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[Wizard] Pure int?

Posted: Thu Aug 02, 2007 8:05 am
by yesyes
So what do you think should be wizard like pure INT i don't think so beacouse their hp is really low.

My opinion is that wizard should add something to hp also, like 1 point on each 3 lvls?

Posted: Thu Aug 02, 2007 8:15 am
by Bazinator
nope no hp at all is the best way to go unless u really want it badly u can do 1hp whenever u want but remember evry attack is magical so str will do crazp to ur max hits which is what wizards are all about

Posted: Thu Aug 02, 2007 8:41 am
by yesyes
Yea but all mobs 1 hit u :S

Posted: Thu Aug 02, 2007 9:13 am
by Stress
That's why you use parties.

Posted: Thu Aug 02, 2007 9:21 am
by HertogJan
I am not getting 1 hitted by orange mobs =|

Posted: Thu Aug 02, 2007 9:28 am
by Gusy
Or use warlock, they have a shield

Posted: Thu Aug 02, 2007 9:34 am
by Bazinator
ye u do die quickly but if ur solo killing ull kill the mobs before they get to u if ur in a pt u shouldnt get hit so it all works out u can do what u want but i say u should do pure int

Posted: Thu Aug 02, 2007 6:50 pm
by Drake
Every attack you use is Mag based and your only purpose is to deal damage so pure int every single point is the only answer.

I play a Wiz and solo mobs anywhere from 3-5 lvls higher then me with the buff that cuts hp in half and have decent survivability cause i added warrior to wear heavy armor untill i get high enough to fight some decent int attacking mobs

If you have warrior(or any class that allows u to use shield) keep the shield in the quickslot and the second you are or are about to be swarmed swap it on and start running, same thing with untimely giant/prty spawns...I started doing this and find the majority of the time i get in trouble if i put shield on (which also stops buff cuttin hp and triggers pot instantly if u set at above 50%) and start running usin teleport every chance the cooldown fades u can get out of trouble. Also if ya got a good blk rate you can count on a timely blk here and there to save you

Posted: Thu Aug 02, 2007 7:01 pm
by blocklandmac
I suggest you go full INT. You don't want to risk NOT one or two-hitting monsters. Why? Unless you add more STR than you should, you won't be able to take many hits anyway. Use Life Turnover and kill everything in sight with one shot. That's how Wizards work. Even if you got more HP from strength, it would be cut in half. If you decided to not use Life Turnover, you'll kill really slowly.

If you can't kill monsters close to your level with one shot, you have to move to monsters that you can kill with one shot or you'll level too slow. (Or join a party... But who wants to have a weak Wizard? xD)

Posted: Thu Aug 02, 2007 7:16 pm
by justaskphil
Stay pure INT. Add str and hp to gear. If solo, stick to areas where you can 1 hit mobs, or party with cleric so they can give you the str buff for even more hp. Wizard was meant to be fragile, but use him in party correctly, and you won't have any problems! :)

Posted: Thu Aug 02, 2007 7:53 pm
by blocklandmac
Yes... I'm level 21 and I can take a HUGE chunk out of Party Monsters my level without using Berserk. If I use berserk, I can kill them with on cast of Fire Blow. They can kill me in two hits. I can kill them in one spell. These are party monsters, mind you.

If you want to be more defensive, go with Warlock. With Warlocks, I can safely solo party monsters. It takes longer, but I have like a 5% chance of dying.

Posted: Fri Aug 03, 2007 2:18 am
by xene
im pure int mage lvl 21 i never really get 1 hitted by npc.. and i hit like crazy..