ME > FULL 90 GLAVIE Skill 291 (Heuskal-85, Fire-85_stop, Light-85, Cold-36_d-lvl), thus U-lvl Fire.
LIGHT - grasswalk(max 77%), phantom walk(escape), concentration(parry), pierce(magical attack).
there is a Lousy COLD.. rather u carry shield, equip+5 or buff instead.
http://www.silkroadforums.com/viewtopic.php?f=4&t=93389"why getting fire and d-lvl light where as follows"
High DMG refers to faster KS(Kill Steal), EXP, SP.
Range Attacks ensuring a safe distance away mops.
1)"Physical protection in ascending order GARMENT, PROTECTOR, ARMOR.
2)"imbue" strength in ascending order COLD, LIGHT, FIRE.
3)Only LIGHT have, GrassWalk Speed. Unless dependent on BARD or SCROLL.
4)Me: Pure STR wear Magic & equip+5. Of Course, still dead when there are 2 GP(gaint party)
http://www.silkroadtavern.com/forums/index.php?showtopic=33833For a pure str GLAVIE , wearing GARMENT because of Magic attacks.
5)Having weapon+7 +9 have high dmg.
6)High dmg + Range Attacks will preferably get the unique drops.
http://www.silkroadaddiction.com/forum2/silkroad-general-discussion/1608-ksros-new-alchemy-stones.htmlAll players wanted the drops to themselves.
Therefore, KS requires continuous DMG to MOPS rather than receiving mops attacks, which are undeniably concentrated on those close range players.
close range > Blader, Glavie, Spear, Sword, dagger, two-hand sword,
& big loosers > Bard, Cleric, warlock,
WINNERS - SOS, CROSSBOW, BOW, WIZARDss. {pls refer to links on point "6"}
never afraid to KIA(Kill In Action) rather petrified KS(Kill Steal)