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rogue / warlock
Posted: Sun Jan 18, 2009 2:39 pm
by Disconn3cted
Which skills do I need, I only want to take skills that I must have as I want to save sp and also do I really need to lvl up dark seed?
Re: rogue / warlock
Posted: Sun Jan 18, 2009 9:27 pm
by Ningyotsukai-san
Physical Raze, Combat Raze, Courage Raze (their respected Ravages are the same effects, just AoE).
Then Vampire Touch / Kiss, Daze, Slumber, Wheel Bind, Bloody / Death Trap, Red Flower, Trap Booster, & Blood Aim
Do you really gotta lvl Dark Seed, no you don't...I think it's kinda useless.
If you take the bleed / dull DoTs ...you might want to take Strap (but the dagger skills give bleed and dull ...so they're really not needed.)
Re: rogue / warlock
Posted: Mon Jan 19, 2009 1:44 am
by raphaell666
I completely agree with Ningyotsukai-san. I think there's no use at all in leveling Dark Seed, your damage with the DoTs will be completely negligible, they'd only be for bleed and dull, so why increasing their damage? You don't need Dark Seed to level your DoTs anyways. It will be a waste of SP afaik.
Re: rogue / warlock
Posted: Tue Jan 20, 2009 4:43 am
by -.-
dot damage is useful actually :S any extra damage you do is helpful...
but dark seed is useless so dont get it, it increases magic damage and well rogue weapons have no magic damage... and the damage you get from having int isnt much better
though if you later get extra sp and want some damage you can get it... but the dot damage that it has by default will still be higher than your damage bonus you give it from dark seed (since dots are 37% anyways)
Re: rogue / warlock
Posted: Tue Jan 20, 2009 10:59 am
by raphaell666
-.- wrote:dot damage is useful actually :S any extra damage you do is helpful...
Not in this case. Any not-negligible extra damage is helpful.
but dark seed is useless so dont get it, it increases magic damage and well rogue weapons have no magic damage...
Yep.
and the damage you get from having int isnt much better
A full int would do WAY more damage. And yes, it'd be way better.
though if you later get extra sp and want some damage you can get it... but the dot damage that it has by default will still be higher than your damage bonus you give it from dark seed (since dots are 37% anyways)
The 37% thingy does not increase the attack, it actually reduces the final result by ~2.7x, that's why DoTs are weak. And well, the increase from the passive would be of 88%, which would almost double the damage of the DoTs. Though in this case, being a pure STR, the passive is still useless as the DoTs will deal pretty much no damage.
Re: rogue / warlock
Posted: Tue Jan 20, 2009 11:50 pm
by -.-
ugh... we know full int does more magic damage :S I was talking about int on a str char... read thread title and use that pea sized brain and not go assuming things everytime you see int
Re: rogue / warlock
Posted: Wed Jan 21, 2009 1:00 am
by raphaell666
-.- wrote:ugh... we know full int does more magic damage :S I was talking about int on a str char... read thread title and use that pea sized brain and not go assuming things everytime you see int
Sorry sire, my mistake. As you wish. It's a shame that you can't politely be part of a debate though.
Re: rogue / warlock
Posted: Wed Jan 21, 2009 1:22 am
by Ningyotsukai-san
-.- wrote:dot damage is useful actually :S any extra damage you do is helpful...
but dark seed is useless so dont get it, it increases magic damage and well rogue weapons have no magic damage... and the damage you get from having int isnt much better
though if you later get extra sp and want some damage you can get it... but the dot damage that it has by default will still be higher than your damage bonus you give it from dark seed (since dots are 37% anyways)
Yea, DoT dmg is useful, though I really only used 'em to get zerk fast or to give dull / bleed to some mobs.
Once you switch back to your physical based weapon, the DoTs that were doing like 100+ dmg is doing 10 ~ 20 then lol (of course weaken & division help a lil' bit) All in all, the DoTs were used for their effects, rather than damage lol