Pure int spear nuker at 90 cap
- amvpua
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Pure int spear nuker at 90 cap
Ive been reading around other threads and have seen people saying that a chinese nuker will need to delevel fire to 30 (heuskal 90, cold 90, lightning 90, fire 30). WHYYYYYY????????? fire does the most damage, wouldnt you want it at 90 for maximum damage output?
BOW DOWN TO MY FULL FORCE 90FIRE 90LIGHT 90COLD
- Stress
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Re: Pure int spear nuker at 90 cap
Indeed fire at 90 supplies the maximum damage output, but pure INT relies heavily on a snow shield to stay alive. Also, spear lacks the defense of the shield (compared to a pure INT S&S). Pure INT + protector set supplies enough magical defense, but the build needs to compensate with superior physical defense as well as the large 60% snow shield, which only pure INT can use effectively.
90 lightning and 90 heuksal is strictly necessary. Light nukes at 90 cap have the potential of dishing out more damage than fire, but fire is way more consistent.
Consequently, the build is indeed 90 heuk, 90 light , 90 cold, 30 fire.
90 lightning and 90 heuksal is strictly necessary. Light nukes at 90 cap have the potential of dishing out more damage than fire, but fire is way more consistent.
Consequently, the build is indeed 90 heuk, 90 light , 90 cold, 30 fire.
Carry your cross, and I'll carry mine.
Re: Pure int spear nuker at 90 cap
Stress wrote:Indeed fire at 90 supplies the maximum damage output, but pure INT relies heavily on a snow shield to stay alive. Also, spear lacks the defense of the shield (compared to a pure INT S&S). Pure INT + protector set supplies enough magical defense, but the build needs to compensate with superior physical defense as well as the large 60% snow shield, which only pure INT can use effectively.
90 lightning and 90 heuksal is strictly necessary. Light nukes at 90 cap have the potential of dishing out more damage than fire, but fire is way more consistent.
Consequently, the build is indeed 90 heuk, 90 light , 90 cold, 30 fire.
Its the other way round' at current cap. I've found out that the fire nukes do very un-stable damage. Sometimes it would hit very hard, sometimes very low, even with 100% blue stat and over 80% on white attack rating. Unlike Light nuke who outputs steady damage.. but lower :/
And YES! At 90 cap 90 Light/Ice/Heuksal is the only way to go.. sadly :/

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- Stress
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Re: Pure int spear nuker at 90 cap
My term of comparison was my lv 70 S&S nuker. I had Horse's thunderbolt and compared it to Flame wave Wide and Flame wave burning.
Maybe it's a different story at level 80, but that was what I found. Also, you can see that the damage RANGE of lightning is larger than that of fire.
Here are some facts on the maxed nukes:
Horse's thunderbolt lv 6: 728 - 1352 (300%)-> difference = 624
Flame wave Wide lv 13: 780 - 1300 (330%) -> difference = 520
Flame wave Burning lv 18: 709 - 1182 (300%) -> difference = 473.
It would make sense that the fire nuke hits more stable at level 80 too, but maybe experience proves otherwise.
Trust LockStar on this one, though. I've been just level 70, whereas he is 80.
EDIT: here are the nuke facts at level 90:
<credits to Konpaku website for this>
Book 5 fire nuke - lv 89: 1028 - 1714 (315%) -> difference = 686
Flame wave wide - lv 90: 1060 - 1766 (330%) -> difference = 706
Level 90 thunderbolt: 989 - 1837 (300%) -> difference = 848
This is where my claim finds support. It might be the other way around effectively in game, but the numbers seem to support what I said. Note that I did not take into account the "%" increases for each nuke. They might just make the difference between how hard the different nukes hit.
Conclusively, only game experience can tell.
Maybe it's a different story at level 80, but that was what I found. Also, you can see that the damage RANGE of lightning is larger than that of fire.
Here are some facts on the maxed nukes:
Horse's thunderbolt lv 6: 728 - 1352 (300%)-> difference = 624
Flame wave Wide lv 13: 780 - 1300 (330%) -> difference = 520
Flame wave Burning lv 18: 709 - 1182 (300%) -> difference = 473.
It would make sense that the fire nuke hits more stable at level 80 too, but maybe experience proves otherwise.
Trust LockStar on this one, though. I've been just level 70, whereas he is 80.
EDIT: here are the nuke facts at level 90:
<credits to Konpaku website for this>
Book 5 fire nuke - lv 89: 1028 - 1714 (315%) -> difference = 686
Flame wave wide - lv 90: 1060 - 1766 (330%) -> difference = 706
Level 90 thunderbolt: 989 - 1837 (300%) -> difference = 848
This is where my claim finds support. It might be the other way around effectively in game, but the numbers seem to support what I said. Note that I did not take into account the "%" increases for each nuke. They might just make the difference between how hard the different nukes hit.
Conclusively, only game experience can tell.
Carry your cross, and I'll carry mine.
Re: Pure int spear nuker at 90 cap
Thanks for digging those stats out. And I added them to my guide. Thanks!
And yeah it seems that Light will be alot more efficient than fire at 90 cap. Just look at the damage range of Fire and Light. Light will be more stable.
And yeah it seems that Light will be alot more efficient than fire at 90 cap. Just look at the damage range of Fire and Light. Light will be more stable.

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Re: Pure int spear nuker at 90 cap
I know it's been asked a hundred times before, but when is the 90 cap due?
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- MoneymakerR
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Re: Pure int spear nuker at 90 cap
Binning wrote:I know it's been asked a hundred times before, but when is the 90 cap due?
some say when legend III comes, well just hadgrinding till then

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darthsithius
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Re: Pure int spear nuker at 90 cap
I still think most ppl have no understood the importance of the magical reinforce that stat will decide how often u hit u maximum damage.. tel me you all knew that plz.
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- salmissra
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Re: Pure int spear nuker at 90 cap
@Stress: i understand why it's 90ice90light90heuksal...but why 30 fire lol?

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Re: Pure int spear nuker at 90 cap
Stress wrote:Indeed fire at 90 supplies the maximum damage output, but pure INT relies heavily on a snow shield to stay alive. Also, spear lacks the defense of the shield (compared to a pure INT S&S). Pure INT + protector set supplies enough magical defense, but the build needs to compensate with superior physical defense as well as the large 60% snow shield, which only pure INT can use effectively.
90 lightning and 90 heuksal is strictly necessary. Light nukes at 90 cap have the potential of dishing out more damage than fire, but fire is way more consistent.
Consequently, the build is indeed 90 heuk, 90 light , 90 cold, 30 fire.
No such thing as 60% snow shield. Not until level 100 cap. At 90 cap, highest you can get is intensify shield level 3 which is 53%...
Just leave ice at 80 IMO. Snow shield wont make a difference for 3%... the only thing is the passive along with the frost guard...
salmissra wrote:@Stress: i understand why it's 90ice90light90heuksal...but why 30 fire lol?
Simple: 90+90+90 = 270/300 Mastery leaving 30 behind for fire...
But I honestly don't like that build...
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- NuclearSilo
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Re: Pure int spear nuker at 90 cap
30 fire for fire shield immunity
The higher your ice, the more u have phy def
The higher your ice, the more u have phy def
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- hootsh
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Re: Pure int spear nuker at 90 cap
NuclearSilo wrote:30 fire for fire shield immunity
The higher your ice, the more u have phy def
I thought fire shield immunity have to be maxed to work on ppl your level.
O.o

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- NuclearSilo
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Re: Pure int spear nuker at 90 cap
hootsh wrote:NuclearSilo wrote:30 fire for fire shield immunity
The higher your ice, the more u have phy def
I thought fire shield immunity have to be maxed to work on ppl your level.
O.o
@lv 20 fire shield gives 20% status reduce, plus 80% reduce from your accessory u'll be 100% immunity
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Re: Pure int spear nuker at 90 cap
NuclearSilo wrote:hootsh wrote:NuclearSilo wrote:30 fire for fire shield immunity
The higher your ice, the more u have phy def
I thought fire shield immunity have to be maxed to work on ppl your level.
O.o
@lv 20 fire shield gives 20% status reduce, plus 80% reduce from your accessory u'll be 100% immunity
hmmm...didnt know that...tnx

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Re: Pure int spear nuker at 90 cap
1 problem with the lvl 30 fire shield is that it won't last even half the time your lvl 90 buffs will last for. So you gotta cast it almost all the time when in pvp.

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- piXie_niXie
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Re: Pure int spear nuker at 90 cap
NuclearSilo wrote:hootsh wrote:NuclearSilo wrote:30 fire for fire shield immunity
The higher your ice, the more u have phy def
I thought fire shield immunity have to be maxed to work on ppl your level.
O.o
@lv 20 fire shield gives 20% status reduce, plus 80% reduce from your accessory u'll be 100% immunity
no it doesn't
the lvl 30 fire give 38 reduce, and even with the perfect immunity on jewels (80%) someone with maxed imbue or maxed cold can still get your frost bite
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Re: Pure int spear nuker at 90 cap
piXie_niXie wrote:NuclearSilo wrote:@lv 20 fire shield gives 20% status reduce, plus 80% reduce from your accessory u'll be 100% immunity
no it doesn't
the lvl 30 fire give 38 reduce, and even with the perfect immunity on jewels (80%) someone with maxed imbue or maxed cold can still get your frost bite
Yes it does, as shown by the great cuchulainn in previous threads. Wether it's a bug or not, fire shield has always been a %, and a total of 100 on jewelry+fire shield WILL make you fully ice immune (which I've been since level 48). In fact: I have not used a pill in ages, since I'm immune to ice, poison, burn, shock, and zombie.
[88] Vivace
Pure INT Bard/Cleric, Bard 88, Cleric 88
[83] Pinokkio
Pure INT Force Nuker, Force 83, Cold 83, Lightning 83, Fire 60
[81] Sybian
Pure INT KD Nuker, Bicheon 81, Cold 81, Lightning 81, Fire 60
Pure INT Bard/Cleric, Bard 88, Cleric 88
[83] Pinokkio
Pure INT Force Nuker, Force 83, Cold 83, Lightning 83, Fire 60
[81] Sybian
Pure INT KD Nuker, Bicheon 81, Cold 81, Lightning 81, Fire 60
Re: Pure int spear nuker at 90 cap
lol why so many old players of sro dun even know fire shield is a % bug...
and to the OT: fire nuke does hv more dmg than light nuke (the % behind is higher), but u need 90 light cuz of piercing force
light nuke wif piercing force (which is 18% increase at 88) > fire nuke w/o piercing force
and yes fire 30 for fire shield...
thats the reason why 2:1, 3:1 hybrid are not gonna do well at 90cap, they gotta sacrifice between fire and light and ice, which 1 they wanna sacrifice...
fire (phy attck buff/passive since hybrid spear moves hurts)
light (hybrid does nuke too)
ice (hybrid also need phy def)
alot of 2:1 3:1 or even 5:1 are gonna do 90spear 90light 60fire 60ice, which IMO isnt really making use of the big jump in phy def of ice90
and to the OT: fire nuke does hv more dmg than light nuke (the % behind is higher), but u need 90 light cuz of piercing force
light nuke wif piercing force (which is 18% increase at 88) > fire nuke w/o piercing force
and yes fire 30 for fire shield...
thats the reason why 2:1, 3:1 hybrid are not gonna do well at 90cap, they gotta sacrifice between fire and light and ice, which 1 they wanna sacrifice...
fire (phy attck buff/passive since hybrid spear moves hurts)
light (hybrid does nuke too)
ice (hybrid also need phy def)
alot of 2:1 3:1 or even 5:1 are gonna do 90spear 90light 60fire 60ice, which IMO isnt really making use of the big jump in phy def of ice90
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