GrosBedo wrote:Firstly, at the right of the Physical or Magical damage done to the enemy, there's a percentage number in brackets. What does this number mean ?
This multiplier is applied to your final damage, after adding together weapon damage and skill damage. It works on both physical and magical damage regardless of whether the skill itself is physical or magical.
does it takes a time between each times of this type of skill or are all the strikes done in one attack ?
"Successive Shot" generally means that multiple attacks will occur in rapid succession; how much more rapid varies with the skill. Also, such skills may have a cool-down time before using your next attack, the point being better front-loading of damage. I don't know of any skill that does multiple attacks simultaneously.
For "Transfer", I think this must be an attack where you strike one opponent and the damages done to it are 'transferred' to another enemy or two with or without penalty (like loss of damages) in the process.
There is a loss of damage with each transfer in the wolf's thunderbolt skill. I have no experience with any other tranferring skill.
For "Simultaneous Attack", I first thought it was like "Succesive Shot", but it has another name so maybe this is because the skill is a bit different ? As I saw, this skill is always with a "Surrounding Range Radius" so this is a zone skill, but does this mean that each enemy that is in this zone takes 3 shot of this skill at once, or does this mean that only 3 enemies max can take the damages from the skill and the others don't ?
The latter. "Simultaneous Attack" means that this skill has an area of effect. It will only strike any particular enemy once, but it strikes all valid targets in roughly the same instant. If there are more enemies in the area of effect than the spell can hit, it hits as many as possible and the rest take no damage. For instance, if you use ghost spear petal while surrounded by six enemies, one enemy will not take damage.
Another weird thing is about "lvl X", like for "Extreme fire force" in Fire tree that tells "BurnProbability 25% (effect70, lvl 21)" or the rebirth skills in Healing tree that tells "lvl 27" or "lvl 47". Do these numbers mean that we can only use these skills on players that are under the level X ?
The resurrection skill has a level limit, yes. You can only use it on players who are within that limit. For effects, I believe the first number is the duration of the effect, while the second number is the strength.
Can we use an Imbue with one type of Status Effect with another Attack skill with another Status Effect ? Ex: Thunder Imbue + Cold Attack, can it shock + freeze at same time ?
It depends on the attack. Cold wave arrest does not add damage or effect from an imbue. Neither does shock lion shout. All three "nukes", which are the elemental skills available at level 30, can apply damage and effect from an imbue as well as their own damage and effect, and you can mix and match types.
For Status error effect X reduce: does it reduce the status each 5 seconds or just one time ? I mean, if you wait an amount of time, does the abnormal state cures itself with this skill without taking any pill or cure skill ?
All abnormal state cures itself over time without pilling or curing. This will reduce the amount of time it takes to wear off naturally by X seconds. It will not reduce the potency of the effect itself.