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is Warlock/cleric the ultimate PvP build?

Posted: Sun Jun 07, 2009 5:38 pm
by Warlocked
what are the pros and cons of warlock?

Re: is Warlock/cleric the ultimate PvP build?

Posted: Sun Jun 07, 2009 6:48 pm
by -.-
its a good pvp char, has a chance to beat any char
even though people say holy spell makes it not good, that is only for str warlocks, int warlocks are fine still
but icewall kind of hurts warlocks if they fit bows

Re: is Warlock/cleric the ultimate PvP build?

Posted: Mon Jun 08, 2009 1:42 am
by sinny
im playing a FF level 72 warrior/warlock, it can kill anything around my level except for those with cleric sub, so if you were to take on warlock as ur class, i suggest you to go with something else with high damage/def/hp, because with the warlock/cleric, when you go against anything that has a cleric sub, u are pretty much useless. None of your warlock skills will hit them, and ur cleric sub doesnt have any good skill to back up for the ineffective warlock skills (damage wise), so if you are going against a war/cleric, a wiz/cleric, or rogue/cleric, u'll just stand there and defend until death, and of course, u'll die faster with full int. i dont see much pros with this build, it can kill chinese and non cleric, but then again, chinese can use ice/fire wall then use range skills to kill you, overall, i think this build is not a good pvp build...

Re: is Warlock/cleric the ultimate PvP build?

Posted: Mon Jun 08, 2009 2:17 am
by -.-
ugh... warlocks int based don't rely on the debuffs to win as much as str... their damage is pretty high even without debuffing them

also warlock/cleric has lots of absolute damages (shadow armor+vampire kiss+over heals)+ dots stay even while warlock is cleric to heal his hp so opponents hp is going down at same time you are healing yours

and a deadly combo that holy word can't protect against is stun/sleep+offering, even though a shield can block it, it is a kill hit if it hits

Re: is Warlock/cleric the ultimate PvP build?

Posted: Mon Jun 08, 2009 3:11 am
by Bobby
-.- wrote:ugh... warlocks int based don't rely on the debuffs to win as much as str... their damage is pretty high even without debuffing them

also warlock/cleric has lots of absolute damages (shadow armor+vampire kiss+over heals)+ dots stay even while warlock is cleric to heal his hp so opponents hp is going down at same time you are healing yours

and a deadly combo that holy word can't protect against is stun/sleep+offering, even though a shield can block it, it is a kill hit if it hits


Their damage is pretty high, but their defence is not. Without debuffs, it's hard to survive again cleric sub'd euros. Even with 2 stuns. Sure u have a cleric sub but tht can actually not do u too good. If ur heal-tanking while an enemy (like a rogue for example) is attacking u, u will die if u switch weapons, and u'll die if u stop healing.

Re: is Warlock/cleric the ultimate PvP build?

Posted: Mon Jun 08, 2009 7:44 am
by Night Stalker
I think it's still a dangerous character even with holly spell on your opponenet, if u time ur stuns right u can take down anyone around ur level.

I have lvl 89 hybrid int lock/cleric with 8 gap and i can still take down anyone my level easily & when i'm FF it's a diff. story.

sure paladins r ur toughest opponents, but remember that also at higher lvls your death trap will cut through holly spell and deal nice absloute dmg and ur debuffs if FF some of them will pass holly spell provide disease. :) not to mention that ur vampire skills will heal decent amounts of hp at higher lvls. ( currently healing with 3.8 k and i've seen people healing with vampire skills with over 5k :twisted: .

It's all about timing IMO.

Re: is Warlock/cleric the ultimate PvP build?

Posted: Mon Jun 08, 2009 8:07 am
by Puma60
Imo its a good PvP build, but kinda boring. You just debuff them so they can't move, then do offering.

Re: is Warlock/cleric the ultimate PvP build?

Posted: Thu Jun 11, 2009 8:43 pm
by EcsTasY
Puma60 wrote:Imo its a good PvP build, but kinda boring. You just debuff them so they can't move, then do offering.

Not really a boring build, you have a large skill base to choose from with your combos, allows you to do some experimenting. But if you are just sleeping em + offering then yeah of course that would get boring.

Re: is Warlock/cleric the ultimate PvP build?

Posted: Sat Jun 13, 2009 11:02 am
by whorelock
pros
-fun
-not a button smashing build it actually requires some thought
-can kill most Chinese
-3 cancellation skills
-good absolute dmg skills
cons
-holy spell makes a lot of ur skills resist
-defense isn't that great thats why some ppl go hybrid
-once everyone knows your power its not so easy to find pvp's
-ppl see you ass a "weaky noob" if you use ur sleep and stuns

Re: is Warlock/cleric the ultimate PvP build?

Posted: Thu Jun 25, 2009 10:03 pm
by xZhang_Liaox
good thing is that they fixed the fire/ice wall bug which made all debuffs useless :)

Re: is Warlock/cleric the ultimate PvP build?

Posted: Thu Jun 25, 2009 11:52 pm
by EcsTasY
xZhang_Liaox wrote:good thing is that they fixed the fire/ice wall bug which made all debuffs useless :)

I loved that, I know its good they fixed it but that gave chinese half of a chance against warlocks.

Re: is Warlock/cleric the ultimate PvP build?

Posted: Fri Jun 26, 2009 1:44 am
by pizzagirl2008
EcsTasY wrote:
xZhang_Liaox wrote:good thing is that they fixed the fire/ice wall bug which made all debuffs useless :)

I loved that, I know its good they fixed it but that gave chinese half of a chance against warlocks.


whaaaaaat??? :shock:
debuffs go thru walls now?
what about knockback and knockdowns?

that's gay then......warlock cheese against non-holy -.-

Re: is Warlock/cleric the ultimate PvP build?

Posted: Fri Jun 26, 2009 3:28 am
by SirSengir
Stun + Pure Offering. If you'd like to call that pvp.

I'd say a more well rounded character might be the warrior/warlock since you wouldn't be as squishy. As a cleric lock, you would have to worry about the occasional stun/crit that might come your way, which, as a pure int, could end the fight for you.

Re: is Warlock/cleric the ultimate PvP build?

Posted: Fri Jun 26, 2009 4:26 am
by Warlocked
so warlock became alot better?
because some1 else told me that it is NOT possible anymore to stun/debuff ppl in fire/ice wall

Re: is Warlock/cleric the ultimate PvP build?

Posted: Fri Jun 26, 2009 5:39 am
by SirSengir
Warlocked wrote:so warlock became alot better?
because some1 else told me that it is NOT possible anymore to stun/debuff ppl in fire/ice wall


As of this last inspection, you can debuff people inside the firewall. If you stun them with sprint assault, they can even walk with the firewall.

Re: is Warlock/cleric the ultimate PvP build?

Posted: Fri Jun 26, 2009 7:36 am
by Advancechao
SirSengir wrote:Stun + Pure Offering. If you'd like to call that pvp.
Puma60 wrote:Imo its a good PvP build, but kinda boring. You just debuff them so they can't move, then do offering.

It's still pvp, albeit very one-sided. At least it's not *very* spammable. There are definitely more fun ways to fight than that but it's undeniably effective.
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Now for a few refutations for arguments made by a previous poster (bolded for reference):

sinny wrote:...when you go against anything that has a cleric sub, u are pretty much useless.
You can still nuke, DoT, shield trash, and stun.
sinny wrote:None of your warlock skills will hit them,
Repeat: You can still nuke, DoT, shield trash, and stun.
sinny wrote:and ur cleric sub doesnt have any good skill to back up for the ineffective warlock skills (damage wise)
Offering, Glut Healing, Overhealing. (And who said warlock skills are ineffective damage wise? The DoTs alone hit thousands of damage points every second, adding bleed for more damage, and the nukes are alright as well.)
sinny wrote:so if you are going against a war/cleric, a wiz/cleric, or rogue/cleric, u'll just stand there and defend until death,
IMO most people would see that defending is useless versus these kinds of characters. Rogues and wizards go down quickly to nukes and DoTs still, since rogues have bad magic defense and wizards have a small HP pool; as long as you act quickly it should not be a problem. Warriors are also vulnerable to attacks but they are a betch to kill with mana skin on, so you're pretty much correct there.
sinny wrote:and of course, u'll die faster with full int.
Answer: Go hybrid + light armor =]
sinny wrote: i dont see much pros with this build, it can kill chinese and non cleric,
That is a big chunk of the SRO population that warlocks can kill very effectively, wouldn't you say? =O
sinny wrote:but then again, chinese can use ice/fire wall then use range skills to kill you, overall, i think this build is not a good pvp build...
The ice/firewall thing is fixed in favor of warlocks now (yeah I know this was posted weeks ago). And even before it was fixed, defeating ice/firewallers was easy. Solution: Walk 1 foot out of their range and sit down to regain HP. They will have to come to you. Therefore, I don't see why you think lock/cleric is not a good pvp build since warrior/warlocks share similar disadvantages, hmm?

Re: is Warlock/cleric the ultimate PvP build?

Posted: Mon Jun 29, 2009 6:39 am
by Oryx
Actually I think warrior/warlock and rogue/warlock have the advantage of having a bigger hp pool, and now all their debuffs will go through walls. If played right, they will now only be vulnerable to other warlock chars.

Yesterday, I saw a rogue/warlock's debuffs go through holy spell 2. How could that happen!?! The debuffs resisted a lot but he could still get division and sometimes even trap sleep :?.

Advancechao wrote:And even before it was fixed, defeating ice/firewallers was easy. Solution: Walk 1 foot out of their range and sit down to regain HP. They will have to come to you. Therefore, I don't see why you think lock/cleric is not a good pvp build since warrior/warlocks share similar disadvantages, hmm?

I disagree with you there. All Chinese builds have range moves and they would still have been able to hit. Previously, warlock/clerics would have had a lot of trouble with archers or nukers in ice wall.

Re: is Warlock/cleric the ultimate PvP build?

Posted: Mon Jun 29, 2009 11:32 am
by Warlocked
hmm ok something else

what happens when a warlock gives stun/sleep/hidden trap to some1 using ice/fire wall???

i heard people who have fire wall and get stunned can walk while having fire wall is that true?
if so it's a bug and will i hope be fixed

Re: is Warlock/cleric the ultimate PvP build?

Posted: Tue Jun 30, 2009 4:08 am
by Oryx
They're not going to walk around if they're in trap sleep -_- the new bug makes things way easier for warlocks.

Re: is Warlock/cleric the ultimate PvP build?

Posted: Tue Jun 30, 2009 5:42 am
by Warlocked
I am not saying that but i heard sleep/stun against firewall user makes the firewall user able to walk with his fire wall
here check it out
http://www.youtube.com/watch?v=dUg6pqLbhhU

Re: is Warlock/cleric the ultimate PvP build?

Posted: Tue Jun 30, 2009 10:54 pm
by Advancechao
Oryx wrote:I disagree with you there. All Chinese builds have range moves and they would still have been able to hit. Previously, warlock/clerics would have had a lot of trouble with archers or nukers in ice wall.
Point taken, but I played my INT warlock for a year before the 100 cap came and never had a problem with archers, nukers, or any ranged attacker while standing around in ice wall. They have a maximum range that you can simply escape from. Everyone does. Archers might have longer range because of their buff, but if you run far enough you can still make it. Tanking a few hits with healing cycle and running out of range is not hard to do. They will have to cancel the wall and come a bit closer, and that is the best time to attack.
Yesterday, I saw a rogue/warlock's debuffs go through holy spell 2. How could that happen!?! The debuffs resisted a lot but he could still get division and sometimes even trap sleep .
That can be explained since at 100 cap mastery, debuffs reach the 10th degree (and Disease is the 11th degree). Holy spell level 2 defends against 9th degree debuffs. Therefore, it's possible to put debuffs through it.

Re: is Warlock/cleric the ultimate PvP build?

Posted: Wed Jul 01, 2009 2:14 am
by Oryx
Advancechao wrote:Point taken, but I played my INT warlock for a year before the 100 cap came and never had a problem with archers, nukers, or any ranged attacker while standing around in ice wall. They have a maximum range that you can simply escape from. Everyone does. Archers might have longer range because of their buff, but if you run far enough you can still make it. Tanking a few hits with healing cycle and running out of range is not hard to do. They will have to cancel the wall and come a bit closer, and that is the best time to attack.

Was your warlock hybrid? I think the biggest problem would have been with archers.. what if you were trying to get out of range and they crit you? Kb is also annoying when you're trying to move.

Also going back to what you said about rogues and wizards, I think they are easy to kill but only if you manage to get a stun in. If they are in invi/stealth and hit you first, you'd likely die in 1 hit, no? Bless would also make it harder for the warlock.

Advancechao wrote:That can be explained since at 100 cap mastery, debuffs reach the 10th degree (and Disease is the 11th degree). Holy spell level 2 defends against 9th degree debuffs. Therefore, it's possible to put debuffs through it.

Woops I assumed the guy had max holy spell. Didn't realize new max is holy spell 3.

Re: is Warlock/cleric the ultimate PvP build?

Posted: Wed Jul 01, 2009 4:14 am
by Advancechao
Oryx wrote:Was your warlock hybrid? I think the biggest problem would have been with archers.. what if you were trying to get out of range and they crit you? Kb is also annoying when you're trying to move.
Yes, 10 levels of STR. The KB is alright because it doesn't do much damage and allows you to heal with cleric. Plus it hits you in the direction you want to go when dodging around ice wall. Strong bow crits definitely hurt but they were survivable with the decent equips I had. Other than that, just switching to cleric, defense buffing, and casting healing cycle was enough to escape almost anything.

Oryx wrote:Also going back to what you said about rogues and wizards, I think they are easy to kill but only if you manage to get a stun in. If they are in invi/stealth and hit you first, you'd likely die in 1 hit, no? Bless would also make it harder for the warlock.
Wizards and rogues are a pain for every character when invisible so it's the same story here. If you have ninja fingers and ridiculous reflexes then it might be possible to predict and stun. It's impossible to be completely alert at all times though. But in cape PvP when you are getting attacked by a particular rogue or wizard repeatedly, then it becomes much easier because you know they're coming. Dagger rogues who abuse prick are the easiest targets because of the slow animation, wizards are harder, and crossbow rogues are impossible to reach in time because of their range.

Re: is Warlock/cleric the ultimate PvP build?

Posted: Wed Jul 01, 2009 5:31 am
by Oryx
Wiz and rogues are easier for str warlocks to handle :(. I guess reflect helps in a suicidal way. I think at one point you had shield trash on your warlock? Did you find it more reliable to use shield trash or stun on someone who's next to you, i.e. warrior or dagger rogue coming out of stealth?

Re: is Warlock/cleric the ultimate PvP build?

Posted: Wed Jul 01, 2009 8:01 am
by Advancechao
In theory both should have the same chance of working so either one is a good choice. Shield trash seemed like the better choice, though, because you could always KB first, then stun right after the KB to give yourself some distance to debuff and react after the opponent begins moving again. Also this may seem unlikely to happen, but I remember one CTF match where two dagger rogues came out of invisible and attacked at the same time. One quick shield trash cancelled both attacks at once, then all it took was AOE stun and offering. It became a habit after that.

Re: is Warlock/cleric the ultimate PvP build?

Posted: Wed Jul 01, 2009 10:58 pm
by Oryx
Being the pessimist I am, it seems to me that neither works very well when you need it most. Stun works extremely well with disease, but if it's against someone coming out of stealth, shield trash might be more reliable because it doesn't depend on level. Anyway, I've had a wizard nuke me even though stun was successful :x. I still need more practice on my hybrid warlock/cleric though, so maybe it will be less frustrating later on.