[Wizard] Pure int?
[Wizard] Pure int?
So what do you think should be wizard like pure INT i don't think so beacouse their hp is really low.
My opinion is that wizard should add something to hp also, like 1 point on each 3 lvls?
My opinion is that wizard should add something to hp also, like 1 point on each 3 lvls?

Every attack you use is Mag based and your only purpose is to deal damage so pure int every single point is the only answer.
I play a Wiz and solo mobs anywhere from 3-5 lvls higher then me with the buff that cuts hp in half and have decent survivability cause i added warrior to wear heavy armor untill i get high enough to fight some decent int attacking mobs
If you have warrior(or any class that allows u to use shield) keep the shield in the quickslot and the second you are or are about to be swarmed swap it on and start running, same thing with untimely giant/prty spawns...I started doing this and find the majority of the time i get in trouble if i put shield on (which also stops buff cuttin hp and triggers pot instantly if u set at above 50%) and start running usin teleport every chance the cooldown fades u can get out of trouble. Also if ya got a good blk rate you can count on a timely blk here and there to save you
I play a Wiz and solo mobs anywhere from 3-5 lvls higher then me with the buff that cuts hp in half and have decent survivability cause i added warrior to wear heavy armor untill i get high enough to fight some decent int attacking mobs
If you have warrior(or any class that allows u to use shield) keep the shield in the quickslot and the second you are or are about to be swarmed swap it on and start running, same thing with untimely giant/prty spawns...I started doing this and find the majority of the time i get in trouble if i put shield on (which also stops buff cuttin hp and triggers pot instantly if u set at above 50%) and start running usin teleport every chance the cooldown fades u can get out of trouble. Also if ya got a good blk rate you can count on a timely blk here and there to save you
- blocklandmac
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I suggest you go full INT. You don't want to risk NOT one or two-hitting monsters. Why? Unless you add more STR than you should, you won't be able to take many hits anyway. Use Life Turnover and kill everything in sight with one shot. That's how Wizards work. Even if you got more HP from strength, it would be cut in half. If you decided to not use Life Turnover, you'll kill really slowly.
If you can't kill monsters close to your level with one shot, you have to move to monsters that you can kill with one shot or you'll level too slow. (Or join a party... But who wants to have a weak Wizard? xD)
If you can't kill monsters close to your level with one shot, you have to move to monsters that you can kill with one shot or you'll level too slow. (Or join a party... But who wants to have a weak Wizard? xD)
- justaskphil
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- blocklandmac
- Regular Member
- Posts: 212
- Joined: Mon Jun 12, 2006 9:20 am
- Quick Reply: Yes
- Location: United States
Yes... I'm level 21 and I can take a HUGE chunk out of Party Monsters my level without using Berserk. If I use berserk, I can kill them with on cast of Fire Blow. They can kill me in two hits. I can kill them in one spell. These are party monsters, mind you.
If you want to be more defensive, go with Warlock. With Warlocks, I can safely solo party monsters. It takes longer, but I have like a 5% chance of dying.
If you want to be more defensive, go with Warlock. With Warlocks, I can safely solo party monsters. It takes longer, but I have like a 5% chance of dying.



