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New Force Skills
Posted: Thu Aug 23, 2007 9:25 am
by Nyte
How effective is the lvl 60+ force skills.
Skills like Decay, weaken and impotent, are these 3 skills really worth getting the force tree to lvl 80 over and how effective are these 3 stats when inflicted onto people ?? For anyone thats lvl 80 fully farmed with lvl 80 force that has good pvp experience .. please share ur opinions.
Posted: Sat Aug 25, 2007 6:19 am
by The Mighty Gerbil
I too wish to know this. Regarding both the force de-buff and the blader lvl 80 debuff. Do they weaken your opponent significantly or does auto potion pretty much make it useless? Thank you.
Posted: Sat Aug 25, 2007 2:04 pm
by phulshof
I have not tried the new force skills yet, but the blader debuffs are really quite nice. I see a huge increase in damage for instance if I can get that defense reduction on my opponent.
Posted: Sat Aug 25, 2007 2:15 pm
by Disconn3cted
the pots that remove these debuffs are really expensive and have a huge cool down time the effects on the bladers chain are very nice so i would assume the same goes for the force debuffs
Posted: Sat Aug 25, 2007 11:50 pm
by Nyte
sweet, thats what i was thinking also .. if the blader chain debuffs are nice then that should go for the lvl 60+ force debuffs also.
At the moment i'm planning on going a force blader, 80808060
Am i going to be the first force blader to get fore to 80 ?? o.O
Posted: Sun Aug 26, 2007 2:27 am
by sinny
does anyone know how many phys def percentage each decay level reduce?
Posted: Sun Aug 26, 2007 6:05 am
by Nyte
yea thats what i would want to know also, same with weaken and impotent
Posted: Sun Aug 26, 2007 6:23 pm
by shieldmaiden
IMPOTENT OMG? i dont wanna get myself as the receiving end of that spell.

Posted: Mon Aug 27, 2007 12:14 pm
by whiteraven

going to make some high lvls impotent xD
Posted: Tue Aug 28, 2007 7:38 am
by Nyte
So in the whole SRO there are no players with lvl 80 force ?? =)
I'll be the first to test it out =D
Posted: Thu Sep 13, 2007 11:35 am
by phulshof
Mine's only at lvl 72; I'll raise it to 80 when the 90 cap arrives; for the moment I prefer having full immunity with fire at lvl 28-40. Once we hit the lvl 100 cap tho, I plan on dropping it. The lvl 70 force skills for defense reduction don't come close to the lvl 73 lightning chain division effect.
Posted: Thu Sep 13, 2007 12:08 pm
by Nyte
phulshof wrote:Mine's only at lvl 72; I'll raise it to 80 when the 90 cap arrives; for the moment I prefer having full immunity with fire at lvl 28-40. Once we hit the lvl 100 cap tho, I plan on dropping it. The lvl 70 force skills for defense reduction don't come close to the lvl 73 lightning chain division effect.
So imagine having the defense reduction AND the division effect both onto the enemy at the same time ( if thats possible ) wait .. u dont need to imagine it but u can simply go test it =p i'd like the see the results.
Posted: Thu Sep 13, 2007 12:25 pm
by phulshof
It's hard to make this visible due to a number of causes:
- Force skills are only updated every 10 levels; I'm currently comparing an 8th level division effect with a 7th level spot effect
- Damage normally already varies 25% between min and max.
Having said that, I see little viewable difference in damage after adding the force effects (about 500 damage), but adding division using my chain changes my nuke damage from 7-9K to 11-13K. I'll see if I can find a PvP partner to write down the exact reduction effects though. That's much easier to check than damage difference during a fight.
Posted: Thu Sep 13, 2007 1:01 pm
by Nyte
wow 7-9k to 11-13k, pretty nice.
Posted: Thu Sep 13, 2007 1:08 pm
by ToFu
Nyte wrote:sweet, thats what i was thinking also .. if the blader chain debuffs are nice then that should go for the lvl 60+ force debuffs also.
At the moment i'm planning on going a force blader, 80808060
Am i going to be the first force blader to get fore to 80 ?? o.O
if you're a blader then why get force? the lightning chains already adding those effects. maybe add those sp to another tree? it does have 80% probable but blader tank a long time anyways. those effects should kick in after a few lightning chains.
Posted: Fri Sep 14, 2007 3:51 am
by Atsuten
Those force skills are not the bugged ones are they? I heard you can just click-remove them like you can buffs...
Posted: Fri Sep 14, 2007 4:03 am
by XemnasXD
i was thinking of making a hybrid Ice/Force S/S
combing the blade chains with freeing and spamming force skillz sounds pretty effective.....
Posted: Fri Sep 14, 2007 4:25 am
by Nyte
XemnasXD wrote:i was thinking of making a hybrid Ice/Force S/S
combing the blade chains with freeing and spamming force skillz sounds pretty effective.....
Yea, this is idea also but with a blade ^^
Posted: Fri Sep 14, 2007 5:37 am
by phulshof
I've not been able to determine the effect of division and impotence in numbers yet (they just didn't show up according to my friend), but putting my lvl 73/72 skills on a lvl 66 gave the following results:
bleed: phy def - 134, mag def -223
vital spot body: phy def -212
vital spot mind: mag def -318
It gave me a bit more respect for bleed than I had before.
Posted: Sat Sep 15, 2007 2:07 am
by Nyte
Thats pretty nice damage reductions, can u confirm whether the vital spot skills are clickable to cancel when inflicted upon to others ??