int light like me, very helpful.
Posted: Fri May 26, 2006 6:16 pm
by kitary
defence works diferant from parry
parry modefies the damage range , defence simply takes damage away
Posted: Fri May 26, 2006 10:24 pm
by Ice_Warrior
parry does decreases the opponents dmg, which is about the same
Posted: Fri May 26, 2006 10:28 pm
by donteatdog
If you can afford to get parry buff, I say get it.. every little bit of defense helps

Posted: Sat May 27, 2006 11:26 am
by kuling110
in my knowledge, parry also reduces the magic damage but the reduction of parry depends on your parry ratio and the attack rating of the enemy..
Posted: Sat May 27, 2006 3:58 pm
by woutR
Okay I am lv 54 , using that buff I reduce dmg TAKEN with 5 %
OKTHXBAI