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Regarding my Warlock Build

Posted: Thu Jul 26, 2007 6:16 pm
by killahcheese
Base on the info from:
http://www.silkroadforums.com/viewtopic.php?t=21546

Should Warlock be getting Wizard nukes? Or should they stay in the Warlock tree?

It seems that in EUR unlike Chinese, we can/should only stay within our own tree?

The Following is the Skills I want to get, comments please!
Image

R1C1
Skill form : Passive
Skill attribute : Buff
Use Weapon : All weapon or empty hand
Effect:
L1-Magical attack power 4% increase
L15-Magical attack power 60% increase

R1C2 (Isn't this the same as magical dmg? Since all warlock attack is DARK ISN'T IT?)
Skill form : Passive
Skill attribute : Buff
Use Weapon : All weapon or empty hand
Effect:
Increase the abnormal status duration inflicted by Dark magic.
L1- Continuity hour 20% increase

R2C1
Skill form : Active
Skill attribute : Debuff
Use Weapon : Warlock Rod
Effect:
L1-Continuous hour 12 second, connection modification 2, magical attack power 32~39 (+37%), burn probability 20% (effect 28, lv 4)
L15- Continuous hour 12 second, connection modification 2, magical attack power 582~711 (+37%), burn probability 20% (effect 140, lv 60)

R4C1 (ANOTHER MAG BOOSTER LOL)
Skill form : Passive
Skill attribute : Buff
Use Weapon : All weapon and empty hand
Effect:.
L1-Magical damage 4% increase
L15- Magical damage 60% increase

R5C1 (I guess my basic magic damager)
Skill form : Active
Skill attribute : Long distance-magical
Use Weapon : Warlock Rod
Effect:
L1- Magical attack power 32~39 (+215%)
L15- Magical attack power 582~711 (+215%)

R5C3 I guess the mother of my warlock damagers
Skill form : Active
Skill attribute : Long distance-magical
Use Weapon : Warlock Rod
Effect:
L1- Magical attack power 406~496 (+215%), front scope radius 5.0m (target 3)
L3- Magical attack power 543~663 (+215%), front scope radius 5.0m (target 3)

R6C1
Skill form : Active
Skill attribute : Debuff
Use Weapon : Warlock Rod
Effect:
L1- Stun 2 grade (probability 80% and 5 seconds)
L5- Stun 6 grade (probability 80% and 5 seconds)

Note: A spell with 80% stun!! This is a vey scary spell.

L2- Continuity hour 40% increase

R8C1 gonna try to max this, and the father skill after this, **** clerics!
Skill form : Active
Skill attribute : Long distance-magical
Use Weapon : Warlock Rod
Effect:
Drain HP from target and heal oneself. This skill disgard target's defence strength.
L1-HP absorption 64

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One of the problems I see, is that warlocks has 3/4 of its skills are like DEBUFFS, am i suppose to DEBUFF WHORE THEM? Or is one strong debuff enough? Which debuff better?

Also should I use wizard lightning + Fire attacks? Or just stick to my warlock magic attacks? Problem is I don't see many of them

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COMMENTS AND SUGGESTIONS PLEASE
L11- HP absorption 660

Posted: Thu Jul 26, 2007 7:29 pm
by RedBullLT
only one DoT ??? I think you should use more of them, very good skills... And i think you should also get Shadow Armor and the "Father" skill :) Don`t know about the oders, but i think we will figure out :)

Posted: Thu Jul 26, 2007 7:45 pm
by killahcheese
whats DoT?

I didn't see a lot of damage skills.. so I'm assuming I need to turn to wizardry?

Posted: Thu Jul 26, 2007 8:05 pm
by RedBullLT
Hershey wrote:
killahcheese wrote:whats DoT?


i think its Damage Over Time


Yes, DoT = Damage Over Time. Without those DoTs you wont do a lot of damage like you should. Take a look at the "Dark Mentalist" line, those skills are DoTs and are very important for Warlock.

Posted: Thu Jul 26, 2007 8:37 pm
by killahcheese
Ah so thats what i need.

Hey stupid to just realize it now..

but all the other classes need their SPECIFIC WEAPONS INORDER TO USE THEIR SPECIFIC SKILLS.

So what do i do? Do I use their weapons then switch back to my weapons to use my skills? This is pretty retarded

Posted: Fri Jul 27, 2007 4:27 am
by criticalss
it sux for warlocks cuz they only can use 2 DoTs from dark mentalists on a player at a time. so u only need 2 lol.