Warrior Wizard Experiment
Warrior Wizard Experiment
Ideally...
Majority Strength with minority of intelligence.
(Although I could go completely strength and use only the support from wizard, but I'm not. I want to try something more extreme, something way different.)
Contrast from regular warrior would be increase in magical defense and pool, but decrease in physical defense and (HP) pool. With decrease in physical defense, heavy armor substitutes in that area.
Although actual numbers aren't presence. I believe that the decrease/increase wouldn't be so significant. An example would be a Chinese major STR and minor Int. That way the warrior can still tank but benefit from the wizard class.
Though, enough (intelligence) to say that I could use Life Control and push the warrior near Wizard (normal) level. But I am considering that, that would need more percentage in intelligence.
My current progress is: All strength until 15, continued with intelligence to 20 for life control.
How would this benefit the warrior?
Cloak, fear, physical defense (fence), teleport, fire traps, mana drain, push back (lightning), and immobile (root - earth). I feel that there is still more that could benefit the warrior, but I am yet to find out.
Majority Strength with minority of intelligence.
(Although I could go completely strength and use only the support from wizard, but I'm not. I want to try something more extreme, something way different.)
Contrast from regular warrior would be increase in magical defense and pool, but decrease in physical defense and (HP) pool. With decrease in physical defense, heavy armor substitutes in that area.
Although actual numbers aren't presence. I believe that the decrease/increase wouldn't be so significant. An example would be a Chinese major STR and minor Int. That way the warrior can still tank but benefit from the wizard class.
Though, enough (intelligence) to say that I could use Life Control and push the warrior near Wizard (normal) level. But I am considering that, that would need more percentage in intelligence.
My current progress is: All strength until 15, continued with intelligence to 20 for life control.
How would this benefit the warrior?
Cloak, fear, physical defense (fence), teleport, fire traps, mana drain, push back (lightning), and immobile (root - earth). I feel that there is still more that could benefit the warrior, but I am yet to find out.
- raphaell666
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Re: Warrior Wizard Experiment
If you are going to try warrior/wizard, then just go pure STR. Your nukes will very probably be way too weak even when using life control if you go hybrid str, and you'd end up with no mana. You seriously don't need that extra mp neither the extra mag def. You'd just be losing damage. Go pure STR.
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Re: Warrior Wizard Experiment
I believe the reason chinese can do this (as you mentioned as a reference in your post) is because their weapons have both physical and magical attack while european weapons do not. Therefore, it seems more practical for them to go hybrid. A hybrid warrior would not do NEARLY as much damage as an almost full int wizard. The wizard (full int) could possibly benefit from the warrior subclass due to the heavy armor, but don't sub in wizard for robes. You can easily just take up cleric and wear robes as well.
You can try it, but as the poster said above the wizard skills will just constantly drain your mana...which you wont have.
Cloak- do you mean invisible? If you do, i am not sure that stays after weapon switch?
fear- useful for tanking
physical defense (fence)- does not have anything to do with wiz sub, can't use on yourself
teleport-a warrior running? :O
fire traps- will do like 0 damage because you have no int
mana drain- never used this skill
push back (lightning)- uhm, last time I checked warriors have this push back too?
immobile (root - earth) -Er...I think I read somewhere that the enemy only stay immobile until you hit it again...not very useful since you want to attack fast?
You can try it, but as the poster said above the wizard skills will just constantly drain your mana...which you wont have.
Cloak- do you mean invisible? If you do, i am not sure that stays after weapon switch?
fear- useful for tanking
physical defense (fence)- does not have anything to do with wiz sub, can't use on yourself
teleport-a warrior running? :O
fire traps- will do like 0 damage because you have no int
mana drain- never used this skill
push back (lightning)- uhm, last time I checked warriors have this push back too?
immobile (root - earth) -Er...I think I read somewhere that the enemy only stay immobile until you hit it again...not very useful since you want to attack fast?
Re: Warrior Wizard Experiment
The reference was to explain how the build may look like. Not why.
You do not need to hold the sword (or axe) while you are invisible. You only switch weapons when about to attack. Or, other strategies such as: fearing (rooting them, etc.) them, then coming out of invisibility.
There's only two knock-backs from the warrior tree and they are either bash (from two-hand 35% chance) and trash (from one-hand 80%). You can't have both, unless you're going to use both weapons (more SP). Although, only trash is really reliable in knocking back, bash is built off chance. Adding another knock-back skill (which is also reliable 6 times 10% chance), opens up more options during battle. For an example: my life is going down and I need to push this guy away so I can repot.
Earth Barrier / Fence can be used on yourself and party members.
Mana drain reduces the enemies mana pool.
Fire traps will still do damage and everything adds up. I can place it before battle, think of the possibilities.
Root / Mesh Root - I haven't seen anywhere it says, "once attack, immobility disperses." All it says: "if enemy cannot endure, they will be immobile for 10 seconds."
You do not need to hold the sword (or axe) while you are invisible. You only switch weapons when about to attack. Or, other strategies such as: fearing (rooting them, etc.) them, then coming out of invisibility.
There's only two knock-backs from the warrior tree and they are either bash (from two-hand 35% chance) and trash (from one-hand 80%). You can't have both, unless you're going to use both weapons (more SP). Although, only trash is really reliable in knocking back, bash is built off chance. Adding another knock-back skill (which is also reliable 6 times 10% chance), opens up more options during battle. For an example: my life is going down and I need to push this guy away so I can repot.
Earth Barrier / Fence can be used on yourself and party members.
Mana drain reduces the enemies mana pool.
Fire traps will still do damage and everything adds up. I can place it before battle, think of the possibilities.
Root / Mesh Root - I haven't seen anywhere it says, "once attack, immobility disperses." All it says: "if enemy cannot endure, they will be immobile for 10 seconds."
Re: Warrior Wizard Experiment
Go Pure [elaborate later] I'm trying to answer SRO questions and math questions at the same time. 
Get Invisible
-You don't need staff equipped to stay invis. Go Invis equip 2H and Use Dare Devil from the shadows.
Don't get LT; not worth it.
-As a pure str it's a waste of time.
Get Teleport.
-Great for offense {with sprint} and evasion {when running away}
Get root.
-Increases the dmg for Certain Warrior Skills.
Get Earth Barrior.
-Damage absorption for fixed time; does not require staff to sustain.
Get lvl 1 lightning squall or was it cloud?
-KB, KB, KB!
Get lvl 1 lava trap to check star level (assuming your a thief)
- One star detection when you're invisible gives you the edge. Boom Dare Devil out of the shadows. Teehee
Get Mana Drain/Drought
-Cripples ints [with and without snow] cripples str [with snow].
Get Fear
-Defense.
I think that's everything.
Get Invisible
-You don't need staff equipped to stay invis. Go Invis equip 2H and Use Dare Devil from the shadows.
Don't get LT; not worth it.
-As a pure str it's a waste of time.
Get Teleport.
-Great for offense {with sprint} and evasion {when running away}
Get root.
-Increases the dmg for Certain Warrior Skills.
Get Earth Barrior.
-Damage absorption for fixed time; does not require staff to sustain.
Get lvl 1 lightning squall or was it cloud?
-KB, KB, KB!
Get lvl 1 lava trap to check star level (assuming your a thief)
- One star detection when you're invisible gives you the edge. Boom Dare Devil out of the shadows. Teehee
Get Mana Drain/Drought
-Cripples ints [with and without snow] cripples str [with snow].
Get Fear
-Defense.
I think that's everything.
Maddening


Re: Warrior Wizard Experiment
I've decided to get life control to find out how much damage would I do (out of curiosity).
My sword attacks are 200+, but with life control, my magic attacks are 500+. It's about 2x my melee damage, although with my low mana pool, I can't hold out that much. Unless I ration my potions manually.
It helps a lot out during solo play, well in theory (that if I ration my mana potions).
My sword attacks are 200+, but with life control, my magic attacks are 500+. It's about 2x my melee damage, although with my low mana pool, I can't hold out that much. Unless I ration my potions manually.
It helps a lot out during solo play, well in theory (that if I ration my mana potions).
Re: Warrior Wizard Experiment
I dont think your nukes would do any serious dmg to be honest, as Baro stated the most useful things that particular combination has to offer are the defence skills from the wizard tree, which can be compensated for by cleric or rogue sub for example.
Taking wizard just for invisibility is silly, you could take rogue if you wanted that, which is a str class and gives you more options apart from stealth, if you want bind you could take cleric or bard, which again have increased benefits when compared to wizard.
Taking wizard just for invisibility is silly, you could take rogue if you wanted that, which is a str class and gives you more options apart from stealth, if you want bind you could take cleric or bard, which again have increased benefits when compared to wizard.
* Zeus: JKMD - lvl 77 INT S/S - PvP / inactive
Guild: UnitedLegion
* Zeus: Soul_Stealer - lvl 82 STR Warlock/Rogue - N/A / retired
Guild: N/A
* Venus: JKMB - lvl 27 INT S/S - Grinding / inactive
Guild: PureEntity
* Venus: JKME - lvl 51 STR Warrior/Cleric - Ress'd / active
Guild: PureEntity
Guild: UnitedLegion
* Zeus: Soul_Stealer - lvl 82 STR Warlock/Rogue - N/A / retired
Guild: N/A
* Venus: JKMB - lvl 27 INT S/S - Grinding / inactive
Guild: PureEntity
* Venus: JKME - lvl 51 STR Warrior/Cleric - Ress'd / active
Guild: PureEntity
Re: Warrior Wizard Experiment
Rogue may have invisibility, but it doesn't have fear.
Cleric may have bind, but it doesn't have mana drain.
Wizard has its advantage where the others do not.
Cleric may have bind, but it doesn't have mana drain.
Wizard has its advantage where the others do not.
Re: Warrior Wizard Experiment
No, but life control still gave me a nice buff.
Re: Warrior Wizard Experiment
Zing wrote:No, but life control still gave me a nice buff.
Wow; that sounds awesome. Imagine opening up with Meteor then following up with a Dare Devil Crit to the face. XDXD
Maddening


- LillDev!l
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Re: Warrior Wizard Experiment
Barotix wrote:Zing wrote:No, but life control still gave me a nice buff.
Wow; that sounds awesome. Imagine opening up with Meteor then following up with a Dare Devil Crit to the face. XDXD
I guess, at lower levels damage as a pure str wizz aint TO bad yet, though > when your level 90... it wont do shit

Re: Warrior Wizard Experiment
Not to mention its like a spear nuker doing ghost spear w/o imbue, and its slashes your hp by 50% when you exit LT, I honestly dont think this build is particularly pratical, it has teleport and mana drain, earth fence could be better replaced with reflect for example, well good luck with it as a build I guess, I am told they are popular in cSro.
* Zeus: JKMD - lvl 77 INT S/S - PvP / inactive
Guild: UnitedLegion
* Zeus: Soul_Stealer - lvl 82 STR Warlock/Rogue - N/A / retired
Guild: N/A
* Venus: JKMB - lvl 27 INT S/S - Grinding / inactive
Guild: PureEntity
* Venus: JKME - lvl 51 STR Warrior/Cleric - Ress'd / active
Guild: PureEntity
Guild: UnitedLegion
* Zeus: Soul_Stealer - lvl 82 STR Warlock/Rogue - N/A / retired
Guild: N/A
* Venus: JKMB - lvl 27 INT S/S - Grinding / inactive
Guild: PureEntity
* Venus: JKME - lvl 51 STR Warrior/Cleric - Ress'd / active
Guild: PureEntity
Re: Warrior Wizard Experiment
Actually, unlike imbue, life control buffs your magical percentage and magical attack.
Although, I don't think solo-grind with LC is practical, since it drains my mana pretty fast (unless I have a bard with me. So I'll be a last resort wizard [unlikely to be used]). But, it may be practical in PVP if I were to be the first one to get the shot off. I would always need the element of surprise, so I can nuke, then turn LC off. No matter my %, LC will buff it by 25% (I think it was 25%).
Nuke, switch (LC off + Pot) attack with general melee skills.
Or - I would fear, LC, then nuke + daredevil after.
All in theory.
It sounds nice, but I'm doubting it, until I put it in practice.
Since the build was created without the idea of LC in mind, but the benefits from support of wizard. Fear, fence, teleport, invisibility, knock back, mana drain, and root.
Although, I don't think solo-grind with LC is practical, since it drains my mana pretty fast (unless I have a bard with me. So I'll be a last resort wizard [unlikely to be used]). But, it may be practical in PVP if I were to be the first one to get the shot off. I would always need the element of surprise, so I can nuke, then turn LC off. No matter my %, LC will buff it by 25% (I think it was 25%).
Nuke, switch (LC off + Pot) attack with general melee skills.
Or - I would fear, LC, then nuke + daredevil after.
All in theory.
It sounds nice, but I'm doubting it, until I put it in practice.
Since the build was created without the idea of LC in mind, but the benefits from support of wizard. Fear, fence, teleport, invisibility, knock back, mana drain, and root.
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Re: Warrior Wizard Experiment
pvp strategy
lc,invis,nuke,switch 2h, sprint, kd, charged swing
i wouldnt put DD in the middle of that because its a slow attack
unless the sprint stuns then use DD
idk im just bored and thinking of stuff
lc,invis,nuke,switch 2h, sprint, kd, charged swing
i wouldnt put DD in the middle of that because its a slow attack
unless the sprint stuns then use DD
idk im just bored and thinking of stuff
IGN: ItchyBalls
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Build: Blader/Fire-90 68-Ice 52-Lightning
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Build: Xbow/Bard
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Level: 78 FF
Build: Blader/Fire-90 68-Ice 52-Lightning
Guild:UnHoly
IGN: Intentions
Level: 32
Build: Xbow/Bard
Guild: Chaotic
Re: Warrior Wizard Experiment
IMO the best str wizzard build is rogue wizzard.
Re: Warrior Wizard Experiment
I just had an idea.. What if I were to gain +int on all my gear, would I gain enough mana to grind with wizard?
What I like about wizard is the percentage buffs.. No matter what's your build, you will gain the same amount as the int build would.
At level 28, you will gain at the maximum 28% to magical attack from the natural spirit tree. In force mental tree, you will gain (at level 25) 5% MP consumption decrease.
What I like about wizard is the percentage buffs.. No matter what's your build, you will gain the same amount as the int build would.
At level 28, you will gain at the maximum 28% to magical attack from the natural spirit tree. In force mental tree, you will gain (at level 25) 5% MP consumption decrease.
- fckerr
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Re: Warrior Wizard Experiment
Barotix wrote:Go Pure [elaborate later] I'm trying to answer SRO questions and math questions at the same time.
Get Invisible
-You don't need staff equipped to stay invis. Go Invis equip 2H and Use Dare Devil from the shadows.
U need staff equipped while u are invis...
- raphaell666
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Re: Warrior Wizard Experiment
fckerr wrote:U need staff equipped while u are invis...
Crystal invisible you don't.
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