this is exactly what wrote about it in sro.mmosite
FIRE WALL
Creates a circle of flames below the player's feet, which absorbs any incoming damage (while the flame is burning, player is invincible). Maintaining the flame consumes a certain amount of MP at regular intervals. It disappears when it's own HP is depleted, or if the player runs out of MP. Unlike it's Ice counterpart, absorbs Magical damage more efficiently.
CRYSTAL WALL
Creates a crystal of ice around the player, which absorbs any incoming damage (while the crystal is intact, player is invincible). Maintaining a crystal consumes a certain amount of MP at regular intervals. Crystal disappears when it's own HP is depleted, or if the player runs out of MP. Unlike it's Fire counterpart, absorbs Physical damage more efficiently.
it's a skill that depending on which one you use helps you absorb damage
the fire one..? absorbs mag damages this one is good for pvping nukers if you max it out, it'll take them two nukes to take off the fire wall so in that time, you can be bashing way at their hp
the ice one..? absorb phy damages same thing as fire
what else do you want me to say? ooh cool thing about them is if you put one of them on you can't get status or get kd while you're ice/fire is up
Right click the skill, and you won't have that problem, if you do, it's because you have too little mp. You don't have to right click it, but it's just a way to make sure you aren't accidentally pressing the button more than once. Once you see that by right clicking, you can keep it up, you can then graduate to just pressing a button to get it up.
With a recent update, they made the skills work more properly, fire walls no longer absorb physical damage at all, and ice no longer absorb magical damage at all. Archers can use these skills best.
Use them to "buy time" to recover your HP Some cool things about them: - Fire/ice wall are used to buy time in urgent case - If it's not in urgent case, firewall is good against str base char, especially blader. Blader cant KD, giving status, and only mag dmg can bring down a firewall (coz mag dmg of a str base char is low) so it needs at least 4 skills to bring it down, also good against rogue. Icewall is especially best against a pure force nuker (vital spot doesnt work on wall, and a pure force int doesnt have physical skill to bring an icewall down), also good against warlock
NuclearSilo wrote:Use them to "buy time" to recover your HP Some cool things about them: - Fire/ice wall are used to buy time in urgent case - If it's not in urgent case, firewall is good against str base char, especially blader. Blader cant KD, giving status, and only mag dmg can bring down a firewall (coz mag dmg of a str base char is low) so it needs at least 4 skills to bring it down, also good against rogue. Icewall is especially best against a pure force nuker (vital spot doesnt work on wall, and a pure force int doesnt have physical skill to bring an icewall down), also good against warlock
if u dont use imbue as blader and do KD on Firewall, he will go down. if u dont use imbue n use chains he will get status.
oKim4tsuL wrote:it's a skill that depending on which one you use helps you absorb damage
the fire one..? absorbs mag damages this one is good for pvping nukers if you max it out, it'll take them two nukes to take off the fire wall so in that time, you can be bashing way at their hp
Sorry to revive this old thread, but you say it takes 2 nukes to break through maxed out fire-wall. Does this apply to every kind of attack/damage? Is the skill dependant on damage? Like would it take a lvl30 2nukes to break through the wall, and the same for a lvl90 wizard in zerk?
ii guess he means that a lvl 30 using firewall aganst a lvl 30 nukers takes 2 hits to break same for a lvl 90 using firewall and a lvl 90 nukes it 2 hits its done
but firewal can only be broken by a nuke since it does mag damage so if your pure str and the guy is using firewall dont worry bout it you attacks will go through it