RogueKiller wrote:Barotix wrote:I'm not posting from an 80 cap PoV at 80 cap each wall adds only 9.7k HP. At 90 cap each wall adds 13.7k, its been awhile since I played chinese can you have both walls running at the same time? Verify this and then I'll have a confirmation of a good build. (hell, now I'm starting to want to use this build oO).
Nope you can't have both walls at once.
Moreover that 13k hp of the wall does go down fast.
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That nuker didn't fight well and had weapon skills. He also didn't use snow-shield until it appeared death was imminent. Thats more of a Light/Ice/Bicheon nuker gone bad.
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Interesting.
It takes ~3 seconds to set up the wall and ~3 seconds to nuke. It takes <1/2 second to launch a lionshout. It takes a maximum of 3 atks to break the wall and a minimum of one crit. The DPS str builds can push out is high and the shield is a one time deal.
The int side has 3 seconds to set up the wall and in those 3 seconds there is a possibility of KD, KB, and Stun.
It takes <1/2 second to cast a phantom but the atks still register during this time.
You have 2 minutes of high absorption snowshield and you use S&S as well as the Spear. The S&S has an assured level of block and the Spear brings the damage.
There are two types of walls, fire which absorbs int dmg and ice which absorbs str damage. These walls cannot be stacked, but can be used back to back.
There are three playing styles:
1] The stand-still, this build consist of standing in one place and holding a strong defense and maximizing DPS.
2] The cat&mouse, this build focuses on keeping a distance between himself and the Opp in order to minimize damage taken.
3] The mix, this one uses both cat&mouse and stand-still. Maximizing agility and defense, keeping the Opp on their edge and taking command of the battle. Forcing them to move in occordance to what you do.
You have no weapon skills and only have magice skills.
What to do, hmm ~ There is more to this than what is seen on the surface. I just need to think about this more.
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Conclusion: Calling this build fail or impossible based on shoddy videos/theory won't work here. Like all builds there are holes in its offense and defense, simply because holes exist doesn't mean the build is weak/flawed/impossible/fail.
Conclusion: Inconclusive, based on past and current data as well as the performance of other builds it is safe to say this build can do well given the right circumstances. Like all other builds the pure int nuker has its place, that place is large scale battles. It can be applied to small-scale but I wouldn't be making this build with Cape-PvP in mind or the 1v1 confrontation. Besides Joymax will Kill the 1v1 soon enough ~