anyway, i agree with your points, i do however feel fire for pure int builds, isnt exactly an essential, you dont need mag def buffs as much as you need cold, so even as a 3rd mastery, cold will be more important than fire. Force ive already said "for me" takes priority over fire after 110 cap, stun is enough for this, even the other vital spot skills are pretty sweet, but stun is the reason for this, nice for the extra mp which could aid the snow shield. Then its between fire and light as your 2nd main mastery, basing the build on being built to stand well vs str players, you will go protector, loss of mag def, which will effect pvp vs other ints....but unless you're full sun, the majority of ints will be going pro, or like mentioned before, have 2 sets! Fire's passive is phy damage, the imbue is the best for power, and the nuke are also nice ofcourse, however the light passive is more usefull, speed is usefull as this may come to a point where on the opposite end of the scale, str builds are dropping light, giving ints a massive spd boost, mag + buf also with light is good, and the imbue on light isnt that much worse off than fire, light nukes are also decent.
So this is imo obviously, but a good no wep nuker build by 110 cap is 110 force / 110 Light / 80 Cold.
And i may even consder 110 force / 110 cold / but i think cold at 80 gives pretty good phy def anyway. I will also make sure i have 2 sets, vs another int who chooses fire over light wil be worse off with my build in garments, even if they are
The problem is, you cant use force as a 3rd, it has to be full 110 for the stun skill.

