S/s Nuker
- panterr
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Re: S/s Nuker
i wouldn't recommend that. Because 50 fire is worth no shit. The imbue and the nukes wont be up-to-date, so they'll hit poop.
You'd better go 100 bicheon// 100 ice // 100 light.
You'd better go 100 bicheon// 100 ice // 100 light.
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- kreisimees
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Re: S/s Nuker
I'm going 9:1 hyb on my s/s nuker.
And masteries will be 100 fire/bich, 60 light, 40 cold. And if i see i can't manage 30% snow, i change light/cold lvls.
And masteries will be 100 fire/bich, 60 light, 40 cold. And if i see i can't manage 30% snow, i change light/cold lvls.
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- imperial
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Re: S/s Nuker
well , the thing i want is the chains,and fire is pretty awesome to,
so what about : 100 bicheon , 100 fire , 70 ice , 30 light ?
so what about : 100 bicheon , 100 fire , 70 ice , 30 light ?
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Re: S/s Nuker
imperial wrote:well , the thing i want is the chains,and fire is pretty awesome to,
so what about : 100 bicheon , 100 fire , 70 ice , 30 light ?
if you plan on going 30 light might aswell go 100 ice and buy speed pots
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Re: S/s Nuker
imperial wrote:well , the thing i want is the chains,and fire is pretty awesome to,
so what about : 100 bicheon , 100 fire , 70 ice , 30 light ?
Imo 30 light is useless.
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- imperial
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Re: S/s Nuker
ohh
than 100 bicheon , 100 ice and 100 fire
thanks guys
than 100 bicheon , 100 ice and 100 fire
thanks guys
- CookieWookie
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Re: S/s Nuker
imperial wrote:ohh![]()
than 100 bicheon , 100 ice and 100 fire
thanks guys
I wouldnt recommend that build but,
its your choice.

- raphaell666
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Re: S/s Nuker
CookieWookie wrote:imperial wrote:ohh![]()
than 100 bicheon , 100 ice and 100 fire
thanks guys
I wouldnt recommend that build but,
its your choice.
Why not?
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Re: S/s Nuker
light imbue/nuke is stronger than fire if you count the mag buff...
fire is only higher than light by pure stat and before when you could get decent light buff but now that you have to pick between light imbue+buff or fire imbue/low if any light buff, the full light is more damage since it is by %s
fire is only higher than light by pure stat and before when you could get decent light buff but now that you have to pick between light imbue+buff or fire imbue/low if any light buff, the full light is more damage since it is by %s
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Re: S/s Nuker
-.- wrote:light imbue/nuke is stronger than fire if you count the mag buff...
fire is only higher than light by pure stat and before when you could get decent light buff but now that you have to pick between light imbue+buff or fire imbue/low if any light buff, the full light is more damage since it is by %s
I wouldn't be so sure.
- Fire imbue is in average 18% stronger than lightning's at lvl 100;
- Lightning gives 18% extra magical damage buff at lvl 100;
- Fire stronger nukes (there are a few more useful at 100):
- Flame wave - Hellfire Mastery 99
Mag.Att 1.384 ~ 2.307 (315%)
Penetration 2.0m ( Simultaneous 3 ), Reduce 15%
Burn Probability 25% ( Effect 218 ) - Flame wave - Wide Mastery 90
Mag.Att 1.060 ~ 1.766 (330%)
Front 6.0m ( Simultaneous 5 ), Reduce 35%
Burn Probability 25% ( Effect 200 ) - Flame Wave - Disintegrate Mastery 100
Mag.Att 1.425 ~ 2.375 (330%)
Front 7.0m ( Simultaneous 5 ), Reduce 35%
Burn Probability 25% ( Effect 220 )
- Flame wave - Hellfire Mastery 99
- Lightning only useful nukes at 100:
- Crane's thunderbolt Mastery 100
Mag.Att 1.330 ~ 2.470 (300%)
Transfer 10.0m ( Simultaneous 3 ) - Horse's thunderbolt Mastery 86
Mag.Att 876 ~ 1.627 (300%)
Transfer 10.0m ( Simultaneous 3 )
- Crane's thunderbolt Mastery 100
- Fire also offers deinvisible/destealth, fire wall, magical defense and easier immunity;
- Lightning offers basically speed, mobility and lion shouts.
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- noobert mclagg
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Re: S/s Nuker
I would agree, 100 bich/100 fire/100 ice. Fire not only has has the best nukes at the 100 cap but also provides better magical protection and more phy damage, and even though your pure int, it still helps a lot on the KD and Stabs.

- raphaell666
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Re: S/s Nuker
noobert mclagg wrote:I would agree, 100 bich/100 fire/100 ice. Fire not only has has the best nukes at the 100 cap but also provides better magical protection and more phy damage, and even though your pure int, it still helps a lot on the KD and Stabs.
Not really. If it's a pure INT, it's physical damage is extremely low and the physical damage % increase wouldn't actually make noticeable difference. If magical damage is easier to increase than physical, and pure STRs even with full blues don't actually deal much magical damage, I fail to understand why physical damage % increase would truly benefit INTs. In fact, when INTs crit, their damage almost doesn't change at all when compared to their non-crit attacks, this is a evidence that their damage has pretty much no physical element.
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- CookieWookie
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Re: S/s Nuker
raphaell666 wrote:CookieWookie wrote:imperial wrote:ohh![]()
than 100 bicheon , 100 ice and 100 fire
thanks guys
I wouldnt recommend that build but,
its your choice.
Why not?
I wouldnt recommend it because pure int already has mag def, also
the parry ratio increase cud help a little and i would rather have a speed skill that have to buy speed scrolls.
So IMO the build is kind of useless

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Re: S/s Nuker
CookieWookie wrote:I wouldnt recommend it because pure int already has mag def,
This is not a valid argument, INTs already have a 'natural' magical defense which is high compared to a STR, but that doesn't mean extra magical defense wouldn't help. The same applies for STRs and physical defense.
also
the parry ratio increase cud help a little
Parry ratio's effect is completely negligible in a 1vs1 fight. It changes nothing.
and i would rather have a speed skill that have to buy speed scrolls.
Yep.
So IMO the build is kind of useless
I can't understand how you got to such conclusion all of a sudden. INT weap/fire/cold is not even remotely near to "kind of useless", no build is.![]()
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- fckerr
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Re: S/s Nuker
int hybrid 100 fire 100 weapon 60 cold 40 light nuff said.
- raphaell666
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Re: S/s Nuker
fckerr wrote:int hybrid 100 fire 100 weapon 60 cold 40 light nuff said.
That build would have (10%) higher damage and (47%) moving speed, but it'd be losing way too much survivability and defense. I doubt it's worthiness as a pure INT.
- 100cold
- 60% Snow shield
- 336 physical defense
- 60cold
- 40% Snow shield
- 84 physical defense
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- imperial
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Re: S/s Nuker
well , thanks for all the reply's
i defentily want 100 ice , for my defens and 100 fire cuz i
the nukes 
and bicheon for the smexy chains
so i got 300/300
i dont realy care about my damage or speed ( i got enough money for drug of typhoon )
so i guess 100 ice/fire/bicheon is the best for me,
but i dont know if i gonna go hybrid or not. so
i defentily want 100 ice , for my defens and 100 fire cuz i
and bicheon for the smexy chains
so i got 300/300
i dont realy care about my damage or speed ( i got enough money for drug of typhoon )
so i guess 100 ice/fire/bicheon is the best for me,
but i dont know if i gonna go hybrid or not. so
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Re: S/s Nuker
imperial wrote:well , thanks for all the reply's
i defentily want 100 ice , for my defens and 100 fire cuz ithe nukes
and bicheon for the smexy chains
so i got 300/300
i dont realy care about my damage or speed ( i got enough money for drug of typhoon )
so i guess 100 ice/fire/bicheon is the best for me,
but i dont know if i gonna go hybrid or not. so
With that build go pure INT.
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Re: S/s Nuker
100 wpn/ice/fire pure int is very good for stand ground and fight pvp.
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Re: S/s Nuker
alZen wrote:100 wpn/ice/fire pure int is very good for stand ground and fight pvp.
Not really stand and fight, because you can still buy speed pots, but pretty much yeah, you are right.
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Re: S/s Nuker
any1 who is taking 100 fire ie...as your main imbue over light is stupid..lmao, fire wont be worth shit come later caps if you plan on having light buffs...which im assuming you will be as an int build O.o lol. 100 fire/ 100 light / 100 cold is awesome haha
till 110 cap, then you need to drop fire and use force! thats for no wep nukers obv
aside from the nukes, which are ofcourse nice, fire is best suited for str builds, light is essential imo for ints. Though fire imo is fine to use for now, just come 110 cap +, you will either have wep skills and have no need for the force stun skill, or drop fire for force, so that the stun skill compensates for the lack of wep skills, no wep nukers at 110 cap will be sweet i reckon! But you will likely need to drop fire by then, as light+cold will need to take up most of your masteries. Light as your second to force, which is full 110, and then 80 for cold, as thats a pretty decent ammount of snow shield+passive, buffs etc.
aside from the nukes, which are ofcourse nice, fire is best suited for str builds, light is essential imo for ints. Though fire imo is fine to use for now, just come 110 cap +, you will either have wep skills and have no need for the force stun skill, or drop fire for force, so that the stun skill compensates for the lack of wep skills, no wep nukers at 110 cap will be sweet i reckon! But you will likely need to drop fire by then, as light+cold will need to take up most of your masteries. Light as your second to force, which is full 110, and then 80 for cold, as thats a pretty decent ammount of snow shield+passive, buffs etc.
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- Bobby
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Re: S/s Nuker
Hideoki wrote:any1 who is taking 100 fire ie...as your main imbue over light is stupid..lmao, fire wont be worth shit come later caps if you plan on having light buffs...which im assuming you will be as an int build O.o lol. 100 fire/ 100 light / 100 cold is awesome hahatill 110 cap, then you need to drop fire and use force! thats for no wep nukers obv
aside from the nukes, which are ofcourse nice, fire is best suited for str builds, light is essential imo for ints. Though fire imo is fine to use for now, just come 110 cap +, you will either have wep skills and have no need for the force stun skill, or drop fire for force, so that the stun skill compensates for the lack of wep skills, no wep nukers at 110 cap will be sweet i reckon! But you will likely need to drop fire by then, as light+cold will need to take up most of your masteries. Light as your second to force, which is full 110, and then 80 for cold, as thats a pretty decent ammount of snow shield+passive, buffs etc.
huh? i don't get it. If 100 Fire/100 Light/100 Cold does fine now, why do u need to drop fire for force at 110cap. You say tht u either need weapon skills or stun, but nukers right don't have stun and they do fine. Ur post confuses me.
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Re: S/s Nuker
100 sword light cold is probably the safest bet for now.
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- raphaell666
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Re: S/s Nuker
Hideoki wrote:any1 who is taking 100 fire ie...as your main imbue over light is stupid..lmao, fire wont be worth shit come later caps if you plan on having light buffs...
What? What exactly are you trying to say? Fire imbue is stronger than lightning. Everything about fire is stronger. Stop talking about something you clearly does not understand.
which im assuming you will be as an int build O.o lol. 100 fire/ 100 light / 100 cold is awesome hahatill 110 cap, then you need to drop fire and use force! thats for no wep nukers obv
What? Stay quiet please, you obviously don't know what you are talking about.
aside from the nukes, which are ofcourse nice, fire is best suited for str builds, light is essential imo for ints.
One more sentence which clearly proves you are trying to talk about something you clearly do not understand. Any tree has advantages for any build. Try proving I'm wrong, please.
Though fire imo is fine to use for now, just come 110 cap +, you will either have wep skills and have no need for the force stun skill, or drop fire for force, so that the stun skill compensates for the lack of wep skills, no wep nukers at 110 cap will be sweet i reckon! But you will likely need to drop fire by then, as light+cold will need to take up most of your masteries. Light as your second to force, which is full 110, and then 80 for cold, as thats a pretty decent ammount of snow shield+passive, buffs etc.
What? Who said you'll need weapon skills or whatever you mentioned? Seriously, you wrote a load of bullshit.
ln wrote:100 sword light cold is probably the safest bet for now.
Yes, probably correct.
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- dutchleader
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Re: S/s Nuker
I wouldnt go 100 cold only for the more phy def buff. Cleric gives you a way better one.
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Re: S/s Nuker
dutchleader wrote:I wouldnt go 100 cold only for the more phy def buff. Cleric gives you a way better one.
Not everyone relies on euro's.
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Re: S/s Nuker
dutchleader wrote:I wouldnt go 100 cold only for the more phy def buff. Cleric gives you a way better one.
If you intend on depending on a cleric all the time, and (even if buffed by cleric) losing 20% snow shield, maxed ice wall, the passive, and maxed freezing/frostbiting skills, do whatever you want. Notice that 100cold with buff + passive gives MORE than the cleric physical defense buff maxed alone. If you sum the cleric buff + cold passive, you'll have a load of physical defense.
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Re: S/s Nuker
Bobby wrote:Hideoki wrote:any1 who is taking 100 fire ie...as your main imbue over light is stupid..lmao, fire wont be worth shit come later caps if you plan on having light buffs...which im assuming you will be as an int build O.o lol. 100 fire/ 100 light / 100 cold is awesome hahatill 110 cap, then you need to drop fire and use force! thats for no wep nukers obv
aside from the nukes, which are ofcourse nice, fire is best suited for str builds, light is essential imo for ints. Though fire imo is fine to use for now, just come 110 cap +, you will either have wep skills and have no need for the force stun skill, or drop fire for force, so that the stun skill compensates for the lack of wep skills, no wep nukers at 110 cap will be sweet i reckon! But you will likely need to drop fire by then, as light+cold will need to take up most of your masteries. Light as your second to force, which is full 110, and then 80 for cold, as thats a pretty decent ammount of snow shield+passive, buffs etc.
huh? i don't get it. If 100 Fire/100 Light/100 Cold does fine now, why do u need to drop fire for force at 110cap. You say tht u either need weapon skills or stun, but nukers right don't have stun and they do fine. Ur post confuses me.
the fact that by 110 cap you can cause a high chance of stun using force, that means you can fill a huge gap where no wep nukers havent been able to with fire, i guess you could drop cold......but fire is the obvious choice. and 110 cap lowers the 3rd mastery down to 80, which imo leaves cold still pretty decent, but 80 fire....pointless. So carrying on the full fire/light.cold style to 110 fire / 110 light / 80 cold....isnt as good as if you just drop fire for force. did i kinda make that a little easier to understand? This is just my build anyway.
Remember, ideally you use 2 masteries, that would mean light/force, or cold/light, force/cold would be the usual no wep nuker builds. Fire doesnt have a place really.
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- raphaell666
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Re: S/s Nuker
Hideoki wrote:the fact that by 110 cap you can cause a high chance of stun using force, that means you can fill a huge gap where no wep nukers havent been able to with fire, i guess you could drop cold......but fire is the obvious choice. and 110 cap lowers the 3rd mastery down to 80, which imo leaves cold still pretty decent, but 80 fire....pointless. So carrying on the full fire/light.cold style to 110 fire / 110 light / 80 cold....isnt as good as if you just drop fire for force. did i kinda make that a little easier to understand? This is just my build anyway.
Yes that's true. But how exactly would you skill someone with 110force? I see either 110force/110lighting/80cold or 110force/110fire/80cold in protector, though I wouldn't advise this build because of the lower cold. Maybe hybridizing would be an reasonable option. In a fight between these 2 anyways, the chances are the one with 110fire will win; reason: way higher magical defense, higher nukes damage multiplier, stronger imbue and fire wall. You do not need anything maxed as any build, at all. STRs doesn't need fire maxed, but still it's extremely suggested to take it for various reasons; INTs do not need lightning maxed, in fact they don't even need it at all, it basically only offers speed and mobility (magical attack % is nullified if you compare fire nukes and imbue with lightning's ones). I've already debated this several times, feel free to try proving me wrong.
Remember, ideally you use 2 masteries, that would mean light/force, or cold/light, force/cold would be the usual no wep nuker builds. Fire doesnt have a place really.
That ideal of 2 masteries would only be applied if 150 lvl cap comes out, which I highly doubt it will. In fact I am not sure why we are debating over 110's builds anyways. Fire does have a place. As well as any other mastery does. It's like this, any tree benefits any build, there are some things some builds lack and they are suggested to take certain tree because of that (example being STR -> fire), where INT -> lightning is not actually one of these, as the only thing lightning actually arguably offers is magical damage, but doesn't offer any kind of defense or others (it only offers also speed/mobility, speed being neglected by the use of speed pots, so the only thing offered would be mobility). STRs have various reasons to take fire (fire wall, physical attack %, magical defense, destealth de invisible, etc etc, which are all invaluable) where the only invaluable reason for lightning for INTs would be magical attack % and ghost walk phantom, but as said, fire deals just as much or more damage than lightning, so the only actually invaluable point for lightning over fire is mobility from ghost walk. If you search a little bit, I'm pretty sure this has been argued about many times. I'll do it again if needed.
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