1hand/2hand/cleric advantage?

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JustOnePlz
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1hand/2hand/cleric advantage?

Post by JustOnePlz »

Right now i have a lvl 71 2hand sword/cleric, but now i hear talk of the 1hand/2hand sword combo with cleric, and im not quite sure what the postives of having both would be, can anyone help?

Is it worth investing the sp to get the 1 hand skills or just F it and keep going?

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Tasdik
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Re: 1hand/2hand/cleric advantage?

Post by Tasdik »

1h helps a ton while tanking for pts. Whether that be grind parties, guild wars, FW's or whatever.
I highly recommend you get it.

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Re: 1hand/2hand/cleric advantage?

Post by JustOnePlz »

ok ty, say bye to a shitton of sp :banghead: :cry: :banghead:

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The Furious Ninja
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Re: 1hand/2hand/cleric advantage?

Post by The Furious Ninja »

ya 1 hand is under rated alot

after you get dull on them your damage is pretty good with an awesome defense, plus in group fights use vital and just knock back and sprint assault the enemy to keep them off your ints and they die trying to over come the knock back
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Re: 1hand/2hand/cleric advantage?

Post by the_wicked »

1h- tank like fck
2h-dmg like fck
axe-hit fast as fck


personally, i only use 1h to use 1 or 2 sskills per pvp, but dull and KB are worth it. And the defense/blocking ratio.

i find axes underrated. Sosun axes are fcking devastating xD
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LastProfet
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Re: 1hand/2hand/cleric advantage?

Post by LastProfet »

why dnt u get 1h/2h/axe skills..its amazing in pvp...anyway .. get 1h skills if u dnt have enough sp to get the axe skills too
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Bobby
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Re: 1hand/2hand/cleric advantage?

Post by Bobby »

1h is awesome for tanking, if u have the sp, i'd go for it. Axes will help but they aren't needed. Or u could max 1h and only get sudden twist for axes.
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Re: 1hand/2hand/cleric advantage?

Post by Fauntleroy »

TAKE 1H skills they can save your life
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Re: 1hand/2hand/cleric advantage?

Post by MysticLotus »

JustOnePlz wrote:Right now i have a lvl 71 2hand sword/cleric, but now i hear talk of the 1hand/2hand sword combo with cleric, and im not quite sure what the postives of having both would be, can anyone help?

Is it worth investing the sp to get the 1 hand skills or just F it and keep going?


PVP-wise, for minimum SP consumption, go for Shield Thrash / Crush in 1H, Sudden Twist / Double Twist in DA, together with all skills in 2H.

Strategy:

Start with Cleric Rod and shield. Shield Trash the enemy while healing cycle yourself until he is dulled. Switch to DA, Sunnden Twist him for a stun and bleed. When he is stunned, Switch to 2H and daredevil, followed by Spring Assault, Turn rising and Triple Swing. If all hits land, its almost a guaranteed KO.

Grinding-Wise, invest in more 1H Skills. The passives of 1H are nice. Cunning stab deal insane damage when the enemy is dulled and KD ( its the skill with most potential damage for warrior ). Daring Berserker is OK, add it if you have SP.

Hope i helped.

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Re: 1hand/2hand/cleric advantage?

Post by Shadowfox542 »

Two Handed Sword: The warrior weapon that deals the highest damage. Powerful slow attacks, and has passive skills that increase your critical. You don't gain anything as far as defense is concerned, but you have some knock back attacks and one knock down attack.

Dual Axes: Second highest damage dealing weapon. Slightly more physical defense than 2H, but with significantly less attack. Using Dual Axes you can inflict Stun and Bleed, which can help with dare devil's long cast time, and bleed does a general damage increase.

One Handed Sword: Lowest damage, highest defense (by far). You get moves that will knock back your foes very far, and if you take advantage of a few statuses (read the PvP section of the guide) you can generally generate damage that is high enough to kill. your attack isn't great, but you still have a 15 second potion delay, so make sure you cancel as many skills as you can with your knock back.



Using 1H, use shield crush until they are under the dull status. After they are dulled, switch to cleric rod, cast healing orbit, then heaven glare. If it worked, they are now under bind and dull, and you have 16 seconds of tanking. Use cunning stab, and watch it drain their HP, because it has the bonus of Dull AND bind.




From the guide in my sig.

1H is more fun than 2H in my opinion. Not better, but more fun. Though if the purpose of a game is to have fun, and something is more fun, I suppose it makes it better.

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MysticLotus
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Re: 1hand/2hand/cleric advantage?

Post by MysticLotus »

Shadowfox542 wrote:Two Handed Sword: The warrior weapon that deals the highest damage. Powerful slow attacks, and has passive skills that increase your critical. You don't gain anything as far as defense is concerned, but you have some knock back attacks and one knock down attack.

Dual Axes: Second highest damage dealing weapon. Slightly more physical defense than 2H, but with significantly less attack. Using Dual Axes you can inflict Stun and Bleed, which can help with dare devil's long cast time, and bleed does a general damage increase.

One Handed Sword: Lowest damage, highest defense (by far). You get moves that will knock back your foes very far, and if you take advantage of a few statuses (read the PvP section of the guide) you can generally generate damage that is high enough to kill. your attack isn't great, but you still have a 15 second potion delay, so make sure you cancel as many skills as you can with your knock back.



Using 1H, use shield crush until they are under the dull status. After they are dulled, switch to cleric rod, cast healing orbit, then heaven glare. If it worked, they are now under bind and dull, and you have 16 seconds of tanking. Use cunning stab, and watch it drain their HP, because it has the bonus of Dull AND bind.




From the guide in my sig.

1H is more fun than 2H in my opinion. Not better, but more fun. Though if the purpose of a game is to have fun, and something is more fun, I suppose it makes it better.


I beg to differ.

Dull + Heaven glare, as far as i know and tested, only increase cunning stab damage by 50%. Dull + Knockdown from 2H will get you 100% increase, on the other hand.

Use healing orbit in PVP is good in the sense that you dont have to select yourself, then select the opponent. But it consumes massive amount of mana, AND, it has a delay casting time so it could be canceled. If you are a decent warrior, Healing Cycle > healing orbit anytime.

The 1H being the most fun of all, i agree. But while being a good fan of 1H, i have to admit that without 2H skills, its very hard to kill bladers and bowers, and to some extent, other warrior/cleric.

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zatomik
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Re: 1hand/2hand/cleric advantage?

Post by zatomik »

i think best choice is to make full skills of 2h sword. From 1h sword choose shield crush and maybe daring berserker if you have no problem with SP. And also u can make axes skills with bleed and stun.

Than on pvp when u get problems u can use Shield crush and when u attack use axes for bleeding and than u will easy kill opponent with 2h sword.
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Yerukane
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Re: 1hand/2hand/cleric advantage?

Post by Yerukane »

Look :
1hand - gives u pro lots of def and block rate [not sure about hp] . it's madd good for parties and it has pretty good skills to finish up a monster .
2hand - has a HUGH amount of atk rate , his dmg is really really good . i'd take it to do solo . he has madd skills and it looks great on high lvls xD .
2hand axes - deng it's fast , and these two skills that take off curses and shit , TAKE IT .
cleric - perfect for a tanker , if u know how to swap weapons , just go for it .. but u gonna need much sp to do that ;s .

good luck .

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Blinxx
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Re: 1hand/2hand/cleric advantage?

Post by Blinxx »

to answer the guys question, i'd have to say it DEPENDS.

for example, if you're just going to grind all the way to cap then get 2h all the way. After a long time and finally reaching the cap, then get 1h or axe whichever your choice.

Side note, yes 1h is good to have in a warrior/cleric combo. Not only does it give you much more survival chances, but it also increases your damage bu getting dull on the opponent + the shield which tanks for you.
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