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cleric needs more HP?? or not???

Posted: Sat Aug 04, 2007 10:18 am
by kingfisher29
im starting to wonder, being a cleric, 99% of the time you are healing your party or ress them. so u'll need lots of MP. plus u can tell cleric is a INT build class from their attk skills.....

however, if a cleric dies in a party, the whole party is pretty much doomed if the party is grinding on higher lvl mobs than the average lvl in the party.

so im thinking, since im only doing 1% of attk in the game, why not put a few points into STR, so may be i can withstand 1 or 2 hits, just to buy enough time for a warrior or wizard to get the mob off my tail???

what do u think????

and also, if u're going INT hybrid cleric, what mag bal would u base on??

90%?? 85% 80%?????

tell me what u think.....

Cheers

Posted: Sat Aug 04, 2007 2:33 pm
by Marduuhin
Just ask a warrior for damage share buff (Pain Quota) and go full int. ;)
You'll heal yourself anyway when you heal others (150/300% reflect).

Posted: Sat Aug 04, 2007 5:44 pm
by DeShin
Hmm cleric needs higher phys def IMO (although got +def skills). You can expect all magicians to be nuker as in pure INT which makes their hp low as well, same goes to cleric.