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Build for 100 Cap

Posted: Thu Jan 01, 2009 9:20 pm
by TheSlink
Heya,

Well i basically have a 78 blader on Hera.. taken me just TOO long to get it there, practically 0 parties on Hera, so its alone grinding =[.

My question, Whats the best build for 100 cap, i have seen bowers.. there knockbacks.. 6 arrow and 5 arrow "SEEM" to give them major survability in pVp.. Now i have a STR char.. so im limited.. switch to glavie, bow or stay blader for 100, this will be a PVP char.. and im sure i will create a euro for some unique kills =].

Whats best for 100 cap pvp, with a average +5 set.. nothing flashly, i havent seen 100 cap videos of pvps, can anyone link me.. YouTube returned poor results.
PLEASE PASTE LINK DONT EMBED IT, So i can watch in high quality ^^.

Apparently 100 cap on iSRO is only 3/4 months, im told but loads of people, they all seem positive.. Can anyone enlighten me here, with proof?

Thanks, i would much appreciate your opinions.

TheSlink

Re: Build for 100 Cap

Posted: Thu Jan 01, 2009 9:38 pm
by JKMB
100cap is supposedly to be this time next year, ergo at the start of 2010 we will supposedly get 100cap, this has not been confirmed by Joymax so all I can offer is popular rumour, blader will get stronger at 100cap, many people say archers are going to be the premier str build, but bladers get advances on their glacial flame skills and a new defensive chain that should really keep them on top as best chinese tank build, archers will no doubt he hard opponents, but I think it will be quite possible for a blader to kill them. :)

Re: Build for 100 Cap

Posted: Thu Jan 01, 2009 11:06 pm
by Intentions
yea basically bowers will be gay to kill
gotta stun,kd,kb, or any combination to kill them
and i THINK bladers get a stun
not sure though

Re: Build for 100 Cap

Posted: Thu Jan 01, 2009 11:34 pm
by JKMB
Intentions wrote:yea basically bowers will be gay to kill
gotta stun,kd,kb, or any combination to kill them
and i THINK bladers get a stun
not sure though

Yep they do, they also get dull and fear from the new chain too, I think the chances of it working are quite low however.

Re: Build for 100 Cap

Posted: Fri Jan 02, 2009 12:57 am
by Intentions
yea the effects arent like euros that have more then 50% chance

Re: Build for 100 Cap

Posted: Fri Jan 02, 2009 12:09 pm
by HBblade
hmmm...str char i'd say

the all around independent char
100 weapon
100 fire
80 light
20 ice

or

the tanker
100 weapon
100 fire
100 ice

or

the fast killer (unless some1 has immunity, lol)
100 weapon
100 fire
100 force

or

the fast killer + some survival in s/s
100 weapon
100 force
80 fire
20 ice

those would be some possible mastery distribution i'd do

Re: Build for 100 Cap

Posted: Fri Jan 02, 2009 2:25 pm
by BaronSengir
ummm

100 weapon
100 fire
60 ice
40 light

Re: Build for 100 Cap

Posted: Fri Jan 02, 2009 2:34 pm
by Nitro
HBblade wrote:hmmm...str char i'd say

the all around independent char
100 weapon
100 fire
80 light
20 ice

or

the tanker
100 weapon
100 fire
100 ice

or

the fast killer (unless some1 has immunity, lol)
100 weapon
100 fire
100 force

or

the fast killer + some survival in s/s
100 weapon
100 force
80 fire
20 ice

those would be some possible mastery distribution i'd do


I have to agree with last one, when will people understand that really LOW damage comes from imbue, and 100 fire or 80 fire, difference isnt big.

Re: Build for 100 Cap

Posted: Fri Jan 02, 2009 2:53 pm
by AznFury
Nitro wrote:
HBblade wrote:hmmm...str char i'd say

the all around independent char
100 weapon
100 fire
80 light
20 ice

or

the tanker
100 weapon
100 fire
100 ice

or

the fast killer (unless some1 has immunity, lol)
100 weapon
100 fire
100 force

or

the fast killer + some survival in s/s
100 weapon
100 force
80 fire
20 ice

those would be some possible mastery distribution i'd do


I have to agree with last one, when will people understand that really LOW damage comes from imbue, and 100 fire or 80 fire, difference isnt big.


+1
20 cold for snow
80 fire and 100 fire, no real significance (for a pure str) except for the imbue, which doesn't contribute that much damage

Re: Build for 100 Cap

Posted: Fri Jan 02, 2009 3:03 pm
by Nitro
^well, you can get like 2% dmg from passive and 2% from skill, that is whole 4% extra damage!! lol
You get few magical defense tho, but wearing garment, I dont think that should be problem.

Spoiler!



Best build in my opinion for lv.100? (talking about full STR, altho I think they suck, hybrid is the way to go for chinese)
Weapon - 100, Fire 90, Light 80, Ice 30.


Want proof? Alright, lv.80 Fire Imbue vs lv.5 Ice imbue
Spoiler!




Conclusion? We need to change our gameplay style, we are playing Chinese race REALLY wrong!
Hybrids are the way to go.!

Re: Build for 100 Cap

Posted: Fri Jan 02, 2009 3:52 pm
by AznFury
except for pure force nukers.
pure int all the way.

Re: Build for 100 Cap

Posted: Sat Jan 03, 2009 8:16 am
by HBblade
Nitro wrote:Best build in my opinion for lv.100? (talking about full STR, altho I think they suck, hybrid is the way to go for chinese)
Weapon - 100, Fire 90, Light 80, Ice 30.


no point for ice to be 30, might as well make it ice 20 & fire 100 instead of 90 for extra mag.def + phy.attk passive/buff & new imbue

also, yeah imbue dont really mean much for pure str, but 1k dmg difference is still wat determines kill, be killed, or pot war at cap lvls

also, hybrids would make the char kind of too dependent on both weapon & force masteries & seeing as the caps advance there's also less & less masteries a chinese char can take...i'd rather just have pure int or pure str & only worry about a weapon mastery or force mastery

Re: Build for 100 Cap

Posted: Sat Jan 03, 2009 3:38 pm
by AznFury
HBblade wrote:
Nitro wrote:Best build in my opinion for lv.100? (talking about full STR, altho I think they suck, hybrid is the way to go for chinese)
Weapon - 100, Fire 90, Light 80, Ice 30.


no point for ice to be 30, might as well make it ice 20 & fire 100 instead of 90 for extra mag.def + phy.attk passive/buff & new imbue

also, yeah imbue dont really mean much for pure str, but 1k dmg difference is still wat determines kill, be killed, or pot war at cap lvls

also, hybrids would make the char kind of too dependent on both weapon & force masteries & seeing as the caps advance there's also less & less masteries a chinese char can take...i'd rather just have pure int or pure str & only worry about a weapon mastery or force mastery



yeah. 20% and 24% snow isn't much of a difference...

Re: Build for 100 Cap

Posted: Sat Jan 03, 2009 4:58 pm
by Nitro
^Then dont complain how much you need to farm SP for lv.100, you can cut it almost in half by "weakening" your build.
(and that "weakening" isnt really noticable.)