sp
- islandboy040
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how much sp should i get before i stop sp'ing and should i make fire my main skill than lightning or vise versa?
- SuicideGrl
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what is your build? kinda need to know that before answering any of your questions :(

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Numbers are approximated, atm, that if you keep a steady 3 level mastery gap, you gain approximately 77k sp by level 60, without quests that is.
The number is still in testing and as such is +/-10%, but as i work it out, in the absolute worst case scenario, 50% of your exp is from quests (im thinkin its more like 20% in actual game scenarios) you still have 38k SP +/-10%, meaning anywhere from 35k-41k SP, which is enough to suffice if you only go 2 trees and 1 sub-tree. This works out perfectly for my thief build, as it only uses Blade + Fire + Force as a sub mastery. Blade will only have all the chain skils up to heaven chain, not touching blood or ascension, the passive, and a few ranks of the kd/stab skills. In fire i will max my imbue's first book (maybe more, not sure), and the fire-body series, as well as the passive and fire protection. under force I will have the first theraputic circle maxed out, the resurrection series maxed out, and the medicinal hand - Heal spell maxed (maybe more here). Ive used the SP calculator and its enough SP for my needs.
My advice: Take a 3 level mastery gap and screw all the xtra trees. Lightning is not a must, cuz i'm a blade and use garments anyway. Ice is not a necessity, its just for more armor, which I dont really need as I'm a pure strength, Force is nice to have, but only because im a thief and need to be able to turn off auto-pot and use pots only in dire emergencies. Non-pot recuperation is a vital skill when playing thieves. Also having the resurrect maxed out will be helpful for any group, and adds to my guild recruitment appeal.
The number is still in testing and as such is +/-10%, but as i work it out, in the absolute worst case scenario, 50% of your exp is from quests (im thinkin its more like 20% in actual game scenarios) you still have 38k SP +/-10%, meaning anywhere from 35k-41k SP, which is enough to suffice if you only go 2 trees and 1 sub-tree. This works out perfectly for my thief build, as it only uses Blade + Fire + Force as a sub mastery. Blade will only have all the chain skils up to heaven chain, not touching blood or ascension, the passive, and a few ranks of the kd/stab skills. In fire i will max my imbue's first book (maybe more, not sure), and the fire-body series, as well as the passive and fire protection. under force I will have the first theraputic circle maxed out, the resurrection series maxed out, and the medicinal hand - Heal spell maxed (maybe more here). Ive used the SP calculator and its enough SP for my needs.
My advice: Take a 3 level mastery gap and screw all the xtra trees. Lightning is not a must, cuz i'm a blade and use garments anyway. Ice is not a necessity, its just for more armor, which I dont really need as I'm a pure strength, Force is nice to have, but only because im a thief and need to be able to turn off auto-pot and use pots only in dire emergencies. Non-pot recuperation is a vital skill when playing thieves. Also having the resurrect maxed out will be helpful for any group, and adds to my guild recruitment appeal.
Many thanks to Faith for the Signature
SporadicAim 1X - Strength based, Fire / Bow
- islandboy040
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Did you try using the SP calculator? http://www.nerdwerx.nl/sro/index.php