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fire and cold wall
Posted: Thu Jun 21, 2007 5:39 pm
by The_Sin
are the fire and cold wall things worth the sp, i didnt think so but my friend has and he says the block a ton of attacks
Posted: Thu Jun 21, 2007 6:12 pm
by MrFudge
they cant block a ton of attacks.
ive seen them break after 1 attack.
Posted: Thu Jun 21, 2007 6:17 pm
by Doctor_MOS
MrFudge wrote:they cant block a ton of attacks.
ive seen them break after 1 attack.
if you keep them at around your own level they can be quit good, and if you have fire it's already worth to add lv 1, it blocks 1 whole nuke
Posted: Thu Jun 21, 2007 10:25 pm
by The_Sin
Doctor_MOS wrote:MrFudge wrote:they cant block a ton of attacks.
ive seen them break after 1 attack.
if you keep them at around your own level they can be quit good, and if you have fire it's already worth to add lv 1, it blocks 1 whole nuke
did u mean quite instead of quit, more opinions plz
Posted: Fri Jun 22, 2007 12:29 am
by Sylhana
It has some uses. Just not that practical for 1on1. I like it when you need to hold the ground in guild wars (jobwars). Even the lvl 1 wall of the first book is good, just to break the first hit from a nuke (guaranteeing you to always hit first) or first phantom~kd directed to you (using ice wall).
If you're running on a limited sp plan, dont take it, just take the first book at lvl 1.
Posted: Fri Jun 22, 2007 12:37 am
by Disconn3cted
i dont think they work anymore when i cast one of them it just disappears does anyone know why it does that?
Posted: Fri Jun 22, 2007 1:01 am
by Nenhunter
don't spam the button its on. press it once activates it, a second time turns it off ^^
Posted: Fri Jun 22, 2007 2:43 am
by _carnage_
when i used the ice wall on the white tigers they hit more on me so i dident think it was worth it
Posted: Fri Jun 22, 2007 5:45 am
by MrFudge
_carnage_ wrote:when i used the ice wall on the white tigers they hit more on me so i dident think it was worth it
thats because the wall has its own defense power lol.
they were hitting the wall and your characters defense wasnt accounted for.
fire wall i think is only useful for archers.
you max it and set it up and just launch arrows away.
even then it only stops 1 or 2 nukes. (most likely just 1)
Posted: Fri Jun 22, 2007 3:19 pm
by Doctor_MOS
fully maxed fire wall blocks 2 nukes, and i don't want to complain much, but 2 nukes are ALOT of damage ^^
Posted: Fri Jun 22, 2007 4:02 pm
by Embodiment
fully maxed fire wall blocks 2 nukes, and i don't want to complain much, but 2 nukes are ALOT of damage
o_0 a lion shout can take out a Max Fire Wall,
Don't get them, you will find yourself using them just to show-off when a noob uses a low lvl wall. They are a waste of SP!....
Posted: Fri Jun 22, 2007 4:23 pm
by Nenhunter
fire wall is good against blader's kd ^^
Posted: Sat Jul 21, 2007 8:18 pm
by xZhang_Liaox
but don't absorb his dmg because he deals phy dmg...and firewall is against magic attacks ;D
Posted: Sat Jul 21, 2007 9:20 pm
by Nenhunter
doesn't matter if you take the dmg, ur not gonna get kd-ed so its better. and a higher lvl fire wall against blader is better because it lasts against them for 3 kds sometimes, so ur safe to nuke away if ur nuker, etc
Posted: Sat Jul 21, 2007 9:36 pm
by Shadowman20818
Just NO
You can get one lvl in fire wall to mess around if you're low lvl because nukers can't kill you.
It prevents KB and KD but not worth it cause it goes after one to two attacks.
Posted: Sun Jul 22, 2007 12:38 am
by lennonn
Well..
ppl said very true things... but if u already got those trees ice/fire...
I would say after when u have sp get it tho... because u can use one at time against those hibrids and so...
cuz protect u from KD, Stun , KB... Buuut not thaaaaaat useful...
as said before 1 lvl of each could be enough to do this protection IMHO...
Yours,
Len
