New Force Skills

Discuss building Silkroad characters and learning skill trees. Ask for advice and opinions, or help others.
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Nyte
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New Force Skills

Post by Nyte »

How effective is the lvl 60+ force skills.
Skills like Decay, weaken and impotent, are these 3 skills really worth getting the force tree to lvl 80 over and how effective are these 3 stats when inflicted onto people ?? For anyone thats lvl 80 fully farmed with lvl 80 force that has good pvp experience .. please share ur opinions.

The Mighty Gerbil
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Post by The Mighty Gerbil »

I too wish to know this. Regarding both the force de-buff and the blader lvl 80 debuff. Do they weaken your opponent significantly or does auto potion pretty much make it useless? Thank you.

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phulshof
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Post by phulshof »

I have not tried the new force skills yet, but the blader debuffs are really quite nice. I see a huge increase in damage for instance if I can get that defense reduction on my opponent.
[88] Vivace
Pure INT Bard/Cleric, Bard 88, Cleric 88

[83] Pinokkio
Pure INT Force Nuker, Force 83, Cold 83, Lightning 83, Fire 60

[81] Sybian
Pure INT KD Nuker, Bicheon 81, Cold 81, Lightning 81, Fire 60

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Disconn3cted
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Post by Disconn3cted »

the pots that remove these debuffs are really expensive and have a huge cool down time the effects on the bladers chain are very nice so i would assume the same goes for the force debuffs
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Nyte
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Post by Nyte »

sweet, thats what i was thinking also .. if the blader chain debuffs are nice then that should go for the lvl 60+ force debuffs also.

At the moment i'm planning on going a force blader, 80808060
Am i going to be the first force blader to get fore to 80 ?? o.O

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sinny
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Post by sinny »

does anyone know how many phys def percentage each decay level reduce?

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Nyte
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Post by Nyte »

yea thats what i would want to know also, same with weaken and impotent

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shieldmaiden
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Post by shieldmaiden »

IMPOTENT OMG? i dont wanna get myself as the receiving end of that spell. :shock:

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whiteraven
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Post by whiteraven »

:P going to make some high lvls impotent xD
WTS,,

water elements D3/4
fire elements D3/4
earth elements D3/4
wind elements D3/4

and a few sos´es,, look at topic
http://www.silkroadforums.com/viewtopic.php?f=7&t=91081

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Nyte
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Post by Nyte »

So in the whole SRO there are no players with lvl 80 force ?? =)
I'll be the first to test it out =D

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phulshof
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Post by phulshof »

Mine's only at lvl 72; I'll raise it to 80 when the 90 cap arrives; for the moment I prefer having full immunity with fire at lvl 28-40. Once we hit the lvl 100 cap tho, I plan on dropping it. The lvl 70 force skills for defense reduction don't come close to the lvl 73 lightning chain division effect.
[88] Vivace
Pure INT Bard/Cleric, Bard 88, Cleric 88

[83] Pinokkio
Pure INT Force Nuker, Force 83, Cold 83, Lightning 83, Fire 60

[81] Sybian
Pure INT KD Nuker, Bicheon 81, Cold 81, Lightning 81, Fire 60

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Nyte
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Post by Nyte »

phulshof wrote:Mine's only at lvl 72; I'll raise it to 80 when the 90 cap arrives; for the moment I prefer having full immunity with fire at lvl 28-40. Once we hit the lvl 100 cap tho, I plan on dropping it. The lvl 70 force skills for defense reduction don't come close to the lvl 73 lightning chain division effect.


So imagine having the defense reduction AND the division effect both onto the enemy at the same time ( if thats possible ) wait .. u dont need to imagine it but u can simply go test it =p i'd like the see the results.

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phulshof
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Post by phulshof »

It's hard to make this visible due to a number of causes:
- Force skills are only updated every 10 levels; I'm currently comparing an 8th level division effect with a 7th level spot effect
- Damage normally already varies 25% between min and max.

Having said that, I see little viewable difference in damage after adding the force effects (about 500 damage), but adding division using my chain changes my nuke damage from 7-9K to 11-13K. I'll see if I can find a PvP partner to write down the exact reduction effects though. That's much easier to check than damage difference during a fight.
Last edited by phulshof on Thu Sep 13, 2007 4:39 pm, edited 1 time in total.
[88] Vivace
Pure INT Bard/Cleric, Bard 88, Cleric 88

[83] Pinokkio
Pure INT Force Nuker, Force 83, Cold 83, Lightning 83, Fire 60

[81] Sybian
Pure INT KD Nuker, Bicheon 81, Cold 81, Lightning 81, Fire 60

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Nyte
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Post by Nyte »

wow 7-9k to 11-13k, pretty nice.

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ToFu
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Post by ToFu »

Nyte wrote:sweet, thats what i was thinking also .. if the blader chain debuffs are nice then that should go for the lvl 60+ force debuffs also.

At the moment i'm planning on going a force blader, 80808060
Am i going to be the first force blader to get fore to 80 ?? o.O


if you're a blader then why get force? the lightning chains already adding those effects. maybe add those sp to another tree? it does have 80% probable but blader tank a long time anyways. those effects should kick in after a few lightning chains.

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Atsuten
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Post by Atsuten »

Those force skills are not the bugged ones are they? I heard you can just click-remove them like you can buffs...

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XemnasXD
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Post by XemnasXD »

i was thinking of making a hybrid Ice/Force S/S

combing the blade chains with freeing and spamming force skillz sounds pretty effective.....
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Nyte
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Post by Nyte »

XemnasXD wrote:i was thinking of making a hybrid Ice/Force S/S

combing the blade chains with freeing and spamming force skillz sounds pretty effective.....


Yea, this is idea also but with a blade ^^

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phulshof
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Post by phulshof »

I've not been able to determine the effect of division and impotence in numbers yet (they just didn't show up according to my friend), but putting my lvl 73/72 skills on a lvl 66 gave the following results:

bleed: phy def - 134, mag def -223
vital spot body: phy def -212
vital spot mind: mag def -318

It gave me a bit more respect for bleed than I had before.
[88] Vivace
Pure INT Bard/Cleric, Bard 88, Cleric 88

[83] Pinokkio
Pure INT Force Nuker, Force 83, Cold 83, Lightning 83, Fire 60

[81] Sybian
Pure INT KD Nuker, Bicheon 81, Cold 81, Lightning 81, Fire 60

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Nyte
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Post by Nyte »

Thats pretty nice damage reductions, can u confirm whether the vital spot skills are clickable to cancel when inflicted upon to others ??

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