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A concern about the warlock build

Posted: Wed Feb 11, 2009 6:14 am
by Merlin
Well I'm deciding between Warlock/cleric and Wizard/Cleric for my first character as I posted before. What is bugging me is I hardly see ANY warlock mains and the majority of people I have asked on my server tell me to choose wizard hands down, no questions asked. They tell me to not bother with the warlock tree. Are warlock mains shunned upon or something? Is it an unpopular build? I even hear they have a hard time getting into parties. Is it because it doesn't produce the BIG damage that people like to see?

Re: A concern about the warlock build

Posted: Wed Feb 11, 2009 7:31 am
by LastProfet
huh..i didnt played any warlock..but..wizard tree its for lvling faster...warlock..idk maybe for pvp...or for fun lol...anyway i already have a wiz and im tired of it..thats why i would choose warlock...oh..
who said u that u will get in parties slow...lol..ur a cleric ... every body needs one...

Re: A concern about the warlock build

Posted: Wed Feb 11, 2009 8:42 am
by Advancechao
Oh my god, go wizard because everyone says so :shock:
But in all seriousness, it's far easier to get into a party as a wizard than a warlock, mostly because no one really understands how warlocks fit into euro parties since there's not very many out there. Inexperience leads to simple train of thought. "Wizard = damage. Damage = good. Wiz = good." Most party leaders will unthinkingly type "PARTY 'X' LVL MOB- NEED WIZARDS ONLY" and unfortunately, they simply block out all requests besides wizards. I've seen bards, warlocks, and especially rogues turned down even if there were 4+ wizards in the party already.

Become a wizard if you want to party level really fast, considering that not many parties are welcoming to locks. More often than not, you will be told to use your subclass instead. Others can tell you reasons why to go warlock but I feel like arguing the negative. I love warlock, but get excluded from parties a lot except when playing cleric. (Cleric is an easy class to play in parties, but still... Clericking for 90 levels?)

Are warlock mains shunned upon or something? Is it an unpopular build? I even hear they have a hard time getting into parties. Is it because it doesn't produce the BIG damage that people like to see?

1. Yes, shunned by party leaders who have probably never seen one in their life. :banghead:
2. Not too common, but still popular for a pvp build. I personally don't see capped warlock mains at all while pvping.
3. Yes. However if you play with knowledgeable people, then they will love to have you in a party.
4. I somehow think that in general partying opinion, people see warlocks as half-assed wizards. :cry: It's not that way in pvp though.

I sound so bitter, haha... It was a good vent.

Re: A concern about the warlock build

Posted: Wed Feb 11, 2009 9:19 am
by Natsuyo
Merlin wrote:They tell me to not bother with the warlock tree. Are warlock mains shunned upon or something? Is it an unpopular build?


I started out as a wiz and changed to warlock/cleric at higher lvl and I absolutely love it.
It's true that you don't see as many warlocks as wizards out there, but it doesn't mean warlocks aren't good. In fact warlocks are a lot stronger than wizards. Yes, they don't nuke as a hard as a wiz, but what makes them strong are debuffs, DoT's, stuns, sleep, being able to carry a shield,...

PvE
Solo a warlock will lvl a lot faster than a wiz, run around casting DoT's on mobs and you'll be able to zerk every 2-3 minutes. You'll also die alot less than wizards.
For party grinding scroll down a bit =P

PvP
Wizard is mainly nuke, hope you 1 hit your opponent, if not hope you can get a 2nd hit in there and if that doesn't kill them you're probably already dead.

Warlock has a lot of skills to annoy your opponent. Most of the time you'll try to immobilize your opponent, only allowing you to deal damage. The higher defensive capabilites of warlock will make sure you don't go down 1st or 2nd hit, like a wizard, if they manage to hit you.

Also, warlock is one of the few euro builds out there worth hybridizing, giving you a better survivability.
Ask any warlock and they'll probably tell you they love their build.

Merlin wrote:I even hear they have a hard time getting into parties. Is it because it doesn't produce the BIG damage that people like to see?


It's true that finding a party as a warlock will be a lot more difficult than as a wizard. If you get in a party, it will most likely be because of your cleric sub. Most people don't understand warlocks and don't even give them the chance to show their capability in parties. :cry:

This doesn't mean warlocks aren't any good in shared pt's, in my opinion it's alot better to give up one wiz for a warlock in a shared pt.
You'll be there for mainly two reasons:
1. debuffs: these will highly increase the damage done by the wizards in pt
Usually you got 4 wizards in a shared euro pt, but swap one wizard for a warlock and the total damage dealt will be more
2. Curses or DoT's (damage over time): use these a lot and you'll get loads of zerk for your entire pt, which more or less doubles the damage done every time it's used

Hope I helped ^^

EDIT: damn :P took me so long to write this and had to do something else in the meantime that advance beat me to it =/ ah well ^^

Re: A concern about the warlock build

Posted: Wed Feb 11, 2009 4:59 pm
by Merlin
Thanks guys. Well I'm not going to tag along on the wizard bandwagon :P. However, keeping 10D in mind, I can't decide on a ratio to hybridize with. I've heard that 10D will be an issue for warlocks because spells will cost more mp and they won't be able to keep up. I also went pure intellect up until about lvl 26 because I thought I wanted to be wizard. I don't know if that is too significant but I thought I might mention it.

Re: A concern about the warlock build

Posted: Wed Feb 11, 2009 5:04 pm
by aishsharma
Merlin wrote:Well I'm deciding between Warlock/cleric and Wizard/Cleric for my first character as I posted before. What is bugging me is I hardly see ANY warlock mains and the majority of people I have asked on my server tell me to choose wizard hands down, no questions asked. They tell me to not bother with the warlock tree. Are warlock mains shunned upon or something? Is it an unpopular build? I even hear they have a hard time getting into parties. Is it because it doesn't produce the BIG damage that people like to see?


lol doesnt matter you will probably just play as cleric most of the time in parties coz good clerics r rare(personal xp)

as for what ppl say...they r noobs forget them and do what you want

Re: A concern about the warlock build

Posted: Wed Feb 11, 2009 6:10 pm
by Natsuyo
Merlin wrote:Thanks guys. Well I'm not going to tag along on the wizard bandwagon :P.


Good choice :P

Merlin wrote:However, keeping 10D in mind, I can't decide on a ratio to hybridize with. I've heard that 10D will be an issue for warlocks because spells will cost more mp and they won't be able to keep up. I also went pure intellect up until about lvl 26 because I thought I wanted to be wizard. I don't know if that is too significant but I thought I might mention it.


Don't worry about being pure int at lower lvl's, you still have plenty of time to hybridize. Most warlocks go pure int till 70 or even 80 and then add str based on their own preferences, so I would advise you to start learning your build in both PvE and PvP and change it as you like. :)

I will certainly not give you an exact ratio of hybridizing as I'm a pure int warlock (till 100 cap comes probably), so if you want a ratio better wait for what hybrid locks have to say :roll:

I doubt that a lot of people can already give you correct info of how it will be at 10D, except if they play kSRO... I can tell however, that I myself often find my warlock class already a huge MP drain, at the current cap, if I have to cast a lot in a short time (pure int in light armor), this mostly applies on pw lvl, share pt on own lvl mobs, and group PvP... 1 on 1 PvP and solo grinding goes just fine
And you still got those MP grains if you're in a big MP need :roll:

Re: A concern about the warlock build

Posted: Wed Feb 11, 2009 8:29 pm
by BloodyBlade
I played csro with 100cap.
Never saw a warlock. xD
No, not even a sub :p

Re: A concern about the warlock build

Posted: Fri Feb 13, 2009 4:22 pm
by The Furious Ninja
warlocks are very usefully in a party, alot of servers most people are too retarded to understnad they can almost double the party damage, and they increase the berserk rate of the whole party so thats even more damage, 1 warlock and 3 wizards is greater damage then 4 wizards, but people are stupid, how ever you said warlock cleric which still leaves you cleric which every party needs and wants (for some reason i guess people understand the need not to die in a party)

edit

ok semi exaggerated, at lvl 68 i'd say warlock debuffs increased my damage on niya generals lvl 80 mobs by about 30% plus their own damage over times, then all the berserk they gave, throw in 2 bards to magic dance thats another 30% increase and of course the extra int from cleric

debuffs lower levels may not seam to help much but after about level 40 you can start to notice the damage increase, on my warrior warlock i debuff something and dull and double stab it and hit just about as much as a chinese nuker's lightning nuke my level with warrior, the debuffs really help alot

Re: A concern about the warlock build

Posted: Fri Feb 13, 2009 5:14 pm
by Disconn3cted
no one plays it because its too hard to bot with it

Re: A concern about the warlock build

Posted: Sat Feb 14, 2009 8:08 pm
by Limpy
Disconn3cted wrote:no one plays it because its too hard to bot with it


That makes sense...since the advantages of being a warlock is that you can attack multiple mobs at the same time...that'd be hard to program....

Warlocks can cast two curses on two mobs (24 hits) and then the vampire kiss the two, etc...killing both at the same time.

I don't think you can program that easily. =P

****

So, I'm making a warlock/cleric. Not anywhere close to cap (only 32) and it's monstrously fun...even solo-ing. ^^

As for mp costs...not sure about cap, but at least at this level...in garms...there's no problem =D

Re: A concern about the warlock build

Posted: Mon Feb 16, 2009 4:44 pm
by Merlin
I appreciate all your comments guys. Disconn3cted I think you were right on the money with that. I forgot to mention that some people had that exact response when I asked them why they never considered warlock. Oh well, I like being unique.