Well i was supposed to create a full int spear nuker mainly for PvP I was just wondering should i got Heuksal/Ice and Fire or Light I dont want a mix of Light and Fire..
Fire has the strongest imbue... but in the end.. isnt Light stronger ? Because of the magic dmg % increase buff ?
Re: Full Int Spear Fire or Light ?
Posted: Fri Sep 10, 2010 8:53 am
by Pan_Raider(`_´)
light/ice mix is for hybrids
if you seperate light and fire If you have an attack rating that outclasses your opponent, light will get you higher damage than fire because of the mag. attack +% buff.
If you have a very low attack rating however, even ice imbue will be stronger because of the huge damage spectrum
So light does extremely well vs monsters but needs work vs players
but fire will give the mag. defense and immunity and a steady damage output, slightly less dependant from attack rating/parry rating.
So pvp --> fire/ice for good damage, defence and immunity pve --> light/ice for good damage, speed and parry
Re: Full Int Spear Fire or Light ?
Posted: Fri Sep 10, 2010 12:58 pm
by Jadekiss
Pan_Raider(`_´) wrote:light/ice mix is for hybrids
if you seperate light and fire If you have an attack rating that outclasses your opponent, light will get you higher damage than fire because of the mag. attack +% buff.
If you have a very low attack rating however, even ice imbue will be stronger because of the huge damage spectrum
So light does extremely well vs monsters but needs work vs players
but fire will give the mag. defense and immunity and a steady damage output, slightly less dependant from attack rating/parry rating.
So pvp --> fire/ice for good damage, defence and immunity pve --> light/ice for good damage, speed and parry
Ok nice summary ! Than i will go fire
What about the nukes ? The last firenuke.. has a lower range ? Cant look at the moment since im at work right now lol
Re: Full Int Spear Fire or Light ?
Posted: Fri Sep 10, 2010 3:03 pm
by Pan_Raider(`_´)
all 3 nukes have 15m range, arrow/bomb have the lowest charge time and damage then come burning and hellfire with higher casting time and damage, then wide and disintegrate with slightly higher casting time and higher damage
Re: Full Int Spear Fire or Light ?
Posted: Fri Sep 10, 2010 3:28 pm
by Jadekiss
cool thx for the info mate what about gear? Would garm be the best choice on 11D because of the 20% mp consum thing? Woulndt it be helpful in snow modus?
Or should i go protector?
Re: Full Int Spear Fire or Light ?
Posted: Fri Sep 10, 2010 7:38 pm
by Pan_Raider(`_´)
Spoiler!
wall of text
I'm not sure how many ressources you have, wether you level up and pvp in an alternating manner or which type of pvp you prefer.
If your goal is to leveling up to a certain level where you can pvp, garms are perfect. Then you can switch to prot (armor only if you want to specialize on warriors and rogues and haunt them as a hobby) Despite the fact that you are full int, it will take loads of mobs to oppose your potentially 1hit damage, regardless of the armor type, so garms are perfect with the +20% extras.
If you level up and pvp while doing so, either a very good (+5-+7) garm set or prot, since you will need the suitbound extras for effective leveling and need a good defensive force to match your snow shield to put up a good fight. Of course, if you find yourself fighting str builds most of the time, prot would be a safe choice.
If you have loads of $$$, there is nothing stopping you from making a grinding and a pvp set But as you can see, armor is only for heavyweight str battlers because no extras= suxxors You normally concentrate on beating your opponent in snow shield time so the mp reduction extra is normally as helpful as the extra phys. defence of armor
/tldr
garms if you can make them higher than +5/6 and want to use snow higher than 55% without problems prot if you fight all kind of opponents and want a bit more phys defence than garms armor only if you want to specialize on str based opponents
Re: Full Int Spear Fire or Light ?
Posted: Fri Sep 10, 2010 9:11 pm
by Jadekiss
oh ok garment sound good to me though ^^
thx buddy
Re: Full Int Spear Fire or Light ?
Posted: Fri Sep 10, 2010 9:41 pm
by Goseki
Light hits harder for pure int. both in term of mag and phy attk.
i thought you'd have suspended that topic but finally more confirmed facts
Re: Full Int Spear Fire or Light ?
Posted: Sat Sep 11, 2010 8:44 pm
by Jadekiss
Hmm cant see the relevant pics to compare light with fire on your topic xD
Re: Full Int Spear Fire or Light ?
Posted: Sat Sep 11, 2010 10:32 pm
by Goseki
Jadekiss wrote:Hmm cant see the relevant pics to compare light with fire on your topic xD
Click on the spoilers? Right now, you can compare fire vs ice imbue which dispells that "imbue make big diff myth", ice imbue + fire nuke and fire buffs vs ice imbue + light nuke and light buffs.
Re: Full Int Spear Fire or Light ?
Posted: Sun Sep 12, 2010 8:07 am
by Jadekiss
I see so it better to go light ice than go fire ice ?
EDIT: but the fire buffs are also usefull ^^
Re: Full Int Spear Fire or Light ?
Posted: Mon Sep 13, 2010 4:09 pm
by Alcibiades
HYBRID FIRE/LIGHT S/S GO.
Re: Full Int Spear Fire or Light ?
Posted: Mon Sep 13, 2010 7:59 pm
by Jadekiss
Nah i had a SS hybrid ... he was good but i prefer spear xD its cool though
i just cant decide between fire and light... since i want power... speed isnt important since i can buy speed drug
Re: Full Int Spear Fire or Light ?
Posted: Tue Sep 14, 2010 12:07 am
by Goseki
Honestly after pvping for a month with my light nuker, i kill more. A LOT more. Basically ppl say fire nuker is stronger because they are comparing it to a light nuker in a pvp. Fire vs Light nuker, fire has advantage due to wall, and mag def buff. Against others though, light deals more dmg.
Re: Full Int Spear Fire or Light ?
Posted: Tue Sep 14, 2010 8:34 am
by Jadekiss
so in the end light deals more dmg so ppl who are taking fire....just want the fire buffs over light buffs? Weird 80 ice and 30 light would be for hybrids? Which cand of hybrid would you recommend?