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full int best choice
Posted: Sat Sep 26, 2009 7:04 pm
by zico
please try to argue...
if for spear...you think hybrid is better...please give the ratio (7:1 8:1 9:1 5:1 .....)
Re: full int best choice
Posted: Sun Sep 27, 2009 2:08 am
by warfire6395
bicheon is the best for pure int. heuksal is the best for hybrid.
and just so u know with lightning you will do more damage overall.
Re: full int best choice
Posted: Sun Sep 27, 2009 6:13 am
by _Scarlett_
For Pure Int, I'd go with s/s. Reasons why:
Pure int 100 Fire, 100 Cold, 100 Bicheon.
Pros:
Can wield a shield with your weapon:
-Extra defense from wielding the shield
-Has a chance to block attacks (bicheon has skills [Mountain Shield and Giant Shield] and a passive to increase this).
-Has a skill to increase physical defense for 15 secs: Castle Shield, Ironwall Shield, and Iron Castle Shield Protection.
You have interruptions:
-Can knock down opponents and while they can't attack you, you can attack them, and also have a chance to pot back your HP/MP to 100%.
You have a wide variety of AoE (area of effect) nukes at your disposal [4 total]:
-Two from Cold Mastery: Ice Rain and Multi Shot.
-Two from Fire Mastery: Flame Wave-Wide, and Flame Wave-Disintegrate.
You have more defense from your buffs and defense from Fire and Cold Masteries:
-You have Earth Fire Protection (@ Lv12 it adds +277 magical defense)
-You have Might Guard of Ice (@ Lv15 it adds +158 physical defense)
-You have Cold Armor (passive) (@ Lv10 it adds +178 physical defense)
*total of +336 physical defense*
You have other useful buffs/skills from Fire and Cold Masteries:
-You have Fire Wall (magical absorption)
-You have Iceberg Wall (physical absorption)
-You have Snow shield (transfers a certain % of damage into your MP pool)
-You have Fire Shield Emperor (helps with immunity)
-You have Flame Body Trial (increases physical damage)
-You have the Combustion skills (to see invisible or stealth euros)
Cons:
Loss of mobility:
-You no longer have grass walk or phantom walk (you have to rely on speed pots or a bard for more mobility).
Loss of other skills:
-Loss of the Piercing series (increases magical damage)
-Loss of Lion shouts (good quick magical damage for grinding)
-Loss of Concentration series and passive (lose 72 Parry increase)
-Loss of thunderbolts (nukes): They have a good constant range for damage, whereas fire nukes can jump in range of damage.
Re: full int best choice
Posted: Sun Sep 27, 2009 8:08 am
by zico
very nice reply thx scarlett...if someone could do this with the full int heuksal option it'd be nice ^^
Re: full int best choice
Posted: Sun Sep 27, 2009 9:59 am
by Cepiii
zico wrote:very nice reply thx scarlett...if someone could do this with the full int heuksal option it'd be nice ^^
Sure
http://www.youtube.com/watch?v=E9QHvnobEho 
Re: full int best choice
Posted: Sun Sep 27, 2009 12:26 pm
by zico
wowww nice ^^
Re: full int best choice
Posted: Sun Sep 27, 2009 6:33 pm
by aishsharma
for spear build its better to go hybrid imo(85-90% magical balance)
this is bcoz you spear already has higher mag and phy dmg than sword so along with fire buffs you should kill alot faster in pvp