Page 1 of 1
Cleric indispensable skills as sub-mastery?
Posted: Mon Aug 13, 2007 4:47 pm
by underK
i have a bard almost lvl 50, and im going to start farming to get cleric as second mastery... but they are too many cleric skills, and i dont feel like farming, so which ones should i get?
the last line of skills is sure (int and str buffs^^), and the bless spell. but they are many skills for hp restore and ress... which are better? im confused with that amount of skills
thx
Re: Cleric indispensable skills as sub-mastery?
Posted: Mon Aug 13, 2007 5:01 pm
by Cremat
underK wrote:i have a bard almost lvl 50, and im going to start farming to get cleric as second mastery... but they are too many cleric skills, and i dont feel like farming, so which ones should i get?
the last line of skills is sure (int and str buffs^^), and the bless spell. but they are many skills for hp restore and ress... which are better? im confused with that amount of skills
thx
im its very hardly, cuz i have one warlock and a lot of skills... =/
but bard + cleric its very usefull... \o/ and consume a lot of MP... to buff all time...

Posted: Mon Aug 13, 2007 5:11 pm
by Biscuit
My minimal set so far (lvl 30) would be:
- Group Heal
- Healing Division
- Reverse
- Healing Cycle
- Bless
- Blessing Series
In general I can't find a skill that I don't find useful. I even use Heaven flash. Don't know if this is of much use to you considering your higher level. My best guess would be to get the higher versions of those skills if available including their prequisites.
Posted: Tue Aug 14, 2007 1:51 am
by 5581
i suggest you go for cleric skill that will stay temporary active even though you change your weapon, and choose for only buffing skill, cos your attack is using bard skill. which will temporary active i dont know yet, cos i am not a cleric, maybe you can find some on youtube, when they sub a cleric class but when they use the skill and change back to other class weapon see what skill is still activate, and that is the skill you aiming at.
Posted: Tue Aug 14, 2007 3:57 am
by blocklandmac
The INT and STR buffs can only be used on other people, and they go away after you switch weapons.
i have a bard almost lvl 50, and im going to start farming to get cleric as second mastery... but they are too many cleric skills, and i dont feel like farming, so which ones should i get?
Oxymoron?
Anyway... If you want to go Bard/Cleric, you'll be a support character anyway. Just keep a big gap, stick with a nice party, then level your skills whenever you can. I'm level 15 Bard/Cleric with a gap of 5. I level slow, but I get lots of skill points. My plan is to get a gap of 9, level up to 20, close the gap, then get another gap of 9, get to 30, close the gap, etc...
That way, I get new skills to keep me occupied and I always have something new to look forward to. To be honest, I'm getting bored having mastered skills up to level 10, so I can't wait to get to level 20. I can already keep a decent sized party full of HP and MP most of the time. (Not when we get run over by tons of monsters, of course... not without group healing. =/)
Posted: Wed Aug 15, 2007 12:17 am
by underK
well another question: whats the difference between recovery and blessed recovery series?
isnt group healing and group recovery the same? then should i get only 1 of them? why there are too many skills for hp restore? :/
Posted: Wed Aug 15, 2007 12:50 am
by San
blessed recovery is an upgraded recovery
same for the group heals
Posted: Wed Aug 15, 2007 2:24 am
by Chromis
Biscuit wrote:My minimal set so far (lvl 30) would be:
- Group Heal
- Healing Division
- Reverse
- Healing Cycle
- Bless
- Blessing Series
I'd go with all of those, except maybe healing division. Bless, Healing Cycle and Group Heal are MUSTS. The rest of them are extremely useful too.
Posted: Wed Aug 15, 2007 7:37 am
by Biscuit
Chromis wrote:Biscuit wrote:My minimal set so far (lvl 30) would be:
- Group Heal
- Healing Division
- Reverse
- Healing Cycle
- Bless
- Blessing Series
I'd go with all of those, except maybe healing division. Bless, Healing Cycle and Group Heal are MUSTS. The rest of them are extremely useful too.
The good thing about healing division is that you don't have to aim it. So when you are soloing you can heal yourself and use your offensive skills without a whole lot of clicking. Plus it's great in parties where combining it with Group Heal usually gets the work done completely (Group Heal <-- cooldown).
Posted: Wed Aug 15, 2007 5:28 pm
by blocklandmac
He might have meant Recovery Division, which heals the person in your party with the lowest HP for 5 minutes. If you're not in a party, it'll heal you. =P