EURO CHAR HELP!

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silverstorm1
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EURO CHAR HELP!

Post by silverstorm1 »

I want to make a character thats best for 1v1 PVP, which i THINK would be rogue d-daggers, but im not sure. dont really want to go with rogue Xbow, that kinda defeats the purpose of rogue, stealth to sneak up, but with Xbow your alrdy ranged... anyway, i think rigues will be the biggest damage dealers too, which combined with stealth and stun, would make then the best [u]1v1 PVP[/u] post your opinions, i like to be able to take a bit of damage, but i like to stealthy and deal lots of damage, POST OPINIONS[noflamers]

Xanovaria
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Post by Xanovaria »

1v1 pvp....play chinese
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silverstorm1
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Post by silverstorm1 »

i thinkn a lvl 80 d-daggers rogue will take a lvl 80 str glavie

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HyorunmarouZ
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Post by HyorunmarouZ »

Xanovaria wrote:1v1 pvp....play chinese


+1

Euros are made to be in party, even if they outpower chinese, the pot delay will limit a lot their performance in 1 on 1.

1 on 1 with Euros = The first who attacks, wins, most of the time.

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Da_Realest
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Post by Da_Realest »

Chinese is superior in 1v1.

A sword/shield warrior would last the longest out of all the euro character..
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lotri
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Post by lotri »

If you want to be strong 1v1.. definitely go Chinese. Sure, 8x wizards can 2-nuke 8x glaivers in garms. Sure, 8x rogues can 1-2 skill 8x nukers without block. But INT vs INT.. it's whoever gets the first damage off wins. Rogues can be devastating, but also die quickly with the -75% defense buff. One nuke can pretty much kill a rogue.

I wanted to be d-rogue earlier due to its rogue-specific passives (speed increase in stealth to counter speed decrease by stealth, increased damage in stealth). But.. it also means you'll have to be up-close-and-personal with your enemy. Against a glaiver, this is deadly. One stun and you're out of commission. Plus, daggers only have stun.

Meanwhile.. xbow has KD and KB, which combines the ghost spear series with the annoying blader series. I haven't personally seen 90 rogues in action.. but from what I've seen on YouTube, the range really helps a lot. I mean... there's a skill that adds 7.0m to your attack range (18.0 base + 2.0-4.0 passive + 7.0 skill = 27.0-31.0m for a high-damage attack). There's also the 15.0m one which isn't really helpful in PvP but good for luring mobs. Add the knockdown skill, the Lv 50 double-knockback skill, and you're in for one hell of a PvP session trying to get shots off.

Going off-topic a bit... this reminds me. I was watching an 8x PvP between an INT nuker and an archer. The nuker could 3- or 4-nuke the archer... but the archer's arrow combos ALWAYS knocked back at least once. So.. way to go archers for being un-nerfed :)
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