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new ice buff
Posted: Tue May 01, 2007 9:59 pm
by Disconn3cted
am i the only one who thinks this will make pure int overpowered? i hope there is a patch to weaken its effect (make it last for a very short amount of time)
Posted: Tue May 01, 2007 10:46 pm
by Llthium
heh im deleving heauksal to get ice and wait for the new skills..
i dunno if it will make me without 1k heauksal weaker at the 80 cap.. but im lvl 35 and i wont hit cap ne time soon since i play barely an hour a day (if i feel so.. cuz sumtimes grind is kinda boring or i got stuff to do) and zero on fridays n saturdays...
Posted: Wed May 02, 2007 12:38 am
by IguanaRampage
Lol pure int won't be overpowered because we'll have to sacrifice either a wep tree or fire to take ice....
Posted: Wed May 02, 2007 1:27 am
by wuu
IguanaRampage wrote:Lol pure int won't be overpowered because we'll have to sacrifice either a wep tree or fire to take ice....
true to that, or they can pretty much split it. say 50/50 each ?

Posted: Wed May 02, 2007 1:43 am
by IguanaRampage
It would be a lot weaker than just picking one imo, but we'll see. Fire low lvl you would basically be sacrificing the imbue and nukes. Fireshield will probably be almost insignificant with the amount of people taking ice after the update (and fire-shield is supposedly switching to a solid unit), and the magical defense will be laughable. The bicheon/heuskal moves really don't do much until you get to 6x masteries, and even then with the new skills those will probably be considered somewhat weak, though going 50/50 would definitely save sp lol
80-90 masteries will take a lot of farming...
Posted: Wed May 02, 2007 6:00 am
by zephyr
the new ice buff lasts 120 seconds (every book)
Posted: Wed May 02, 2007 8:50 am
by Stress
dropping fire or not is a hard decision. If i'll be around when the cap comes out, I will try 90 bich/heuk (can't decide) 90 light, 90 ice, 30 fire.
This is not a classical build by any means, but it will grind very fast due to snake dance/mars + new ice AoE nuke + new lightning nukes etc.
But most people will prolly go with the traditional approach:
90 bich/heuk, 90 fire, 90 light.
Posted: Wed May 02, 2007 8:52 am
by pitdaanima
sorry for disturbing the round of nukers but could anyone tell me what's the meaning of that?? new ice buff.. what kind of buff should that be? a complete new skill? a fixed buff?? what buff is this.. sorry for asking those questions but i haven't had the chance to play sro in the last few days..
kind regards
Posted: Wed May 02, 2007 8:58 am
by Stress
As far as I know it does the following:
it transfers the damage you recieve to the mana. Which means, for a period of time, pure/hybrid INT's can tank almost as much as STR's and still deal the same great damage.
however, I'm not 100% sure that this is what happens, so don't quote me on this.
Posted: Wed May 02, 2007 9:15 am
by pitdaanima
ok sounds like a manashield.. however one question is still open^^
is this a fix to an exist skill or a new one?
regards
Posted: Wed May 02, 2007 9:25 am
by Stress
It's a new skill row.
Posted: Wed May 02, 2007 10:43 am
by pitdaanima
well know i know all i want to know.. fine.. kind regards to the explains
Posted: Wed May 02, 2007 10:46 am
by Mefra
HOLY CRAP, If that would be true, I would give up fire right away. Just go lightning and cold...
Where do you guys get this idea from?
Re: new ice buff
Posted: Wed May 02, 2007 1:54 pm
by Vortexx
Disconn3cted wrote:am i the only one who thinks this will make pure int overpowered? i hope there is a patch to weaken its effect (make it last for a very short amount of time)
Nah pure int wont be overpowered cause a pure str can also use that skill.
Re: new ice buff
Posted: Wed May 02, 2007 2:56 pm
by Fat_Smurf
Vortexx wrote:Disconn3cted wrote:am i the only one who thinks this will make pure int overpowered? i hope there is a patch to weaken its effect (make it last for a very short amount of time)
Nah pure int wont be overpowered cause a pure str can also use that skill.
lol? how long would his mama shield last? 1 shot... and wont be able to use skill
PURE IT WILL RULE THIS WORLD!!11ONEONE
Posted: Wed May 02, 2007 3:04 pm
by tomakasin
Due to this new ice move.
Is it better for a pure int to take the Heuskal Build now (80 cap int spear suck at pvp):
90 Heuksal
90 Lightning
90 Ice
30 Something.
OR still go on with bicheon tree but lose HP Passive
90 Bicheon
90 Lightning
90 Ice
30 Something
I do not know which to choose, help me.
Posted: Wed May 02, 2007 3:40 pm
by HBblade
such a skill will have a long cooldown, & it's not like a couple shots wont deplete a pure int's mana no matter, how large int mana is, it's as much as a pure str's hp, so a couple shots will take it down

, then kill them while cooldown
Re: new ice buff
Posted: Wed May 02, 2007 3:50 pm
by Vortexx
Fat_Smurf wrote:Vortexx wrote:Disconn3cted wrote:am i the only one who thinks this will make pure int overpowered? i hope there is a patch to weaken its effect (make it last for a very short amount of time)
Nah pure int wont be overpowered cause a pure str can also use that skill.
lol? how long would his mama shield last? 1 shot... and wont be able to use skill
PURE IT WILL RULE THIS WORLD!!11ONEONE
pure int would get stunned, knockback before it could cast the silly nukes.
The pure int's shield would also last 1 shot.
Posted: Wed May 02, 2007 4:08 pm
by JeSsi3JaiJai
where u guys see this skill, cause everyone is talking about it, but no one show where it is... maybe just i can't find it...
Posted: Wed May 02, 2007 4:12 pm
by NuclearSilo
HBblade wrote:such a skill will have a long cooldown, & it's not like a couple shots wont deplete a pure int's mana no matter, how large int mana is, it's as much as a pure str's hp, so a couple shots will take it down

, then kill them while cooldown
Wrong.
For example a str char with 20k HP, your damage rate is 3k dmg/s, HP regeneration rate (from pots) is 1.5k HP/s
So it will take 10s to kill that Str.
But if u use new ice skill, 50% dmg reduce for example. Will u kill him in 20s?
The answer is NO. Because your dmg rate is now 1.5k dmg/s, but the 1.5k HP/s regeneration will make your attack harmless.
how large int mana is, it's as much as a pure str's hp
In the case above, only 50% of dmg is comsumned to mana. Neither u can destroy his HP and MP.
Posted: Wed May 02, 2007 4:46 pm
by Airbeat
What ice buff are yall talkin about?
Posted: Wed May 02, 2007 5:01 pm
by skulldiver
@ nuclear silo, hmm that would make the skill less overpowered then making it a mana shield, as a mana shield they could take as much as a pure str :O
Posted: Wed May 02, 2007 6:00 pm
by HBblade
NuclearSilo wrote:HBblade wrote:such a skill will have a long cooldown, & it's not like a couple shots wont deplete a pure int's mana no matter, how large int mana is, it's as much as a pure str's hp, so a couple shots will take it down

, then kill them while cooldown
Wrong.
For example a str char with 20k HP, your damage rate is 3k dmg/s, HP regeneration rate (from pots) is 1.5k HP/s
So it will take 10s to kill that Str.
But if u use new ice skill, 50% dmg reduce for example. Will u kill him in 20s?
The answer is NO. Because your dmg rate is now 1.5k dmg/s, but the 1.5k HP/s regeneration will make your attack harmless.
how large int mana is, it's as much as a pure str's hp
In the case above, only 50% of dmg is comsumned to mana. Neither u can destroy his HP and MP.
lol, 10s for a pure int to kill a pure str who's potting, lmfao

Posted: Wed May 02, 2007 6:47 pm
by NuclearSilo
HBblade wrote:NuclearSilo wrote:HBblade wrote:such a skill will have a long cooldown, & it's not like a couple shots wont deplete a pure int's mana no matter, how large int mana is, it's as much as a pure str's hp, so a couple shots will take it down

, then kill them while cooldown
Wrong.
For example a str char with 20k HP, your damage rate is 3k dmg/s, HP regeneration rate (from pots) is 1.5k HP/s
So it will take 10s to kill that Str.
But if u use new ice skill, 50% dmg reduce for example. Will u kill him in 20s?
The answer is NO. Because your dmg rate is now 1.5k dmg/s, but the 1.5k HP/s regeneration will make your attack harmless.
how large int mana is, it's as much as a pure str's hp
In the case above, only 50% of dmg is comsumned to mana. Neither u can destroy his HP and MP.
lol, 10s for a pure int to kill a pure str who's potting, lmfao

I said
an example
Just go to DW south gate and ask someone with 10k dmg nuke to a str 20k HP. Then ask another person with 5k dmg nuke. U'll understand that 5k nuke will take forever to kill that str.
Time to kill = HP / (dmg rate + HP regen rate).
Now divide dmg rate per 2 and see if time to kill is multiple by 2? Dont be so dumb
Posted: Wed May 02, 2007 8:17 pm
by BaronSengir
NuclearSilo wrote:HBblade wrote:such a skill will have a long cooldown, & it's not like a couple shots wont deplete a pure int's mana no matter, how large int mana is, it's as much as a pure str's hp, so a couple shots will take it down

, then kill them while cooldown
Wrong.
For example a str char with 20k HP, your damage rate is 3k dmg/s, HP regeneration rate (from pots) is 1.5k HP/s
So it will take 10s to kill that Str.
But if u use new ice skill, 50% dmg reduce for example. Will u kill him in 20s?
The answer is NO. Because your dmg rate is now 1.5k dmg/s, but the 1.5k HP/s regeneration will make your attack harmless.
how large int mana is, it's as much as a pure str's hp
In the case above, only 50% of dmg is comsumned to mana. Neither u can destroy his HP and MP.
Mana shield this

Posted: Wed May 02, 2007 10:02 pm
by NuclearSilo
BaronSengir wrote:NuclearSilo wrote:HBblade wrote:such a skill will have a long cooldown, & it's not like a couple shots wont deplete a pure int's mana no matter, how large int mana is, it's as much as a pure str's hp, so a couple shots will take it down

, then kill them while cooldown
Wrong.
For example a str char with 20k HP, your damage rate is 3k dmg/s, HP regeneration rate (from pots) is 1.5k HP/s
So it will take 10s to kill that Str.
But if u use new ice skill, 50% dmg reduce for example. Will u kill him in 20s?
The answer is NO. Because your dmg rate is now 1.5k dmg/s, but the 1.5k HP/s regeneration will make your attack harmless.
how large int mana is, it's as much as a pure str's hp
In the case above, only 50% of dmg is comsumned to mana. Neither u can destroy his HP and MP.
Mana shield this


What did u want to say?

Posted: Wed May 02, 2007 10:26 pm
by Grim
Lol.. since I never use wep skills that much... I plan on using 90fire/90lite/90cold/and 30bicheon. The blocking rate will decrease but I will get High Dmg and High Def.
-Grim
Posted: Wed May 02, 2007 10:38 pm
by NuclearSilo
Sure. But u missed 5% of BR and a lot of good skill from bicheon. What do u plan to use to buy time? Shield technique is usefull though.
Posted: Wed May 02, 2007 10:58 pm
by Grim
A lil tip that I use is frost wall.. make one before you put on cape for PvP..then once It breaks..you should have about a decent 3-4nukes on them...Then the ice buff is my second defence while im finishing my 5th nuke finisher..
-Grim
Posted: Wed May 02, 2007 11:07 pm
by NuclearSilo
Grim wrote:A lil tip that I use is frost wall.. make one before you put on cape for PvP..then once It breaks..you should have about a decent 3-4nukes on them...Then the ice buff is my second defence while im finishing my 5th nuke finisher..
-Grim
And after 5th nuke, what will u do? With firewall and fan storm, i could break your strategy of fighting easily
