I finished Farm i have 1.5 m sp now
i love blader so but confused will make me crazy plz help
which is better for pvp in blader build
Bicheon , Cold , Fire or
Bicheon , Light , Fire or
Bicheon , Force , Fire
I wish to respond quickly

.curve wrote:Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


Goseki wrote:Blader isn't really a pvp build...
.curve wrote:Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


omier44 wrote:If blader is not a PvP build, then what is it?
It's definately not a PvE build.
The most PvP oriented build is perhaps Bicheon/Fire/Force.
.curve wrote:Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


MFA1486 wrote:which is better for pvp in blader build
Bicheon , Cold , Fire or
Bicheon , Light , Fire or
Bicheon , Force , Fire


MFA1486 wrote:Now become much more confused![]()
![]()
plz i need I want a clear answer
Ningyotsukai-san wrote:
Fire / Cold ~
A more rounded defensive build, while being not quite as helpful in group pvp:
I said "more rounded" because there's only 2 build types: Str & Int.
If you take both Fire (Gives magical defense buff) and Cold (gives physical defense buff) you'll be more rounded, defensively, for dealing with more builds in either category (str or int).
I say it's not as useful in Group PvP because it doesn't give buffs or anything else to your "team" and I figured most people would ignore you to attempt to take out the more pressing builds. The only thing this would have to offer is to knockdown people, put bleed on them, or stun (less chances to than force build)
Fire / Force ~
Then you got a more helpful build in group situations, slightly less defensive prowess (physical),
I say this is more helpful for "group pvp" since, with the Force mastery, you can heal, res people, get rid of debuffs on you or your team, and have more chances to debuff / stun targets.
but more dominant over the semi-immune or non-immune builds of the game. (3 types of builds: Immune (cleric sub), Semi-Immune (force / pills), or Non-Immune)
I brought up the 3 types of builds for PvP purposes if you go with the Force Tree.
Immune means that all will fail, besides a few of your debuffs (Vital Spot skills).
Semi-Immune means that the debuffs can succeed, but they (the target) have ways of taking them off of themselves.
Non-Immune means that your debuffs can succeed and that the target has no way of taking them off...
Then again, the Force Blader has more chances combating warlock / other force users than the fire / cold build.
Again... read above, it's practically the same thing. Fire / Cold will have a slightly harder time PvPing with opponents that have Warlock or the Force Tree, while the Fire / Force will have an easier time removing the debuffs casted on you using the Force Tree's "Force Cure" and "Cure Therapy" skills.

Ningyotsukai-san wrote:MFA1486 wrote:Now become much more confused![]()
![]()
plz i need I want a clear answer
Eh, I'll go more into it ...Ningyotsukai-san wrote:
Fire / Cold ~
A more rounded defensive build, while being not quite as helpful in group pvp:
I said "more rounded" because there's only 2 build types: Str & Int.
If you take both Fire (Gives magical defense buff) and Cold (gives physical defense buff) you'll be more rounded, defensively, for dealing with more builds in either category (str or int).
I say it's not as useful in Group PvP because it doesn't give buffs or anything else to your "team" and I figured most people would ignore you to attempt to take out the more pressing builds. The only thing this would have to offer is to knockdown people, put bleed on them, or stun (less chances to than force build)
Fire / Force ~
Then you got a more helpful build in group situations, slightly less defensive prowess (physical),
I say this is more helpful for "group pvp" since, with the Force mastery, you can heal, res people, get rid of debuffs on you or your team, and have more chances to debuff / stun targets.
but more dominant over the semi-immune or non-immune builds of the game. (3 types of builds: Immune (cleric sub), Semi-Immune (force / pills), or Non-Immune)
I brought up the 3 types of builds for PvP purposes if you go with the Force Tree.
Immune means that all will fail, besides a few of your debuffs (Vital Spot skills).
Semi-Immune means that the debuffs can succeed, but they (the target) have ways of taking them off of themselves.
Non-Immune means that your debuffs can succeed and that the target has no way of taking them off...
Then again, the Force Blader has more chances combating warlock / other force users than the fire / cold build.
Again... read above, it's practically the same thing. Fire / Cold will have a slightly harder time PvPing with opponents that have Warlock or the Force Tree, while the Fire / Force will have an easier time removing the debuffs casted on you using the Force Tree's "Force Cure" and "Cure Therapy" skills.


[Scoundrels]MFA1486 wrote:Dear you relied on semi-immune or non-immune builds i talk about total in the end my dear forget the team The most important thing for me Pvp Which is better in your opinion I want one sentence and I trust you now


aishsharma wrote:if your going for cap then option 3 otherwise option 1. Force builds are better at late game tbh unless u like being the support tanker in ba/ctf

MFA1486 wrote:aishsharma wrote:if your going for cap then option 3 otherwise option 1. Force builds are better at late game tbh unless u like being the support tanker in ba/ctf
heheh sry i'm smaller noob what is tbh and ba/ctf
omier44 wrote:MFA1486 wrote:aishsharma wrote:if your going for cap then option 3 otherwise option 1. Force builds are better at late game tbh unless u like being the support tanker in ba/ctf
heheh sry i'm smaller noob what is tbh and ba/ctf
TBH - to be honest.
BA - Battle Arena.
CTF - Capture The Flag.

