Flys Nuker Guide, and why you should think twice about it
Posted: Tue May 09, 2006 11:26 pm
I've been reading these forums for awhile now, and I can't believe how many people are following Flys advice for building a nuker like blind sheep. Now, Fly certainly makes some good points about the functions of the build, but I disagree on many specifics of the build. Here they are:
1. "Fire imbue is stronger and better then the lighting imbue."
I mostly agree. But there is a reason he doesn't mention - the reason is because the light imbue has AOE (area of effect), which means it will trigger nearby enemies to come attack you. As a pure int, the vast majority of time you don't want this - getting mobbed by numerous enemies can lead to death.
Concerning the damage given - fire is stronger on paper. But by how much? Lets look at Lv61 fire imbue vs. L61 light imbue:
Lv61 Fire imbue: 268~446(100%) 25% burn / 142 intensity
Lv61 Light imbue: 212~394(100%) 20% parry reduce / 142 intensity
There is only about a 50 damage difference at L61. But at this level your nukes will be hitting in the thousands - about 3000 (lots of factors effect the exact number). So how much good do you think an extra 50 damage is really gonna get you over the light imbue? The vast majority of time, that extra 50 damage isn't gonna mean squat. What about the status effect? More about that in a second . . .
2. "The fire nuke is also stronger, faster, and hits farther".
Fire nuke is farther and faster. But stronger? Let compare:
Lv46 Flame Wave Arrow: 242~404(250%)
Lv46 Wolfs thunderbolt: 226~420(250%)
Lv67 Flame Wave Burning: 513~854(300%)
Lv66 Tigers Thunderbolt: 463~859(300%)
At L46, the light nuke has the advantage if hitting three targets, while the fire nuke does not. On top of that, although the fire nukes minimum damage is more than light nukes, the light nukes maximum damage is more.
At L66-67 (the nukes are not acquired at the same level, so we must compare different levels), the light nuke has a higher maximum damage than the fire nuke, *even when its one level less*. Both of these nukes can hit up to 3 targets, but the light nuke is more effective because the targets need not be in a straight line.
The third book of fire nuke, Flame Wave Wide, hits up to 5 targets - the light nuke has nothing comparable, so its hard to make meaningful comparisons of the 3rd book of fire nuke to the light nuke.
Conclusion? The fire nuke gives more consistent damage (has a greater minimum), but the light nuke has potential to hit harder (has a greater maximum). And lets get back to point #1 - if you use light imbue and reduce a mobs parry, that is gonna equal a lot more potential damage when using a light nuke because it has the higher maximum damage.
So is fire nuke stronger than light nuke? Debatable - you want consistent damage, or maximum potential damge?
3. "A lot of nukers go for lighting instead of fire as the main mastery. They end up quitting there character as soon as they begin to die, and there character does poorly in PvP."
Uhm, huh? This sounds like fire has some advantage over light for preventing death. But what buffs does fire have for a pure int that helps prevent death? Fire protection is nice - but a pure int already has a ton of magical defense. Fire shield can be useful, but with autopill, just how important is it? And I doubt this was referring to fire wall. The main reason to get fire is the "better" imbue and the nukes.
On the other hand, light has piercing force - and absolute requirement for a pure int because it increases magic damage. It also has grasswalk/phantomwalk, the lionshouts, and the concentration buffs. In other words, everything in light can help a pure int, which is not true for fire.
The fire nuke recharges faster than the light nuke, and that does help in pvp. But its a well know fact that pure int is not strong in pvp, and choosing fire as a main over light is not going to change that. The notion that a person will quit thier character once they being to die is a stretch, and trying to relate that to the fact they choose light over fire as their main mastery is an even bigger stretch.
This all said, I think most people agree thats is a good decision to get (at least some of) both anyway.
4. "At level 150, which is the highest level possible"
Says who? I have never seen anything from an official source that says 150 is the highest level. Also, the highest level cap in the SRO world right now is 90. I think most people think its a safe assumption that it will make it to 100. But as far as I know, saying 150 will be the highest level is just a guess.
5. "You need to get both sword and spear masteries up to 20, and max out all the skills up to 20. Your fire mastery will max out at 150, and your lighting will max out at 110."
Wow - I really feel sorry for some newbie who reads this and decides to build their character like this.
A. Does everyone realize just how long it will take to get to Lv150 *if* that is indeed the cap? It will literally take years and years. The fact is, I bet that less than 5% of the people who ever play this game will ever get to Lv70 - especially without a bot or sharing accounts. But Lv150? You've got to be kidding . . . I would guess that less than 0.1% of everyone who plays this game will ever get to Lv150 (if that is the level cap) - probably even less. Fly himself estimated that getting from Lv80 to 90 takes nearly 2 years - just for those 10 levels. The thought of some sub Lv30 person reading this advice and building their character exactly as such is just L.O.L.
B. Now, I'm not suggesting you shouldn't plan ahead - if indeed you do make it to Lv150, this build is alright (more on that in a sec). But heres my logic - if you actually spend the amount of time it takes to get to Lv150 (or even Lv100 . . . or even Lv70), would you still be opposed to spending money to get some skill reallocations from the item mall? You can't tell me you would spend literally years building your character but still refuse to spend some money on this game. In fact, if you get to L70 (or god forbid, Lv150) without ever using a 4 week gold ticket you're insane.
If you were to follow the proposed build, with the current level cap, you would have Lv20 spear and sword, and Lv70 fire and light - you would still have 120(!) available masteries to use. You're telling me you would not use those while not only leveling to Lv150, but also waiting for the level to be raised to Lv150? (remember highest in world right now is 90). Hell, you could do Lv90 fire and light, and Lv60 spear and sword, and you would be set until they raised the cap above Lv90. Remember, theres a *very* good chance you won't ever even make it to Lv90.
Then, when they raise the cap to Lv100, you would have to remove 10 masteries, probably from spear or sword. IIRC, 5 skill reallocations cost 28 silk - to remove 10 mastery levels and a passive, you would need 11 of them, so thats 84 silk (they come in 5s). That's a total of $8.40. Going further, *if* the cap becomes Lv150, (from the start 90/90/60/60), you would have to remove a total of 80 mastery levels and 8 passives (reducing spear & sword with 6th passives to Lv20 with 2nd passives), for a total of 88 skill reallocations. A total of 18 - 5 packs of skill allocations would get you there. So we have 18*28 = 504 silk, or just over $50.
But come on, *if* you got to Lv100, whats $8.40? And *if* (major, major if here) you got to Lv150, whats $50? You can't tell me you wouldn't spend $50 on a game that you played for *years*.
The advantages? Well, skill allocations don't cost you in game gold, and they give back 100% sp. I already made the case that the relative RL money cost is trivial compared to how long it will take to get to the level cap. The major advantage to this method is that you actually put your sp to work for you - you can acquire skills that will be very beneficial on your way to the level cap. And when/if it comes time to get rid of them, you get back all the sp you put into them. The thought of being at Lv70 (70 light & fire, 20 sword & spear), but still having 120 available masteries is just . . . err . . . well, whatever - its your character.
C. Say you actually get to Lv150 - and you have Lv20 spear passive, which gives 197HP. Uhm, lol? Do you really think an extra 197HP at Lv150 is gonna do much for you? And sub Lv20 weapon masteries will be beyond useless at Lv150. If anything, the guide should be 150 fire, 110 light, 40 sword. The blocking % passive will always help, even if its just the 2% increase (Lv1 passive) - well, if you're using sword/shield of course.
6. "When do you use a spear and when do you use a sword/shield? You use a spear when you can one hit a mob or a player. This will get you the most exp in the least amount of time. You use a sword/shield when you need to 2 hit mobs with both nukes. This will give you defense in between your nukes."
This isn't bad advice, and many people hold this view. Here's my 2 cents on the subject:
The difference in damage between a spear and sword is not that much at low level, it can easily be compensated for by buying a better sword, even just +1 more. At higher level, the spear does have higher damage, but IMO it's not as much as some people seem to suggest. But again, by buying a great sword this can be compensated for. Of course, the same agrument can go the way of the spear - if you buy a great spear, it will have the higher damage, no doubt.
Going the other way, the same can be said about buying very nice defensive gear to compensate for your lack of defense as a spear user. But, IMO, this is harder because all your defensive gear (6 things, 10 if counting jewelery) has to be pimped out to match the extra defense a great shield provides. But as before, if the shield user has pimped defensive gear, he will have greater defense, no doubt.
The one thing the spear user can never buy though is the ability to block. It doesn't matter how much gold he has, even if he has 1 billion gold, the spear user can't block. On the other hand, a billionaire sword user could always try to buy a SOM or SOSun weapon, which will hit harder than the vast, vast, majority (if not everyone but a couple) of spear users, and he will still have his block and extra defense.
I agree there are advantages to switching. It really depends on exactly what mobs you're grinding (or person you're pvping), and if that extra spear damage will put you over the edge for the kill. For example, say an enemy has 2500 health, and you have a spear that does 2000 damage, and a sword that does 1600 damage. It still takes 2 hits with each to finish off the enemy. However, if the enemy had 1900 health, the spear would be worth it. This is a crude hypothetical scenario, but shows that the extra damage a spear provides is only worth it, if in fact, you are absolutely positive it will get you over the edge to one hit the enemy. Yeah, this is exactly what Fly said . . . just expanding on it . . . thing is, it is easier said than done at times - you really have to be aware of the damage you're dealing and how much health the mobs you're fighting have.
7. "For skills nukers have it easy."

1. "Fire imbue is stronger and better then the lighting imbue."
I mostly agree. But there is a reason he doesn't mention - the reason is because the light imbue has AOE (area of effect), which means it will trigger nearby enemies to come attack you. As a pure int, the vast majority of time you don't want this - getting mobbed by numerous enemies can lead to death.
Concerning the damage given - fire is stronger on paper. But by how much? Lets look at Lv61 fire imbue vs. L61 light imbue:
Lv61 Fire imbue: 268~446(100%) 25% burn / 142 intensity
Lv61 Light imbue: 212~394(100%) 20% parry reduce / 142 intensity
There is only about a 50 damage difference at L61. But at this level your nukes will be hitting in the thousands - about 3000 (lots of factors effect the exact number). So how much good do you think an extra 50 damage is really gonna get you over the light imbue? The vast majority of time, that extra 50 damage isn't gonna mean squat. What about the status effect? More about that in a second . . .
2. "The fire nuke is also stronger, faster, and hits farther".
Fire nuke is farther and faster. But stronger? Let compare:
Lv46 Flame Wave Arrow: 242~404(250%)
Lv46 Wolfs thunderbolt: 226~420(250%)
Lv67 Flame Wave Burning: 513~854(300%)
Lv66 Tigers Thunderbolt: 463~859(300%)
At L46, the light nuke has the advantage if hitting three targets, while the fire nuke does not. On top of that, although the fire nukes minimum damage is more than light nukes, the light nukes maximum damage is more.
At L66-67 (the nukes are not acquired at the same level, so we must compare different levels), the light nuke has a higher maximum damage than the fire nuke, *even when its one level less*. Both of these nukes can hit up to 3 targets, but the light nuke is more effective because the targets need not be in a straight line.
The third book of fire nuke, Flame Wave Wide, hits up to 5 targets - the light nuke has nothing comparable, so its hard to make meaningful comparisons of the 3rd book of fire nuke to the light nuke.
Conclusion? The fire nuke gives more consistent damage (has a greater minimum), but the light nuke has potential to hit harder (has a greater maximum). And lets get back to point #1 - if you use light imbue and reduce a mobs parry, that is gonna equal a lot more potential damage when using a light nuke because it has the higher maximum damage.
So is fire nuke stronger than light nuke? Debatable - you want consistent damage, or maximum potential damge?
3. "A lot of nukers go for lighting instead of fire as the main mastery. They end up quitting there character as soon as they begin to die, and there character does poorly in PvP."
Uhm, huh? This sounds like fire has some advantage over light for preventing death. But what buffs does fire have for a pure int that helps prevent death? Fire protection is nice - but a pure int already has a ton of magical defense. Fire shield can be useful, but with autopill, just how important is it? And I doubt this was referring to fire wall. The main reason to get fire is the "better" imbue and the nukes.
On the other hand, light has piercing force - and absolute requirement for a pure int because it increases magic damage. It also has grasswalk/phantomwalk, the lionshouts, and the concentration buffs. In other words, everything in light can help a pure int, which is not true for fire.
The fire nuke recharges faster than the light nuke, and that does help in pvp. But its a well know fact that pure int is not strong in pvp, and choosing fire as a main over light is not going to change that. The notion that a person will quit thier character once they being to die is a stretch, and trying to relate that to the fact they choose light over fire as their main mastery is an even bigger stretch.
This all said, I think most people agree thats is a good decision to get (at least some of) both anyway.
4. "At level 150, which is the highest level possible"
Says who? I have never seen anything from an official source that says 150 is the highest level. Also, the highest level cap in the SRO world right now is 90. I think most people think its a safe assumption that it will make it to 100. But as far as I know, saying 150 will be the highest level is just a guess.
5. "You need to get both sword and spear masteries up to 20, and max out all the skills up to 20. Your fire mastery will max out at 150, and your lighting will max out at 110."
Wow - I really feel sorry for some newbie who reads this and decides to build their character like this.
A. Does everyone realize just how long it will take to get to Lv150 *if* that is indeed the cap? It will literally take years and years. The fact is, I bet that less than 5% of the people who ever play this game will ever get to Lv70 - especially without a bot or sharing accounts. But Lv150? You've got to be kidding . . . I would guess that less than 0.1% of everyone who plays this game will ever get to Lv150 (if that is the level cap) - probably even less. Fly himself estimated that getting from Lv80 to 90 takes nearly 2 years - just for those 10 levels. The thought of some sub Lv30 person reading this advice and building their character exactly as such is just L.O.L.
B. Now, I'm not suggesting you shouldn't plan ahead - if indeed you do make it to Lv150, this build is alright (more on that in a sec). But heres my logic - if you actually spend the amount of time it takes to get to Lv150 (or even Lv100 . . . or even Lv70), would you still be opposed to spending money to get some skill reallocations from the item mall? You can't tell me you would spend literally years building your character but still refuse to spend some money on this game. In fact, if you get to L70 (or god forbid, Lv150) without ever using a 4 week gold ticket you're insane.
If you were to follow the proposed build, with the current level cap, you would have Lv20 spear and sword, and Lv70 fire and light - you would still have 120(!) available masteries to use. You're telling me you would not use those while not only leveling to Lv150, but also waiting for the level to be raised to Lv150? (remember highest in world right now is 90). Hell, you could do Lv90 fire and light, and Lv60 spear and sword, and you would be set until they raised the cap above Lv90. Remember, theres a *very* good chance you won't ever even make it to Lv90.
Then, when they raise the cap to Lv100, you would have to remove 10 masteries, probably from spear or sword. IIRC, 5 skill reallocations cost 28 silk - to remove 10 mastery levels and a passive, you would need 11 of them, so thats 84 silk (they come in 5s). That's a total of $8.40. Going further, *if* the cap becomes Lv150, (from the start 90/90/60/60), you would have to remove a total of 80 mastery levels and 8 passives (reducing spear & sword with 6th passives to Lv20 with 2nd passives), for a total of 88 skill reallocations. A total of 18 - 5 packs of skill allocations would get you there. So we have 18*28 = 504 silk, or just over $50.
But come on, *if* you got to Lv100, whats $8.40? And *if* (major, major if here) you got to Lv150, whats $50? You can't tell me you wouldn't spend $50 on a game that you played for *years*.
The advantages? Well, skill allocations don't cost you in game gold, and they give back 100% sp. I already made the case that the relative RL money cost is trivial compared to how long it will take to get to the level cap. The major advantage to this method is that you actually put your sp to work for you - you can acquire skills that will be very beneficial on your way to the level cap. And when/if it comes time to get rid of them, you get back all the sp you put into them. The thought of being at Lv70 (70 light & fire, 20 sword & spear), but still having 120 available masteries is just . . . err . . . well, whatever - its your character.
C. Say you actually get to Lv150 - and you have Lv20 spear passive, which gives 197HP. Uhm, lol? Do you really think an extra 197HP at Lv150 is gonna do much for you? And sub Lv20 weapon masteries will be beyond useless at Lv150. If anything, the guide should be 150 fire, 110 light, 40 sword. The blocking % passive will always help, even if its just the 2% increase (Lv1 passive) - well, if you're using sword/shield of course.
6. "When do you use a spear and when do you use a sword/shield? You use a spear when you can one hit a mob or a player. This will get you the most exp in the least amount of time. You use a sword/shield when you need to 2 hit mobs with both nukes. This will give you defense in between your nukes."
This isn't bad advice, and many people hold this view. Here's my 2 cents on the subject:
The difference in damage between a spear and sword is not that much at low level, it can easily be compensated for by buying a better sword, even just +1 more. At higher level, the spear does have higher damage, but IMO it's not as much as some people seem to suggest. But again, by buying a great sword this can be compensated for. Of course, the same agrument can go the way of the spear - if you buy a great spear, it will have the higher damage, no doubt.
Going the other way, the same can be said about buying very nice defensive gear to compensate for your lack of defense as a spear user. But, IMO, this is harder because all your defensive gear (6 things, 10 if counting jewelery) has to be pimped out to match the extra defense a great shield provides. But as before, if the shield user has pimped defensive gear, he will have greater defense, no doubt.
The one thing the spear user can never buy though is the ability to block. It doesn't matter how much gold he has, even if he has 1 billion gold, the spear user can't block. On the other hand, a billionaire sword user could always try to buy a SOM or SOSun weapon, which will hit harder than the vast, vast, majority (if not everyone but a couple) of spear users, and he will still have his block and extra defense.
I agree there are advantages to switching. It really depends on exactly what mobs you're grinding (or person you're pvping), and if that extra spear damage will put you over the edge for the kill. For example, say an enemy has 2500 health, and you have a spear that does 2000 damage, and a sword that does 1600 damage. It still takes 2 hits with each to finish off the enemy. However, if the enemy had 1900 health, the spear would be worth it. This is a crude hypothetical scenario, but shows that the extra damage a spear provides is only worth it, if in fact, you are absolutely positive it will get you over the edge to one hit the enemy. Yeah, this is exactly what Fly said . . . just expanding on it . . . thing is, it is easier said than done at times - you really have to be aware of the damage you're dealing and how much health the mobs you're fighting have.
7. "For skills nukers have it easy."