Which pure int s/s is better?!?!
Which pure int s/s is better?!?!
Im stuck on whether to make pure int ss that is 100 bicheon, 100 ice, and 100 light or 100 bicheon, 100 fire, 70 light , and 30 ice. The first build is the traditional build. but the second one, i think it will do alot of dmg cuz of fire nukes and light mag att plus buff, but im not sure if 30% mana shield is good enough for a pure int...what do you guys think?
Re: Which pure int s/s is better?!?!
30 ice is not good enough for a pure int. A pure str, yes. But not a pure int.
You could always go with 100bich/100fire/100ice. Only downside is now grasswalk, but that's replaceable.
You could always go with 100bich/100fire/100ice. Only downside is now grasswalk, but that's replaceable.
Re: Which pure int s/s is better?!?!
dont get 100fire, you need light, because its buff increases magic damage which can replace the lost of damage to fire, but the main skill is ghost walk, you need ghost walk... without it, you cannot do anything to bowers/range players, you need to get close to them to use your bicheon skill
the kd ones... and of course you need bicheon and cold for sure... 100bicheon, and around 80+ cold(max if you want), and 100light... and make sure to max icewall, it helps 
Tips:
1.Don't underestimate Ice Wall and Fire Wall series.
2.Every build has at least one weak point, observe it and counter it.
3.Your build has at least one weak point, recognize it and minimize it.
1.Don't underestimate Ice Wall and Fire Wall series.
2.Every build has at least one weak point, observe it and counter it.
3.Your build has at least one weak point, recognize it and minimize it.
- BaronSengir
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Re: Which pure int s/s is better?!?!
umm fire nuke is like 330% vs light which is 300+18% buff i think making fire do more dmg
Re: Which pure int s/s is better?!?!
BaronSengir wrote:umm fire nuke is like 330% vs light which is 300+18% buff i think making fire do more dmg
yes but you wont be able to cast anything if you keep getting interrupted/push back and run away by range.. that will also make your bicheon pretty useless too because you wont be able to get close to them... so what will you choose? get a little more damage, but has less chances of winning or get a little less damage, but has a more chance of winning?
Tips:
1.Don't underestimate Ice Wall and Fire Wall series.
2.Every build has at least one weak point, observe it and counter it.
3.Your build has at least one weak point, recognize it and minimize it.
1.Don't underestimate Ice Wall and Fire Wall series.
2.Every build has at least one weak point, observe it and counter it.
3.Your build has at least one weak point, recognize it and minimize it.
- xKingpinx
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Re: Which pure int s/s is better?!?!
100 bicheon/100 fire/100 ice sounds like a good build for a pure int...id go for it..

- fckerr
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Re: Which pure int s/s is better?!?!
fire/cold/light.
Re: Which pure int s/s is better?!?!
sinny wrote:dont get 100fire, you need light, because its buff increases magic damage which can replace the lost of damage to fire, but the main skill is ghost walk, you need ghost walk... without it, you cannot do anything to bowers/range players, you need to get close to them to use your bicheon skillthe kd ones... and of course you need bicheon and cold for sure... 100bicheon, and around 80+ cold(max if you want), and 100light... and make sure to max icewall, it helps
If you need speed that badly there's Bards and speed pots. Grass walk isn't a necessity, it's a bonus.
Re: Which pure int s/s is better?!?!
Tasdik wrote:sinny wrote:dont get 100fire, you need light, because its buff increases magic damage which can replace the lost of damage to fire, but the main skill is ghost walk, you need ghost walk... without it, you cannot do anything to bowers/range players, you need to get close to them to use your bicheon skillthe kd ones... and of course you need bicheon and cold for sure... 100bicheon, and around 80+ cold(max if you want), and 100light... and make sure to max icewall, it helps
If you need speed that badly there's Bards and speed pots. Grass walk isn't a necessity, it's a bonus.
is ghost walk NOT grass walk! read please....
Tips:
1.Don't underestimate Ice Wall and Fire Wall series.
2.Every build has at least one weak point, observe it and counter it.
3.Your build has at least one weak point, recognize it and minimize it.
1.Don't underestimate Ice Wall and Fire Wall series.
2.Every build has at least one weak point, observe it and counter it.
3.Your build has at least one weak point, recognize it and minimize it.
Re: Which pure int s/s is better?!?!
sinny wrote:Tasdik wrote:sinny wrote:dont get 100fire, you need light, because its buff increases magic damage which can replace the lost of damage to fire, but the main skill is ghost walk, you need ghost walk... without it, you cannot do anything to bowers/range players, you need to get close to them to use your bicheon skillthe kd ones... and of course you need bicheon and cold for sure... 100bicheon, and around 80+ cold(max if you want), and 100light... and make sure to max icewall, it helps
If you need speed that badly there's Bards and speed pots. Grass walk isn't a necessity, it's a bonus.
is ghost walk NOT grass walk! read please....
It still isn't a necessity.
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Re: Which pure int s/s is better?!?!
Tasdik wrote:sinny wrote:is ghost walk NOT grass walk! read please....
It still isn't a necessity.
+1, go bich/fire/ice
I was using that build (arounds 80s) is awesome and is the best to kill another nukers (mag deff buff + inmunity
Here's a tip:
If ur getting KD/KB too much just get close once and KD ur opponent then rise ur walls
Re: Which pure int s/s is better?!?!
Tasdik wrote:is ghost walk NOT grass walk! read please....
It still isn't a necessity.[/quote]
can u plz tell me why is it not necessary?
Tips:
1.Don't underestimate Ice Wall and Fire Wall series.
2.Every build has at least one weak point, observe it and counter it.
3.Your build has at least one weak point, recognize it and minimize it.
1.Don't underestimate Ice Wall and Fire Wall series.
2.Every build has at least one weak point, observe it and counter it.
3.Your build has at least one weak point, recognize it and minimize it.
Re: Which pure int s/s is better?!?!
sinny wrote:Tasdik wrote:is ghost walk NOT grass walk! read please....
It still isn't a necessity.
can u plz tell me why is it not necessary?[/quote]
Because it just makes you move a little faster. 100 light in now way can compete with 100 ice in it's usefulness for pure int's. Or any build really. Sure you move a little bit faster, but is that really worth giving up the much needed extra defense that Ice gives? Or the incredible nukes and imbue that fire gives? No.
Speed is a luxury, not a necessity.
Re: Which pure int s/s is better?!?!
hmm you know what ghost walk does?
For full int, cold is a must, at least with mastery @ 80 to get snowshield to 50%.
and fire dmg output is not that much higher than light if you compare them
light imbue 723~1344 (100%)
piercing force +18% magic damge
light nuke (crane) 1330 ~ 2470 (300%) 10m/3
fire imbue 912~1520 (100%)
fire nuke (disintegrate) 1425 ~ 2375(330%)
the max damage should be about 12%-15% higher for fire, that could be a big difference to some people if they ONLY WORRY ABOUT DAMAGE IN PVP, but to me it is not because i've had play full int nuker vs bowers and xbow rogue, you cannot do anything to the rangers if you dont have ghost walk to get close to them to use ur kd skills, stab, ice wall, then nuke.. you are useless if you keep trying to nuke with your nuke skill... the range players can just kite you til death... or stalling you til snowshield run out and kill you (kb->ghost walk->kb -> ghost walk or something a long that line). DAMAGE IS NOT EVERYTHING!
For full int, cold is a must, at least with mastery @ 80 to get snowshield to 50%.
and fire dmg output is not that much higher than light if you compare them
light imbue 723~1344 (100%)
piercing force +18% magic damge
light nuke (crane) 1330 ~ 2470 (300%) 10m/3
fire imbue 912~1520 (100%)
fire nuke (disintegrate) 1425 ~ 2375(330%)
the max damage should be about 12%-15% higher for fire, that could be a big difference to some people if they ONLY WORRY ABOUT DAMAGE IN PVP, but to me it is not because i've had play full int nuker vs bowers and xbow rogue, you cannot do anything to the rangers if you dont have ghost walk to get close to them to use ur kd skills, stab, ice wall, then nuke.. you are useless if you keep trying to nuke with your nuke skill... the range players can just kite you til death... or stalling you til snowshield run out and kill you (kb->ghost walk->kb -> ghost walk or something a long that line). DAMAGE IS NOT EVERYTHING!
Tips:
1.Don't underestimate Ice Wall and Fire Wall series.
2.Every build has at least one weak point, observe it and counter it.
3.Your build has at least one weak point, recognize it and minimize it.
1.Don't underestimate Ice Wall and Fire Wall series.
2.Every build has at least one weak point, observe it and counter it.
3.Your build has at least one weak point, recognize it and minimize it.
Re: Which pure int s/s is better?!?!
If your pure int go cold more than 80. If hybrid go 60 at minimum. Fire or light is ur choice.
- Insanity
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Re: Which pure int s/s is better?!?!
lightning over fire for a pure int. lightning nukes also cast faster. also, u get magical attack increase which is a big deal and this almost makes up for the damage u dont have from fire nukes.
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Re: Which pure int s/s is better?!?!
Insanity wrote:lightning over fire for a pure int. lightning nukes also cast faster. also, u get magical attack increase which is a big deal and this almost makes up for the damage u dont have from fire nukes.
1) Fastest casting china nukes are the fire and ice 1-shot one. Flame Wave bomb and Ice shot or whatever.
2) Indeed, it is just an ALMOST. Light dmges very randomly. And I don't really consider having 1 strong nuke being a nuker. Fire gives you 3, makes more sense.
The Dash is useful, but if you take fire, you can just use fire wall to make up for it. They won't be able to kb if you have it up, the only downside is if they dash away. So yeah, best strategy without light would be to hopefully be able to freeze or slow down, kd, stab, wall, strong nuke, than fast nuke, than kd and stab again. I have a light ice bich, and I don't really like how I rarely nuke in pvp. You only have 1 nuke and than it's back to sword moves.
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Re: Which pure int s/s is better?!?!
"hopefully freeze or slow down" is kinda... not good a way to pvp, you can hope for many things in pvp... but also this hope is "weak" because @ high level, they get all those accessories and skills that reduce the status effects by a lot.
then, you can throw up a firewall and stand there, then they can just ghost walk away, wait for you... you move up then they kb you... and guess what? time is against you! because nuker is almost nothing without snowshield, so again, i ssaid this before, THE OTHER PLAY WILL STALL YOU TIL YOUR SNOWSHIELD RUNS OUT and KILL YOU, "FAST". so firewall CANNOT make up for ghost walk...
beside you dont really need firewall for blocking kb/kd/debuffs because you've already got ice wall.
and in a fight, i highly doubt anyone will let you cast 3 nukes in a roll without interrupting you, so there's no point of having 3 nukes, for me i just need 1 nuke with ghost walk, bicheon kd and stab skills, and icewall.
then, you can throw up a firewall and stand there, then they can just ghost walk away, wait for you... you move up then they kb you... and guess what? time is against you! because nuker is almost nothing without snowshield, so again, i ssaid this before, THE OTHER PLAY WILL STALL YOU TIL YOUR SNOWSHIELD RUNS OUT and KILL YOU, "FAST". so firewall CANNOT make up for ghost walk...
beside you dont really need firewall for blocking kb/kd/debuffs because you've already got ice wall.
and in a fight, i highly doubt anyone will let you cast 3 nukes in a roll without interrupting you, so there's no point of having 3 nukes, for me i just need 1 nuke with ghost walk, bicheon kd and stab skills, and icewall.
Tips:
1.Don't underestimate Ice Wall and Fire Wall series.
2.Every build has at least one weak point, observe it and counter it.
3.Your build has at least one weak point, recognize it and minimize it.
1.Don't underestimate Ice Wall and Fire Wall series.
2.Every build has at least one weak point, observe it and counter it.
3.Your build has at least one weak point, recognize it and minimize it.
- Pan_Raider(`_´)
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Re: Which pure int s/s is better?!?!
min damage of fire is actually something over 17%
max damage about 23%
fire makes up for the speed with a higher % of immunity, more defence and physicall damage (physical damage best for the full str- str hybs but what the heck)
...
Knock down cant be vaccinated i am afraid.
1. cant win a fight by running, only postpone it.
2. a nuker is more prone to die while snow shield is down,, but the 1 minute can be tactically perservered if the player is good enough, like by throwing up a wall, knocking the enemy down,
if against a str based opponent--> castle shield
a good player will find a way
3. range isnt everything in a fight,
4. ice wall might help very well against int based characters when maxed
but as soon as a str based char comes, it is only a flimsy barrier
having both isnt a disadvantage
however, both can be cancelled by stun, which can make it go down leaving you defenseless by surprise.
100 fire/bich/ice is the best all around build for me if you give it a drug of wind:
- high damage
- high defence(both phys./mag.)
- higher prob of immunity
- 2nd wall
- longer ranged, faster nukes with higher damage
- for hybrids: more phys damage
down side is no phantom (maybe less parry too)
max damage about 23%
fire makes up for the speed with a higher % of immunity, more defence and physicall damage (physical damage best for the full str- str hybs but what the heck)
sinny wrote:"hopefully freeze or slow down" is kinda... not good a way to pvp, you can hope for many things in pvp... but also this hope is "weak" because @ high level, they get all those accessories and skills that reduce the status effects by a lot.
...
Goseki wrote:So yeah, best strategy without light would be to hopefully be able to freeze or slow down, kd, stab, wall, strong nuke, than fast nuke, than kd and stab again.
Knock down cant be vaccinated i am afraid.
sinny wrote:then, you can throw up a firewall and stand there, then they can just ghost walk away, wait for you... you move up then they kb you... and guess what? time is against you! because nuker is almost nothing without snowshield, so again, i ssaid this before, THE OTHER PLAY WILL STALL YOU TIL YOUR SNOWSHIELD RUNS OUT and KILL YOU, "FAST". so firewall CANNOT make up for ghost walk...
1. cant win a fight by running, only postpone it.
2. a nuker is more prone to die while snow shield is down,, but the 1 minute can be tactically perservered if the player is good enough, like by throwing up a wall, knocking the enemy down,
if against a str based opponent--> castle shield
a good player will find a way
3. range isnt everything in a fight,
4. ice wall might help very well against int based characters when maxed
but as soon as a str based char comes, it is only a flimsy barrier
having both isnt a disadvantage
however, both can be cancelled by stun, which can make it go down leaving you defenseless by surprise.
100 fire/bich/ice is the best all around build for me if you give it a drug of wind:
- high damage
- high defence(both phys./mag.)
- higher prob of immunity
- 2nd wall
- longer ranged, faster nukes with higher damage
- for hybrids: more phys damage
down side is no phantom (maybe less parry too)
Last edited by Pan_Raider(`_´) on Thu Jun 25, 2009 7:52 am, edited 1 time in total.

- Insanity
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Re: Which pure int s/s is better?!?!
Pan_Raider(`_´) wrote:min damage of fire is actually something over 17%
max damage about 23%
fire makes up for the speed with a higher % of immunity, more defence and physicall damage (physical damage best for the full str- str hybs but what the heck)sinny wrote:"hopefully freeze or slow down" is kinda... not good a way to pvp, you can hope for many things in pvp... but also this hope is "weak" because @ high level, they get all those accessories and skills that reduce the status effects by a lot.
...Goseki wrote:So yeah, best strategy without light would be to hopefully be able to freeze or slow down, kd, stab, wall, strong nuke, than fast nuke, than kd and stab again.
Knock down cant be vaccinated i am afraid.sinny wrote:then, you can throw up a firewall and stand there, then they can just ghost walk away, wait for you... you move up then they kb you... and guess what? time is against you! because nuker is almost nothing without snowshield, so again, i ssaid this before, THE OTHER PLAY WILL STALL YOU TIL YOUR SNOWSHIELD RUNS OUT and KILL YOU, "FAST". so firewall CANNOT make up for ghost walk...
1. cant win a fight by running, only postpone it.
2. a nuker is more prone to die while snow shield is down,, but the 1 minute can be tactically perservered if the player is good enough, like by throwing up a wall, knocking the enemy down,
if against a str based opponent--> castle shield
a good player will find a way
3. range isnt everything in a fight,
4. ice wall might help very well against int based characters when maxed
but as soon as a str based char comes, it is only a flimsy barrier
having both isnt a disadvantage
however, both can be cancelled by stun, which can make it go down leaving you defenseless by surprise.
100 fire/bich/light is the best all around build for me if you give it a drug of wind:
- high damage
- high defence(both phys./mag.)
- higher prob of immunity
- 2nd wall
- longer ranged, faster nukes with higher damage
- for hybrids: more phys damage
down side is no phantom (maybe less parry too)
sounds like u meant to say ice?
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- TillTheEnd
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Re: Which pure int s/s is better?!?!
100 Bicheon 99 Light 90 ice 11 fire, immunity and saves u around 200+k SP.
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This ritual demands a sacrifice, and I can think of none more enticing than you...,Repent, for death is upon you -Arch Demon.
This ritual demands a sacrifice, and I can think of none more enticing than you...,Repent, for death is upon you -Arch Demon.
Re: Which pure int s/s is better?!?!
If I was ever to make a Chinese Nuker for the 100 cap, I would pick Bicheon 100, Light 100, and Ice 90, Fire 10. Lately though, I've seen a bunch of people going full on Nuker; aka, 100 Fire, 100 Light and 100 Ice -- no weapon skills whatsoever. Whether or not that is effective remains to be seen as it is essentially a Chinese version of a Euro Wizard...
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Re: Which pure int s/s is better?!?!
Rhe7oric wrote:If I was ever to make a Chinese Nuker for the 100 cap, I would pick Bicheon 100, Light 100, and Ice 90, Fire 10. Lately though, I've seen a bunch of people going full on Nuker; aka, 100 Fire, 100 Light and 100 Ice -- no weapon skills whatsoever. Whether or not that is effective remains to be seen as it is essentially a Chinese version of a Euro Wizard...
sucks against bowers...bowers can just kb and cancel their nukes and throw up firewall + snow.... so they pretty much suck against bowers...not sure of glaviers/bladers though

Re: Which pure int s/s is better?!?!
When I pvp on my s&s I rarely use my nukes. The bicheon skills are much more useful. When it comes to the bicheon skills, light would provide the higher damage solution with the 18% damage bonus. Who cares if fire gives you a 30% bonus on a nuke when its the kds and stabs that really do the trick?
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Lvl 100 Str Archer
Lvl 94 Int S&S
Lvl 100 Str Archer
Lvl 94 Int S&S
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Re: Which pure int s/s is better?!?!
SirSengir wrote:When I pvp on my s&s I rarely use my nukes. The bicheon skills are much more useful. When it comes to the bicheon skills, light would provide the higher damage solution with the 18% damage bonus. Who cares if fire gives you a 30% bonus on a nuke when its the kds and stabs that really do the trick?
Because nukes are usefull in lots of different situations...also fire is better if you use alot of phys attacks cause of the higher dmg imbue + phys 9% increase...idk I like fire alot more than light, but its all personal opinions I guess...

- meluto
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Re: Which pure int s/s is better?!?!
I think 100 light/ice/bicheon is an amazing configuration for the 100 cap: great nukes, full defense, fast attacks, excelent buffs, etc, but the things aren't gonna get easy when the cap is raise to 120 (12 to 24 months from now).
When we get there I presume that the pure Int Chinese is going to have a hard time deciding the right masteries:
So far I've seen at least six different ones, provided at least one mastery is capped in order to be competitive:
120 Fire - 88 Light - 92 Ice (powerful, well rounded, but bicheon is lost)
120 Light - Ice 92 - 88 fire (nice buffs, good power, some magic protecction, but no bicheon again)
120 Light - Ice 92 - Force 88 (a posible surprise in terms of defense and offense)
120 light - 120 bicheon - 60 Ice (too litle defense for an Int is the issue here??)
120 Bicheon - 120 Ice - 60 Light (nukes may not be enough)
120 Bicheon - 120 Fire - 60 Ice (the most powerful but not enough defense and no magic, parry and speed buff)
You may notice a constant in each configuration: Ice gotta be there in order to give the char a chance to survive... but that's my point of view.
An of course the first, second and third have an special advantage, they need like a millon sp less to cap than the others; it'a amazing, check for yourself.
lol
When we get there I presume that the pure Int Chinese is going to have a hard time deciding the right masteries:
So far I've seen at least six different ones, provided at least one mastery is capped in order to be competitive:
120 Fire - 88 Light - 92 Ice (powerful, well rounded, but bicheon is lost)
120 Light - Ice 92 - 88 fire (nice buffs, good power, some magic protecction, but no bicheon again)
120 Light - Ice 92 - Force 88 (a posible surprise in terms of defense and offense)
120 light - 120 bicheon - 60 Ice (too litle defense for an Int is the issue here??)
120 Bicheon - 120 Ice - 60 Light (nukes may not be enough)
120 Bicheon - 120 Fire - 60 Ice (the most powerful but not enough defense and no magic, parry and speed buff)
You may notice a constant in each configuration: Ice gotta be there in order to give the char a chance to survive... but that's my point of view.
An of course the first, second and third have an special advantage, they need like a millon sp less to cap than the others; it'a amazing, check for yourself.
Venus
Pure INT Sword/Shield
Bicheon/Light/Cold
Lvl 100
Pure INT Sword/Shield
Bicheon/Light/Cold
Lvl 100
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Re: Which pure int s/s is better?!?!
100 Bicheon 99 Light 90 Ice 11 fire
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This ritual demands a sacrifice, and I can think of none more enticing than you...,Repent, for death is upon you -Arch Demon.
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Re: Which pure int s/s is better?!?!
meluto wrote:120 Light - Ice 92 - Force 88 (a posible surprise in terms of defense and offense)
either cap force or you don't, if it's 88 it'll just keep resisting often... pretty useless.
and 100bich/light 11fire 89ice is good if you constantly use KD and debuffs ( which in fact most sword nukers do ), it's a well built bicheon with enough fire for immunity that and lightning can be ampted if you land debuffs on the opponents ( which still in this case makes up for fires increadible firepower ). 100fire/ice combo is more useful for hybrid spears imo, not only because of it's lack of int but also it has str points in it unlike it's full int counterpart which has higher mag defense. With me though I'd want fire for it's damage, but still light imo is for an all around build for parry ratio and phantom walk.
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Re: Which pure int s/s is better?!?!
meluto wrote:120 light - 120 bicheon - 60 Ice (too litle defense for an Int is the issue here??)
Since I wrote this somebody gave an advice and it was to go as pointed in the quote but go hybrid from lvl 100 to 120, give all points to str, instead of int... I find that suggestion very interesting because the hit points would be higher and the bicheon force will be stronger... it has kept me thinking
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Pure INT Sword/Shield
Bicheon/Light/Cold
Lvl 100
Pure INT Sword/Shield
Bicheon/Light/Cold
Lvl 100
- kukreknecmi
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Re: Which pure int s/s is better?!?!
With caped and farmed nuker, 100 light + light nuke deals more dmg than 100 fire and 0 dmg. Eventhough disintegrate is %330, crane with mag buff gives more dmg. Having 100 fire gives you more versatility maybe but having 100 light deals more dmg both for nuke and imbued weapon skills.