force blader or warrior/cleric

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?

force blader
17
44%
warrior/cleric
22
56%
 
Total votes: 39

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Powned_
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force blader or warrior/cleric

Post by Powned_ »

haha whats the pros and cons off these and which would you prefer for an intermediate player?

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ranger4life
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Re: force blader or warrior/cleric

Post by ranger4life »

warrior/cleric\

it can tank like hell
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Pawnage
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Re: force blader or warrior/cleric

Post by Pawnage »

Force blader
Pro: kill decently good, KD, leet chain skills that never get old, good tank, great defence, status effects
Con: kills slow

Warrior ( did both cus not sure which one, unless you're doing both...)
Warrior 2h/Cleric
Pro: Good damage, KD, Knockback, stun, Good tank, mana/iron skins, screens, decent defence
Con: Slow attack

Warrrior 1h/Cleric
Pro: Little Damage, Knockback, best tank, mana/iron skins, screens, great defence
Con: Low damage

I would reccomend 2h warrrior because it has good skills and with cleric sub u won't hab to worry about pot delay because of recovery division
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RogueKiller
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Re: force blader or warrior/cleric

Post by RogueKiller »

I never saw the point in a Force Blader.
The lvl 74 chain has three curses that beat having to farm sp for a whole skill tree (mastery lvl) and its in 1 skill. Instead of farming all that extra sp and just use the lightning chain. That way you have better curses, not wasting a whole skill tree that you could use for lightning etc...
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Re: force blader or warrior/cleric

Post by NobleHunter »

warrior cleric, but i think a force blader should be compared with a warrior warlock.
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Re: force blader or warrior/cleric

Post by Libertarian »

RogueKiller wrote:I never saw the point in a Force Blader.
The lvl 74 chain has three curses that beat having to farm sp for a whole skill tree (mastery lvl) and its in 1 skill. Instead of farming all that extra sp and just use the lightning chain. That way you have better curses, not wasting a whole skill tree that you could use for lightning etc...

Impotent. Bleed. Divison. Vital Spot Muscle (decreases the opponent's parry ratio). Vital Spot Spirit (decreases the opponent's attack ratio). A healing spell that heals ~6000HP. Cures for status effects.

I love Force.
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Re: force blader or warrior/cleric

Post by Powned_ »

why were on the subject of force would it go good with str/hybrid bow? saw some vids on it but didnt pay much attention to them

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Re: force blader or warrior/cleric

Post by foudre »

Powned_ wrote:why were on the subject of force would it go good with str/hybrid bow? saw some vids on it but didnt pay much attention to them

it benifets a str or hybrid better then an int, the healing skills wont' much matter for an int so much cuase even if you can tank out for ever provided they never crit, they will crit eventually, the extra mp is nice perfect to go with snow sheild though but the vital points do mixed status reducers both magic and physcial, and the magic ones aren't till higher lvl, how ever you can res your team mates when jobbing or warring so thats a plus got the theropy rings so you can fight a giant alone or if you wanna return scroll in a agro area thats nice too.
Strs/ hybrid get more results with the vital points at lower lvls cause the physical reducers come first, the extra mp will be more vaulable, the healing skills can let you over come a pot fight with a bit of extra heal where as the int has to kill fast because they're done for one a single crit with out snow sheild and buffs, try it out and have a unique build, you might like it, just being unique is nice throwing out skills that have people who've played for ages ask you wth was that.
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Re: force blader or warrior/cleric

Post by RogueKiller »

Libertarian wrote:
RogueKiller wrote:I never saw the point in a Force Blader.
The lvl 74 chain has three curses that beat having to farm sp for a whole skill tree (mastery lvl) and its in 1 skill. Instead of farming all that extra sp and just use the lightning chain. That way you have better curses, not wasting a whole skill tree that you could use for lightning etc...

Impotent. Bleed. Divison. Vital Spot Muscle (decreases the opponent's parry ratio). Vital Spot Spirit (decreases the opponent's attack ratio). A healing spell that heals ~6000HP. Cures for status effects.

I love Force.

Impotent, Bleed and Division are from lightning chain and lvl 71 smash.
Vital Spot Muscle, and Vital Spot Spirit are practically useless. I've talked to many Force Glaivers and they say that those debuffs are useless. They only use the debuffs starting at 60 and up.
As for healing....Well a cleric can do a better job.
Last edited by RogueKiller on Thu May 15, 2008 7:07 pm, edited 1 time in total.
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Re: force blader or warrior/cleric

Post by ahmedsabry »

force bladers r nice.. they're like a class betwwen warrior/lock and warrior/cleric.
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Re: force blader or warrior/cleric

Post by Makaveli »

RogueKiller wrote:I never saw the point in a Force Blader.
The lvl 74 chain has three curses that beat having to farm sp for a whole skill tree (mastery lvl) and its in 1 skill. Instead of farming all that extra sp and just use the lightning chain. That way you have better curses, not wasting a whole skill tree that you could use for lightning etc...


why, anyway ice is useless

atm 80 fire, 80 bich, 80 force, and 60 light is a good build for the 80 cap

you wont need 80 light


and BTW

stop posting here all the time and play SRO ( nub ), then you will see others players with that kind of build!!!! everything is changed anyway

so come back and play !

I would choose for warrior/cleric why? is a very good build atm
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Re: force blader or warrior/cleric

Post by TheDrop »

RogueKiller wrote:
Libertarian wrote:
RogueKiller wrote:I never saw the point in a Force Blader.
The lvl 74 chain has three curses that beat having to farm sp for a whole skill tree (mastery lvl) and its in 1 skill. Instead of farming all that extra sp and just use the lightning chain. That way you have better curses, not wasting a whole skill tree that you could use for lightning etc...

Impotent. Bleed. Divison. Vital Spot Muscle (decreases the opponent's parry ratio). Vital Spot Spirit (decreases the opponent's attack ratio). A healing spell that heals ~6000HP. Cures for status effects.

I love Force.

Impotent, Bleed and Division are from lightning chain and lvl 71 smash.
Vital Spot Muscle, and Vital Spot Spirit are practically useless. I've talked to many Force Glaivers and they say that those debuffs are useless. They only use the debuffs starting at 60 and up.
As for healing....Well a cleric can do a better job.
well, clerics healing time isnt as fast as force. also, for cleric, u need to switch weps, click on ur char, and then cast a 3 second lasting spell, switch back to ur wep (by then im dead). cleric is useful only for bless and the holy spell thingy.

for healing with force, u can just click the heal button, and it casts in 2 secs.

for me, force bladers are a cooler looking version of 1h/cleric and 1h/warlock 8). too bad i cant make one cause the lvling is rediculous (i prefer euros), and its hard to get the masteries set up :(
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Re: force blader or warrior/cleric

Post by dannoob »

im geussin you havent gotten recovery division/heavens glare yet. thats really helpful in pvp. but force bladers dont really shine till later lvls...and why settle for just the one chain with low possibility, when you can get a more guarantted chance with force as well as havign the chain? but warrior/clerics are also fun so its up to u

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Re: force blader or warrior/cleric

Post by CLOT »

shldnt u compare force blader to warrior/warlock :?
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Re: force blader or warrior/cleric

Post by TheDrop »

dannoob wrote:im geussin you havent gotten recovery division/heavens glare yet. thats really helpful in pvp. but force bladers dont really shine till later lvls...and why settle for just the one chain with low possibility, when you can get a more guarantted chance with force as well as havign the chain? but warrior/clerics are also fun so its up to u

if that was directed to me, i said something about the holy spell thingy :P. dont know alot about cleric spells, but i meant the holy spell thingy to be one of the HoT spells
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Re: force blader or warrior/cleric

Post by Nitro »

UnbeatableDevil wrote:
RogueKiller wrote:[
Impotent, Bleed and Division are from lightning chain and lvl 71 smash.
Vital Spot Muscle, and Vital Spot Spirit are practically useless. I've talked to many Force Glaivers and they say that those debuffs are useless. They only use the debuffs starting at 60 and up.
As for healing....Well a cleric can do a better job.
well, clerics healing time isnt as fast as force. also, for cleric, u need to switch weps, click on ur char, and then cast a 3 second lasting spell, switch back to ur wep (by then im dead). cleric is useful only for bless and the holy spell thingy.

for healing with force, u can just click the heal button, and it casts in 2 secs.

for me, force bladers are a cooler looking version of 1h/cleric and 1h/warlock 8). too bad i cant make one cause the lvling is rediculous (i prefer euros), and its hard to get the masteries set up :(


WTH are you talking about ... cleric has some healing skills that heal in 1/4 of second ... Healing Orbit - 5k hp/second for 16 seconds ... umm ... and it isnt problem to switch weapons ... its just 1 click on your skillbar ...
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Re: force blader or warrior/cleric

Post by TheDrop »

Nitro wrote:
UnbeatableDevil wrote:
RogueKiller wrote:[
Impotent, Bleed and Division are from lightning chain and lvl 71 smash.
Vital Spot Muscle, and Vital Spot Spirit are practically useless. I've talked to many Force Glaivers and they say that those debuffs are useless. They only use the debuffs starting at 60 and up.
As for healing....Well a cleric can do a better job.
well, clerics healing time isnt as fast as force. also, for cleric, u need to switch weps, click on ur char, and then cast a 3 second lasting spell, switch back to ur wep (by then im dead). cleric is useful only for bless and the holy spell thingy.

for healing with force, u can just click the heal button, and it casts in 2 secs.

for me, force bladers are a cooler looking version of 1h/cleric and 1h/warlock 8). too bad i cant make one cause the lvling is rediculous (i prefer euros), and its hard to get the masteries set up :(


WTH are you talking about ... cleric has some healing skills that heal in 1/4 of second ... Healing Orbit - 5k hp/second for 16 seconds ... umm ... and it isnt problem to switch weapons ... its just 1 click on your skillbar ...
nooo i meant the healing skill that u get at lvl 4 =.=. and i know about the HoT spells, read my post above urs.i meant fighting giants (solo)is much more effiecient with force than with cleric (at 40-)
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Re: force blader or warrior/cleric

Post by antics »

i wouldnt mind using a force blader
cast ironwall then during thta time use ur vital spots

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Re: force blader or warrior/cleric

Post by RogueKiller »

UnbeatableDevil wrote:nooo i meant the healing skill that u get at lvl 4 =.=. and i know about the HoT spells, read my post above urs.i meant fighting giants (solo)is much more effiecient with force than with cleric (at 40-)

Lvl 4 skill? =_=. At that lvl you can't even put on a cape. There aren't giants either.
Fighting giants as a chinese isn't any easier at 40-. A cleric at those lvls could heal you while your attacking instead of you having to heal yourself while the giant continues to attack. As for a chinese, they don't need to heal themselves while they grind. They have a 1 sec autopot that can tank easily. Force isn't useful until lvl 60.
The healing can be done by a cleric. A cleric heal is much more efficient. Like I said a cleric can heal while you attack. Instead of destroying the flow of attack by healing yourself.
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Re: force blader or warrior/cleric

Post by Del Piero »

RogueKiller wrote:
Libertarian wrote:
RogueKiller wrote:I never saw the point in a Force Blader.
The lvl 74 chain has three curses that beat having to farm sp for a whole skill tree (mastery lvl) and its in 1 skill. Instead of farming all that extra sp and just use the lightning chain. That way you have better curses, not wasting a whole skill tree that you could use for lightning etc...

Impotent. Bleed. Divison. Vital Spot Muscle (decreases the opponent's parry ratio). Vital Spot Spirit (decreases the opponent's attack ratio). A healing spell that heals ~6000HP. Cures for status effects.

I love Force.

Impotent, Bleed and Division are from lightning chain and lvl 71 smash.
Vital Spot Muscle, and Vital Spot Spirit are practically useless. I've talked to many Force Glaivers and they say that those debuffs are useless. They only use the debuffs starting at 60 and up.
As for healing....Well a cleric can do a better job.



I know a force blader when he was lvl 65 he PWN lvl 68 glaviers and bows most of the time , it's a nice build =)

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Re: force blader or warrior/cleric

Post by Verfo »

warrior with bless and iron and mana skin, you can tank 20 lord yarkans
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Re: force blader or warrior/cleric

Post by Kritikal »

Verfo wrote:warrior with bless and iron and mana skin, you can tank 20 lord yarkans

for how long?

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Re: force blader or warrior/cleric

Post by houtertje »

for 10 seconds lol :)

after that u have only bless left. and with bless u can probably tank 1 yarkan or maybe 2 depending on ur gear. and even that is only for 45 seconds :banghead:

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Re: force blader or warrior/cleric

Post by __ViRuS__ »

well go
2h/bard
fast and tank like not thing ever
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Re: force blader or warrior/cleric

Post by Blinxx »

CLOT wrote:shldnt u compare force blader to warrior/warlock :?


+1


__ViRuS__ wrote:well go
2h/bard
fast and tank like not thing ever


and 2h/clerics aren't better tankers? :?
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