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What is the % of the skills?
Posted: Thu Sep 20, 2007 11:10 am
by ahmadicabara
What is the (%) of the skills?
Posted: Thu Sep 20, 2007 11:12 am
by Evil_Venom
? wut skills
Posted: Thu Sep 20, 2007 11:19 am
by Nihuja
% mean how much you can pimp your stat, lets say we have
Critical 2 ( 10 % )
- basically it says that we can pimp it to 100 %, easy math
100 % -> x
10% -> 2
x= 100*2/10 = 20
So basically you can have your crit to max 20 on that weapon

Posted: Thu Sep 20, 2007 11:42 am
by ahmadicabara
yea i mean the (%) but in cleric skill there is 900% and in axe 90% what is differance?
Posted: Thu Sep 20, 2007 11:47 am
by Sylhana
It forms part of the damage calculation. The higher the % number, the higher the damage.
Posted: Thu Sep 20, 2007 11:56 am
by Krevidy
Sylhana wrote:It forms part of the damage calculation. The higher the % number, the higher the damage.
Exactly !

Posted: Thu Sep 20, 2007 12:24 pm
by realfoxboy
Sylhana wrote:It forms part of the damage calculation. The higher the % number, the higher the damage.
... and the longer it takes to execute the skill.
Posted: Thu Sep 20, 2007 1:19 pm
by Sylhana
realfoxboy wrote:Sylhana wrote:It forms part of the damage calculation. The higher the % number, the higher the damage.
... and the longer it takes to execute the skill.
I dont think it is skill duration related :/ The time it takes to execute a skill isnt proportional to the % stated.
Posted: Thu Sep 20, 2007 1:37 pm
by Matrixman__
it has to do with damage, say a nuke is 460-800(300%)
the nuke will hit for 460-800 and multiply ur magical gamage on ur character by 300%
at least this is always the way i assumed it to work, well, something like that anyway
same goes for phys damage moves like soul spear, bicheon moves, stuff like that
Posted: Thu Sep 20, 2007 2:11 pm
by realfoxboy
Sylhana wrote:realfoxboy wrote:Sylhana wrote:It forms part of the damage calculation. The higher the % number, the higher the damage.
... and the longer it takes to execute the skill.
I dont think it is skill duration related :/ The time it takes to execute a skill isnt proportional to the % stated.
that was not an assumption, the percentage shows how long you need for the attack and how strong it will be.
Posted: Thu Sep 20, 2007 2:22 pm
by tomiotar
realfoxboy wrote:Sylhana wrote:realfoxboy wrote:Sylhana wrote:It forms part of the damage calculation. The higher the % number, the higher the damage.
... and the longer it takes to execute the skill.
I dont think it is skill duration related :/ The time it takes to execute a skill isnt proportional to the % stated.
that was not an assumption, the percentage shows how long you need for the attack and how strong it will be.
Is true thats used to be like this on some cases, but now Joymax change that for example reducing the strong bow casting time to the antidevil casting time. Moreover, the skill with highest % on Heuskal tree is GSM and the best of that skill is the almost zero casting time (cooldown time is another history).
Posted: Thu Sep 20, 2007 9:43 pm
by foudre
each skill has its own cool down the precent means nothing to it, its just that more powerfull skill usually have a slower cool down
the precent is a weapon reflection (that precent of your attack power)
if the precent determined cool down then how come fire bolt and ice bolt cool down equally
Posted: Thu Sep 20, 2007 10:03 pm
by drey7000
example: spinny whoosh whoosh dagger skill: phy damage(200-300) 150%
ok so the (200-300) part is added to the 150% of your weapon damage (the physical damage in the example i gave u).
now lets say your daggers have phy dmg:(50-100), then it would mean x150% of the weapon dmg + (200-300) dmg... so this skill would deal between 275-450 dmg(correct me if im wrong i suck at math), thats not including the amount that then gets reduced by armor and what not.
Err... nooby question that i still cant figure out, what does the phy reinforce do?

i always try find a weapon with high reinforce but i still have no idea what it does